The Blue Wizard Mod adds two new playable factions, Lothlorien and Moria, to the game "The Lord of the Rings, The Battle for Middle-earth(tm)". Both factions have a functioning AI. It also enhances the original factions with additions and changes the gameplay. One of my goals is to keep the unit design and overall feeling similar to the original game. Therefore house colors will remain active, the focus is on multiplayer (2vs2+ games) and most units won't have super high texture quality (also because it can cause lag).

It has a lot of similarities to the Elvenstar Mod 5.8, the first mod I've ever played and motivated me to get into modding myself. As I and many others have problems getting the old versions installed (and the mod itself was buggy at times), I decided to make my own mod, using similar elements of the mod I loved to play back in the day combined with my own ideas.

Join the BWM Discord: Discord.gg
Support Blue Wizard Mod on Patreon: Patreon.com

You need the newest BFME Patch (1.06) or this mod will not work correctly. For this, you need to download Patch 1.03, then Patch 1.05 and finally Patch 1.06. Alternatively, if you use forshire's online version, you don't need to do anything except for installing this mod.

Patch 1.03: Gamereplays.org
Patch 1.05: Moddb.com
Patch 1.06: The3rdage.net
(Optional, only for online play) T3A Online Launcher: T3aonline.net


Currently being worked on:
- Additions to the existing factions
- Bug fixes of the current version

Plans for further releases:
- The plan for now is to enhance what's there. A lot of balancing needs to be done, missing animations have to be added, the mod switcher has to be improved.. there's a lot to do!

I'm still looking for a 3D Artist. That would speed up the development a lot. :)

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The Moria Spell Book

News

The upcoming faction Moria finally has their spell book revealed here! The order and costs of the spells are subject to change, the spells are mostly final for the next update.

Moria Spell Book (12 Powers):



1. Cave Bats (1 PP)
- Summons a group of Cave Bats on the battlefield. Cave Bats can be moved freely and can't be attacked. Similar to the Eye of Sauron, they reveal a small area around them. Enemies within their range take a -25% damage, -25% armor debuff.


2. Defile (1 PP)
- A targeted enemy structure gets a -50% production time penalty (applies to both economic income and build speed) as well as a 50% armor decrease

Editor's Comment: I suspect you see a pattern here. Moria gets many benefits by crippling or killing their enemies. Originally, they also had War Chant available, but that was quickly replaced by "Defile". With Grand Harvest, Industry etc., vanilla BFME1 only has structure buffs, no debuffs. And I assume a debuff power might be nice to see utilized for a change - and to be honest, this fits to Goblins more than any other faction currently available in BWM.


3. Swarm (1 PP)
- Allows the recruitment of Goblin Warriors from outer mines

Editor's Comment: Originally I had plans to implement the BFME2 Tunnel Network System. However, that proved more difficult than expected and eventually I had to concede the idea - it wouldn't work without major side-effects. I still wanted Moria to have a system to summon many units to the battlefield in a relatively short time, so I decided to implement a recruitment system instead.


4. Tainted Land (3 PP now)
- Grants +50% Armor for units standing on the Tainted Land


5. Scavenger (2 PP)
- Killed units grant resources


6. Dwarven Treasure (4 PP)
- Spawn a bunch of treasure on the ground. Treasure can be picked up by every player, friend or foe

Editor's Comment: This spell is so simple, and yet it solves an issue I've had with BFME1 for a while. It allows a player to "transfer" money to an ally, in a way. In BFME2 that is pretty simple, but unfortunately, it is not really possible in BFME1. This spell can be used for self benefits, or in team games, it could be used to assist a broke ally.


7. Lone Mine (3 PP)
- Summon a Lone Mine. Lone Mines generate resources and allow the recruitment of Goblin Warriors if Swarm had been previously purchased. Maximum of 2 Lone Mines at the same time

Editor's Comment: This could work well in combination with the Swarm spell.


8. Summon Barrow Wights (4 PP now)
- Summons a group of Barrow Wights on the battlefield. Barrow Wights have relatively high durability, and heal themselves on every successful attack

Editor's Comment: I know that the Barrow Wights are not dwelling in Moria, but neither are Shelob or Wargs known to reside there. That fits the original faction plan though, which was a lot more like the BFME2 Goblin faction, being home to several "wild" creatures. And the Barrow Wights are just cool, I like them.


9. Durin's Bane (8 PP)
- Unlocks Durins Bane, the Balrog dwelling in the depths of Moria, in the Moria citadel


10. Summon Mountain Giants (8 PP)
- Summons four Mountain Giants on the battlefield


11. Darkness (7 PP)
- Enshrouds the entire map in darkness. +50% damage and armor


12. Earthquake (20 PP)
- Summons an Earthquake on the battlefield. The earthquake fires bursts in short intervals, and can be moved slowly to damage areas around the initial area


Please visit the BWM discord if you want to join the discussion: Discordapp.com

Blue Wizard Mod 0.14 Released!

Blue Wizard Mod 0.14 Released!

