The Blue Wizard Mod adds a new playable faction, Elves, to the game "The Lord of the Rings, The Battle for Middle-earth(tm)". It also enhances the original factions with additions and changes the gameplay. It has a lot of similarities to the Elvenstar Mod 5.8, the first mod I've ever played and motivated me to get into modding myself. As I and many others have problems getting the old versions installed (and the mod itself was buggy at times), I decided to make my own mod, using similar elements of the mod I loved to play back in the day combined with my own ideas (and in English language as a base). Elves have entered the stage now with the latest update, and the foundation for another new faction is set!

Currently being worked on:
- Another new faction
- Additions to the existing factions
- Bug fixes of the current version

Plans for further releases:
- Fixing bugs of previous versions
- Maybe another faction

I'm still looking for a 3D Artist. That would speed up the development a lot. :)

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Alright, the new update is here! I definitely had to rush this because I won't be able to work on it effectively for 7 days or so. I couldn't test this version extensively, so please let me know if there are any (major) bugs present and I will get them fixed as soon as I'm back home!

This update contains a lot of balance changes as well as general improvements that were made based on feedback of players who I played with. There will be more balance updates in the future, so stay tuned.

Head over to the download section to get the update: Moddb.com

See what has changed: Forums.revora.net

Have fun!

Playing on Server, Incoming Balance Update v0.12 and status of BWM

Playing on Server, Incoming Balance Update v0.12 and status of BWM

News 9 comments

Balance Update for BWM, Server Play and an update to how things are currently

Blue Wizard Mod Beta v0.1 released!

Blue Wizard Mod Beta v0.1 released!

News 3 comments

Hey fellas, as promised, Blue Wizard Mod v0.1 is finally here! It took me a long time and I've had a lot of help to get to this point. Thanks to everyone...

This mod is not dead & upcoming Alpha Release!

This mod is not dead & upcoming Alpha Release!

News 4 comments

Some news about BWM and its current state... after a long time. :)

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Blue Wizard Mod v0.12 16:9 (Widescreen) Version

Blue Wizard Mod v0.12 16:9 (Widescreen) Version

Demo 27 comments

Version 0.12 focuses on balance changes. Known bugs were fixed and FX effects were added to some abilities that had none. It's a standalone installation...

Blue Wizard Mod v0.12 4:3 Version

Blue Wizard Mod v0.12 4:3 Version

Demo

I recommend this version for 4:3 resolution users only.

Comments  (0 - 10 of 276)
Watman92
Watman92

Does the campaign work or is it still a work in progress?

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pallandoya Creator
pallandoya

The campaign is not being worked on right now. It *should* work, however if there are any bugs/crashes pls let me know what exactly happens, which mission, the time of the crash and what the associated error message is. I can fix these issues but I have not had the time/motivation to test all campaign maps yet. :p

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lecouturier81
lecouturier81

I love your mod :) however I have some tricks that bother me, in the elf camp the main building is too big, why not exchange it with the main building of the fortress? or put a tree with an elf house (sorry I do not know how this building is called) for the elf barracks, for the update if it is possible that the tree appears and level 3 the tower that shoots the enemies.
After I had another idea but I do not think that it is feasible but good I say: for the castle I see more Foncombe models and the Lothlorian campsite as the two factions are together, so that balances a can :)keep the mallorn as production building (bfme2) and the current production building make it the main building of the elf camp

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pallandoya Creator
pallandoya

Originally I was absolutely unsure whether to split up Elves in 2 factions, but then I decided to stick to the Elvenstar idea of putting all major Elven territories under one banner. I'm still not sure if it stays that way, but for now it will. So I decided to give the Elven castle more of a Rivendell-ish look while the camp got more of a Lothlorien style. I agree that the citadel is big, but I very much like that building and it makes a great citadel I think. I might scale it down some more though.

The Elven Barracks model is from BFME 1 which does not have a tower, but I might exchange that with the BFME 2 model at some point.

I don't like the BFME 2 Mallorn Tree model, so I'll not use that.. :)
I like the BFME Lorien buildings very much, so not much about that is going to change, sorry. :(

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lecouturier81
lecouturier81

Merci de la réponse, j'ai une question , pour les bâtiments de production elfe et Gondor au niveau 3 pourraient t-il avoir une défense ? archer ou autre ?
Et pour la faction elfe, au niveau de l'équilibre des héros je trouve qu'il y en a trop et trop puissant surtout comparé aux autre faction. après oui la caserne BFME2 serai mieux :)

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pallandoya Creator
pallandoya

Not entirely sure what you mean. I don't speak french.

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numan1111
numan1111

I wanna say something about AI.
I think it will be better, if mordor AI starts with orc pit, harad palace, troll cage. Rohan starts with stable, archery. Gondor starts with barrack, archery and stable. Isengard with urukpit, dunland barrack and warg cage. I mean it will be nice, if all armies AI build all production structure they have in their base.
Except mumakils :)

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pallandoya Creator
pallandoya

If I have time, I'll take a closer look at the AI's again. I agree that they should use all their units. :)

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numan1111
numan1111

1 more. Mordor AI does not recruit witchking, Gondor AI does not recruit gandalf at all. And elves do not recruit galadriel. I didnt see these heroes in game at all.
If you wish, I can help you with AI mate. I think I can make AI used all new spell books. Including elven spell books. Also I think it will be nice, if AI is more strong wrt current version.

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pallandoya Creator
pallandoya

They recruit these heroes.. sometimes. I believe the AI uses different random patterns when they create heroes. Also if you check vanilla AI, Rohan for example, sometimes they will not recruit Gimli until the very end, sometimes they will recruit him as first or second hero.

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Highest Rated (2 agree) 10/10

Nice mod, keep up the good wor !

Dec 20 2015 by Rohirim91

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