BFV Arsenal v0.50 part 2 - maps
Jan 15, 2009 Full Version 3 commentsDescription: ========================================= Arsenal mod adds improved realism, historical accuracy and expanded gameplay to the Battlefield...
Version 0.50 Features:
- more than 100 (one hundred) handweapons used in the Vietnam War, all with realistic and unique behavior;
- all vehicles armament and loadout reviewed to match the real configurations;
- more than 30 new custom maps (most with singleplayer support);
- 8 new factions: ANZAC (Australian and New Zealander), SAS (ANZAC Special Forces), Khmer Rouge/Laotian Guerrilla, Chinese, French, Viet Minh, Navy Seals and MACVSOG;
- support for playing with "Eve of Destruction" and the official "BFV WWII Mod";
- Counter-Strike style gamemode;
- all kits reformulated valuing gameplay and historical accuracy;
- and much more!
3 comments by Odanan on Jan 16th, 2009
Some screenshots:![]()
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Here is the complete changelist:
version 0.50 (January 2009)
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weapons:
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- Fixed Colt Commando muzzle flash (used the standard M16 'birdcage' effect, now a more appropriate one).
- Increased rifle grenade and grenade launcher velocity.
- Added an 'easter-egg'.
- Added new sounds for some silenced weapons.
- Balanced some kits adding grenades (Anti-Tank, Anti-Air and Flamethrower kits).
- Increased the damage of all bolt action rifles. It blows the realism, I know, but now these rifles will be useful.
vehicles:
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- Added new texture for the french M35 truck, by SomuaS35vsPanzerII (tuturbocquier AT hotmail.fr).
- Added A-7 Corsair II with 18x Mk.82 bombs.
- Fixed the jet engine exhaust effect not showing on a plane at full health.
- Added the japanese Type 97 Chi-Ha tank for the Viet Minh. Model and code from BFV_WW2Mod mod, new texture by Odanan.
- Tweaked handling of MiG-17 and A-7 Corsair - MiG-17 has a slower roll rate but better turn, Corsair no longer flies like a UFO.
- Added the M8 Greyhound combat car for the french in the First Indochina War. Model, texture and code by Dice (from SWoWW2 expansion).
AI:
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- AI-controlled tanks engage infantry with the machine gun rather than cannon.
- AI will now be more aggressive with automatic weapons, and will use binoculars to request artillery on tanks.
- Improved AI behaviour drastically - no more falling through bridges or [killed] messages all the time.
- Stopped the American AI trying to destroy their own tent mobile spawnpoint.
- AI attacks mobile spawns once more.
maps:
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- Fixed AI bug that caused CTD in Drop Zone Natasha (by removing the "only grenades" kit).
- Changed the order of the maps in the maplist - BFVA ones are now on top, standard BFV ones below that. Any custom maps that are not part of BFVA/BFV will be below everything else.
- Added terrain shadows and adjusted spawnpoints on BFV Air.
- Added co-op support for the BFV_Dust, by RussianComrade.
- Updated ambient sounds on Defending the Port (rain and thunder).
- Updated lexiconAll.dat with new map names and added some control point names.
- New map added: Operation Eagle Pull, by RedSand. MACVSOG needs to hold their base from a massive Khmer Rouge assault until their evacuation choppers are ready.
- New map added: Assault on Phou Sang, by SecretCommando. Co-op support by RussianComrade.
- New map added: Phou Sang Evening, by SecretCommando. Co-op support by RussianComrade.
- New map added: Hunter and Hunted, by RussianComrade. Counter Strike style map. US Army must defend a disabled Patton tank from the attacking Vietcong.
- New map added: Park: The Storm, by RussianComrade.
- New map added: Breakout, by SecretCommando, RussianComrade and Toucinator.
- New map added: Hue Alleyways, by RussianComrade and Toucinator.
- New map added: Hue North, by RussianComrade and Toucinator.
- New map added: The Bridge, by RussianComrade.
- New map added: Defending the Port II, by Toucinator. Co-op support by RussianComrade.
- New map added: French Route, by RussianComrade.
- New map added: BFVA Islands, by RussianComrade.
- New map added: Tarawa Atoll, by Toucinator. WW2 map. Co-op support by RussianComrade.
- New map added: Guadalcanal, by AB=EDO. WW2 map.
other:
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- Added hud art and new texture/body for the Khmer Rouge, by Odanan/Dice.
- Fixed the VC head showing a hat with different color at long distance.
Description: ========================================= Arsenal mod adds improved realism, historical accuracy and expanded gameplay to the Battlefield...
Description: ========================================= Arsenal mod adds improved realism, historical accuracy and expanded gameplay to the Battlefield...
Skin of the French M35 cargo(6th Parachutist Bataillon), i added french cocards and the emblem of he 6th. Skin for BFV_Arsenal Don't forget to save your...
This is a fix for BFV Arsenal 0.40. Installation of the fix: 1- extract the file (objects.rfa). 2- replace the objects.rfa in the "Battlefield...
Arsenal is an "Unofficial Expansion" for Battlefield Vietnam and adds improved realism, historical accuracy and expanded gameplay to the Battlefield Vietnam...
is this mod dead?
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Sorry, but i have a question:
¿What i must download considering, that i never play online, (only with bots o vs cpu) Client version or the Server version of mod?.
client
Hey guys, thought I should let fellow Battlefield fans know:
I have created a petition to EA to make Battlefield 1942 either free to play or able to be bought via digital download.
Sign here if you are up for helping:
Change.org
Just waiting on the server files to be authorized, when they are I will have Arsenal running on my server ASAP
Is there a Carl Gustaf M/45 "Swedish K" without the silencer in the mod as well? If so, Then which kit has it and which faction (I.E Marines, MACV-SOG, SEAL etc etc) has it?
Yes, I believe the special forces engineer kit has it
Hmm, looks like I'll have to compile a server version soon
it would be better if you could ads (aim down sight)like on PoE mod