News 5 comments

Finally, it's here. Blue Wizard Mod 0.14 has several new features (including extended spell books), balance changes and finally, GameRanger support

The Isengard Spell Book

The Isengard Spell Book

News 5 comments

Finally, let's take a look at the Isengard spell book!

The Mordor Spell Book

The Mordor Spell Book

News

The new Spell Book of Mordor is here, featuring the Dark Lord and his creatures.

The Elven Spell Book

The Elven Spell Book

News

The new Spell Book of Elves is here. Comments welcome. :)

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Blue Wizard Mod 0.2.2 Standalone Installer (Recommended)

Blue Wizard Mod 0.2.2 Standalone Installer (Recommended)

Full Version 47 comments

This standalone version downloads and installs Blue Wizard Mod in its entirety. No prerequisites needed (except for BFME patch 1.06). Please make sure...

Blue Wizard Mod 0.2.2 Raw Files

Blue Wizard Mod 0.2.2 Raw Files

Full Version

For anyone who has issues using the installer or does not trust the .exe file. A readme file is included and I recommend you to read it, but ultimately...

Blue Wizard Mod 0.2.2 Update from 0.2.1 or 0.2

Blue Wizard Mod 0.2.2 Update from 0.2.1 or 0.2

Patch 2 comments

Updates Blue Wizard Mod v0.2 or 0.2.1 to v0.2.2. **REQUIRES v0.2 or v0.2.1** ONLY DOWNLOAD IF YOUR CURRENT VERSION IS v0.2. Else use the recommended standalone...

(DEPRECATED) Blue Wizard Mod v0.14 Not-GameRanger Download

(DEPRECATED) Blue Wizard Mod v0.14 Not-GameRanger Download

Demo

This version does NOT allow you to play on GameRanger and is NOT COMPATIBLE with the other version. Only download this if you can play online through...

Blue Wizard Mod 0.2 Wide Screen Maps

Blue Wizard Mod 0.2 Wide Screen Maps

Multiplayer Map 2 comments

This file allows you to have a bigger area of view. Place it in your BFME directory. Default location: C:\Program Files (x86)\EA GAMES\The Battle for...

(DEPRECATED) Blue Wizard Mod v0.13.5 4:3 Version

(DEPRECATED) Blue Wizard Mod v0.13.5 4:3 Version

Demo 2 comments

This is the old, 4:3 version of v0.135. It's not supported anymore.

Comments  (0 - 10 of 425)
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Hello!
I copied the file Blue Wizard Mod 0.2 Wide Screen Maps to C: \ Program Files (x86) \ EA GAMES \ The Battle for Middle-earth (tm) but it doesn't work!
I installed Blue Wizard Mod 0.2.2 Raw Files!
What can I do?
Thank you very much for your understanding and for your work on this Game Mode!

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pallandoya Creator
pallandoya

Odd, that works well for me. I will investigate this..

And no, it does NOT go in the roaming folder. The specified location should be correct.

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Guest
Guest

1. Thank you for taking care, I am waiting for your answer, so that after that I can play properly! :)
By the way, does it matter that I installed Win XP? :)
2. I played with Moria and several times an Isengard soldier was stuck, meaning he didn't die ...

Thanks for the help and understanding!

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pallandoya Creator
pallandoya

Well, yeah that would be a very important information.. the mod is not made for Windows XP, and there is no way I could make it compatible because hardly anything today is made compatible with Windows XP. It might work regardless, but if it doesn't work after you pasted and overwrite the files in the EA GAMES/TBFME folder, then I don't know how to make it run on Windows XP.

How did you end up with Windows XP in 2020 anyway? That's about 4 operating systems behind the current one. I really suggest you look for a way to upgrade in some way, for a number of reasons. :D

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NumenoreanTalion
NumenoreanTalion

You need to copy map files BFME's roaming folder. And in this folder there is a file called "maps". You need to copy map to there. First of all, you also need unzip file.

In windows 10 this location called "roaming" btw. So don't get angry with me 😂

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Drogoth-fan
Drogoth-fan

ty for this great mod i love it :)

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matrixtrollmarine
matrixtrollmarine

amon hen mission crashes.. is there a way to fix it?

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pallandoya Creator
pallandoya

Any way to let me know what error message you're getting, and if it is the good or evil campaign?

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NumenoreanTalion
NumenoreanTalion

PAllandoya this is happened to me. In good amon hen, game deliveres a error named "Broromir_body_stay" and shuts down.

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matrixtrollmarine
matrixtrollmarine

same error here.. a pity though.. mod looks pretty good.

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pallandoya Creator
pallandoya

It's not a big deal, and I already confirmed a hotfix will come within 2 days on discord. :)

Reply Good karma+2 votes
matrixtrollmarine
matrixtrollmarine

another question if i may? is the mod compatible with Bfme HD mod of revora?

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Highest Rated (2 agree) 10/10

Nice mod, keep up the good wor !

Dec 20 2015 by Rohirim91

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