Bleach:Zanpakutou Senshi is a totally free Total Conversion of Half-Life 1. It´s based on the japanese hit Anime Bleach.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Understanding collisionboxes in HL (view original)
Understanding collisionboxes in HL
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Test of trying to render a collision box. It struck me that simply asking for the box to be rendering the offset didn't work, because the render needs to know the origin as well. The numbers i used were simply to verify that i was right. However the lenght almost fits. There clearly is something wrong, perhaps the offset of the model in 3dsmax or the local to world coordination in HL1.