The Blue Wizard Mod adds a new playable faction, Elves, to the game "The Lord of the Rings, The Battle for Middle-earth(tm)". It also enhances the original factions with additions and changes the gameplay. It has a lot of similarities to the Elvenstar Mod 5.8, the first mod I've ever played and motivated me to get into modding myself. As I and many others have problems getting the old versions installed (and the mod itself was buggy at times), I decided to make my own mod, using similar elements of the mod I loved to play back in the day combined with my own ideas (and in English language as a base). Elves have entered the stage now with the latest update, and the foundation for another new faction is set!

Currently being worked on:
- Another new faction
- Additions to the existing factions
- Bug fixes of the current version

Plans for further releases:
- Fixing bugs of previous versions
- Maybe another faction

I'm still looking for a 3D Artist. That would speed up the development a lot. :)

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Alright, the new update is here! I definitely had to rush this because I won't be able to work on it effectively for 7 days or so. I couldn't test this version extensively, so please let me know if there are any (major) bugs present and I will get them fixed as soon as I'm back home!

This update contains a lot of balance changes as well as general improvements that were made based on feedback of players who I played with. There will be more balance updates in the future, so stay tuned.

Head over to the download section to get the update: Moddb.com

See what has changed: Forums.revora.net

Have fun!

Playing on Server, Incoming Balance Update v0.12 and status of BWM

Playing on Server, Incoming Balance Update v0.12 and status of BWM

News 9 comments

Balance Update for BWM, Server Play and an update to how things are currently

Blue Wizard Mod Beta v0.1 released!

Blue Wizard Mod Beta v0.1 released!

News 3 comments

Hey fellas, as promised, Blue Wizard Mod v0.1 is finally here! It took me a long time and I've had a lot of help to get to this point. Thanks to everyone...

This mod is not dead & upcoming Alpha Release!

This mod is not dead & upcoming Alpha Release!

News 4 comments

Some news about BWM and its current state... after a long time. :)

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Blue Wizard Mod v0.12 16:9 (Widescreen) Version

Blue Wizard Mod v0.12 16:9 (Widescreen) Version

Demo 25 comments

Version 0.12 focuses on balance changes. Known bugs were fixed and FX effects were added to some abilities that had none. It's a standalone installation...

Blue Wizard Mod v0.12 4:3 Version

Blue Wizard Mod v0.12 4:3 Version

Demo

I recommend this version for 4:3 resolution users only.

Comments  (0 - 10 of 270)
lecouturier81
lecouturier81

I love your mod :) however I have some tricks that bother me, in the elf camp the main building is too big, why not exchange it with the main building of the fortress? or put a tree with an elf house (sorry I do not know how this building is called) for the elf barracks, for the update if it is possible that the tree appears and level 3 the tower that shoots the enemies.
After I had another idea but I do not think that it is feasible but good I say: for the castle I see more Foncombe models and the Lothlorian campsite as the two factions are together, so that balances a can :)keep the mallorn as production building (bfme2) and the current production building make it the main building of the elf camp

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numan1111
numan1111

I wanna say something about AI.
I think it will be better, if mordor AI starts with orc pit, harad palace, troll cage. Rohan starts with stable, archery. Gondor starts with barrack, archery and stable. Isengard with urukpit, dunland barrack and warg cage. I mean it will be nice, if all armies AI build all production structure they have in their base.
Except mumakils :)

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pallandoya Creator
pallandoya

If I have time, I'll take a closer look at the AI's again. I agree that they should use all their units. :)

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numan1111
numan1111

1 more. Mordor AI does not recruit witchking, Gondor AI does not recruit gandalf at all. And elves do not recruit galadriel. I didnt see these heroes in game at all.
If you wish, I can help you with AI mate. I think I can make AI used all new spell books. Including elven spell books. Also I think it will be nice, if AI is more strong wrt current version.

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numan1111
numan1111

Some bugs
Mos glamdring skill(I dont know its name) has no animation.
Towers around elven base can be built even if castle walls are destroyed.

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pallandoya Creator
pallandoya

Noted, thanks! This helps a lot.

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numan1111
numan1111

Wk morgulbeam skill still has infinite damage. You should make his damage just 0.5 or so :) Not 1000 mate. Trust me.
Btw, I am also the player who does not like too many units in a mod. It ruins the balance. Anyway, No need same type units.
But I really like mine bersergers for isengard :)

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pallandoya Creator
pallandoya

Played a game yesterday and I have to agree with you. maybe even 0.4 or 0.3. We'll see. :)

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numan1111
numan1111

All is ok. But it would be nice to add new units to mordor even if mordor has lots of hero. Same for isengard. All vanilla faction need at least 1 or more new units imo.

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pallandoya Creator
pallandoya

Yeah, if they make sense and don't screw up balance, there will be. :)

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Highest Rated (2 agree) 10/10

Nice mod, keep up the good wor !

Dec 20 2015 by Rohirim91

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