The Blue Wizard Mod adds a new playable faction, Elves, to the game "The Lord of the Rings, The Battle for Middle-earth(tm)". It also enhances the original factions with additions and changes the gameplay. It has a lot of similarities to the Elvenstar Mod 5.8, the first mod I've ever played and motivated me to get into modding myself. As I and many others have problems getting the old versions installed (and the mod itself was buggy at times), I decided to make my own mod, using similar elements of the mod I loved to play back in the day combined with my own ideas (and in English language as a base). Elves have entered the stage now with the latest update, and the foundation for another new faction is set!


You need the newest BFME Patch (1.06) or this mod will not work correctly. For this, you need to download Patch 1.03, then Patch 1.05 and finally Patch 1.06. Alternatively, if you use forshire's online version, you don't need to do anything except for installing this mod.

The long way:
Patch 1.03: Gamereplays.org
Patch 1.05: Moddb.com
Patch 1.06: The3rdage.net
(Optional, only for online play) T3A Online Launcher: T3aonline.net

The simple way (English language only):
BFME Online Edition (includes all patches): Forshire.blogspot.com

Currently being worked on:
- Another new faction
- Additions to the existing factions
- Bug fixes of the current version

Plans for further releases:
- Fixing bugs of previous versions
- Maybe another faction

I'm still looking for a 3D Artist. That would speed up the development a lot. :)

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Hi everyone,

the development of the mod is advancing, and though I have nearly finished 4 out of 5 spell books, I consider releasing a quick update 0.13 including some balance changes and possibly hero reworks before dropping the big spell book update in a later version 0.14. All the work that has to be done after the spell book update (new power balance, AI behavior etc.) might take some more time and I would like to push out an update soon as I've noticed quite a few bugs in the current release.

Oh, and BWM now has a new Logo. I don't know what I was smoking when I made the old Logo, but the new Logo will have an Elven touch to it and looks better.



There should be more updates towards the end of February and the beginning of May. Stay tuned. Thanks for reading.

The Gondor Spell Book

The Gondor Spell Book

News 2 comments

The new Spell Book of Gondor, here you go. Comments welcome. :)

A Message in the Dark...

A Message in the Dark...

News 5 comments

Announcement: Regarding spell books, units and other important news. If you want to comment in detail, you can find this post on Revora also. Link can...

Balance Update v0.12 is here!

Balance Update v0.12 is here!

News

Patch goes live, balance changes and a couple more improvements included

Playing on Server, Incoming Balance Update v0.12 and status of BWM

Playing on Server, Incoming Balance Update v0.12 and status of BWM

News 9 comments

Balance Update for BWM, Server Play and an update to how things are currently

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Blue Wizard Mod v0.12 16:9 (Widescreen) Version

Blue Wizard Mod v0.12 16:9 (Widescreen) Version

Demo 29 comments

Version 0.12 focuses on balance changes. Known bugs were fixed and FX effects were added to some abilities that had none. It's a standalone installation...

Blue Wizard Mod v0.12 4:3 Version

Blue Wizard Mod v0.12 4:3 Version

Demo 2 comments

ONLY DOWNLOAD THIS IF your monitor has a 4:3 resolution or similar. Otherwise you should go with the 16:9 version above. :)

Comments  (0 - 10 of 312)
Guest
Guest

amazing mod, love it! keep it up <3

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pallandoya Creator
pallandoya

Thank you very much! I'm glad you enjoy it. :)

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Guest
Guest

I am sorry, but mod doesn't work for me. It is showing error : Unknown field 'Rotating Turret' in block 'Weapon'.
Error parsing field 'Rotating Turret' in block 'Weapon' in file 'Data\INI\Weapon.ini', line1.

Can you help me pls?

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pallandoya Creator
pallandoya

You have patch 1.06?

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Watman92
Watman92

Do Campaigns work? and will there be new hero's added later on?

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pallandoya Creator
pallandoya

I can affirm that the Good Campaign is working. I've not played through the Evil Campaign yet, it is on my to-do list before the next release.

New heroes added in the campaign? I have added one hero to the evil campaign, yes. The problem however is that at this point, I consider the good campaign pretty easy already. Adding more heroes to the good campaign (and to some degree also to the evil campaign) can make it too easy.

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Guest
Guest

где ссылка на скачивание я реально не могу найти

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pallandoya Creator
pallandoya

I don't speak Russian, but here it is: Moddb.com

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Dickenson
Dickenson

great work! will you use beacon (or other buildings) model from bfme II ?

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pallandoya Creator
pallandoya

I intend to use a model that I found in the BFME 1 unused files and gave it a proper texture. The BFME 2 beacon looks nice, but its architecture does not really go nicely with BFME 1's Gondor. Let me know what you think.

Gamereplays.org

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Dickenson
Dickenson

Hmm..I don´t know... For me it´s look like some kind of obelisk or something. In this case i would prefer bfme II model.

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pallandoya Creator
pallandoya

Well, there's the Gondor tree on it. :p I like the resemblance of a citadel in this model, it fits nicely into Gondor's architecture. I need to check with the BFME 2 beacon. Ideally I would want to create my own model for this, but knowing me the rest will already occupy me pretty well already. I'm not yet decided on what model I am going to use, but I appreciate your feedback. :))

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Highest Rated (2 agree) 10/10

Nice mod, keep up the good wor !

Dec 20 2015 by Rohirim91

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