Bleach:Zanpakutou Senshi is a totally free Total Conversation of Half-Life 1. It´s based on the japanese hit Anime Bleach.
Sometimes coding errors are too fun to miss out on.
At the last video ConejoChombi suggested that the animations should be faster.
To simplify the process of updating the delay time for the attack, (so it is synchronized with the animation) I made a simple function, but forgot that dividing an int with an int also results in an int (http://stackoverflow.com/questions/7571326/why-cant-i-return-a-double-from-two-ints-being-divided).
Furthermore I finished the punch effect sprite. I used TE_Explosion without any side effects to make it show up correctly.
The test dummy is based on the player class, so I will be able to test attacks and animations by using that. I'm still working on enforcing physic calculations on the object.