Version 0.50 Features:

- more than 100 (one hundred) handweapons used in the Vietnam War, all with realistic and unique behavior;
- all vehicles armament and loadout reviewed to match the real configurations;
- more than 30 new custom maps (most with singleplayer support);
- 8 new factions: ANZAC (Australian and New Zealander), SAS (ANZAC Special Forces), Khmer Rouge/Laotian Guerrilla, Chinese, French, Viet Minh, Navy Seals and MACVSOG;
- support for playing with "Eve of Destruction" and the official "BFV WWII Mod";
- Counter-Strike style gamemode;
- all kits reformulated valuing gameplay and historical accuracy;
- and much more!

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5 comments by Odanan on Jan 16th, 2009

Some screenshots:Khmer Rouge in Operation Eagle PullNew Guadalcanal mapBFV Dust Here is the complete changelist:

version 0.50 (January 2009)
----------------------------------------

weapons:
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
- Fixed Colt Commando muzzle flash (used the standard M16 'birdcage' effect, now a more appropriate one).
- Increased rifle grenade and grenade launcher velocity.
- Added an 'easter-egg'.
- Added new sounds for some silenced weapons.
- Balanced some kits adding grenades (Anti-Tank, Anti-Air and Flamethrower kits).
- Increased the damage of all bolt action rifles. It blows the realism, I know, but now these rifles will be useful.

vehicles:
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
- Added new texture for the french M35 truck, by SomuaS35vsPanzerII (tuturbocquier AT hotmail.fr).
- Added A-7 Corsair II with 18x Mk.82 bombs.
- Fixed the jet engine exhaust effect not showing on a plane at full health.
- Added the japanese Type 97 Chi-Ha tank for the Viet Minh. Model and code from BFV_WW2Mod mod, new texture by Odanan.
- Tweaked handling of MiG-17 and A-7 Corsair - MiG-17 has a slower roll rate but better turn, Corsair no longer flies like a UFO.
- Added the M8 Greyhound combat car for the french in the First Indochina War. Model, texture and code by Dice (from SWoWW2 expansion).

AI:
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
- AI-controlled tanks engage infantry with the machine gun rather than cannon.
- AI will now be more aggressive with automatic weapons, and will use binoculars to request artillery on tanks.
- Improved AI behaviour drastically - no more falling through bridges or [killed] messages all the time.
- Stopped the American AI trying to destroy their own tent mobile spawnpoint.
- AI attacks mobile spawns once more.

maps:
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
- Fixed AI bug that caused CTD in Drop Zone Natasha (by removing the "only grenades" kit).
- Changed the order of the maps in the maplist - BFVA ones are now on top, standard BFV ones below that. Any custom maps that are not part of BFVA/BFV will be below everything else.
- Added terrain shadows and adjusted spawnpoints on BFV Air.
- Added co-op support for the BFV_Dust, by RussianComrade.
- Updated ambient sounds on Defending the Port (rain and thunder).
- Updated lexiconAll.dat with new map names and added some control point names.
- New map added: Operation Eagle Pull, by RedSand. MACVSOG needs to hold their base from a massive Khmer Rouge assault until their evacuation choppers are ready.
- New map added: Assault on Phou Sang, by SecretCommando. Co-op support by RussianComrade.
- New map added: Phou Sang Evening, by SecretCommando. Co-op support by RussianComrade.
- New map added: Hunter and Hunted, by RussianComrade. Counter Strike style map. US Army must defend a disabled Patton tank from the attacking Vietcong.
- New map added: Park: The Storm, by RussianComrade.
- New map added: Breakout, by SecretCommando, RussianComrade and Toucinator.
- New map added: Hue Alleyways, by RussianComrade and Toucinator.
- New map added: Hue North, by RussianComrade and Toucinator.
- New map added: The Bridge, by RussianComrade.
- New map added: Defending the Port II, by Toucinator. Co-op support by RussianComrade.
- New map added: French Route, by RussianComrade.
- New map added: BFVA Islands, by RussianComrade.
- New map added: Tarawa Atoll, by Toucinator. WW2 map. Co-op support by RussianComrade.
- New map added: Guadalcanal, by AB=EDO. WW2 map.

other:
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
- Added hud art and new texture/body for the Khmer Rouge, by Odanan/Dice.
- Fixed the VC head showing a hat with different color at long distance.

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Post comment Comments  (0 - 10 of 154)
Guest
Guest Jul 28 2013, 5:40pm says:

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Gunner-Surger
Gunner-Surger Jul 24 2013, 10:07am says:

Any chances of making an update with better support of Eve of Destruction? I would love it, really

+1 vote     reply to comment
Guest
Guest Jul 5 2013, 9:42pm says:

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zixed01
zixed01 Dec 25 2013, 1:21am replied:

That's a problem with Battlefield Vietnam in Windows Vista and later operating systems, as Microsoft removed directsound which messed up some older games.

+1 vote     reply to comment
Survive9
Survive9 Feb 21 2013, 4:32pm says:

is this mod dead?

+2 votes     reply to comment
Guest
Guest Jun 30 2013, 9:30am replied:

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Guest
Guest May 6 2013, 9:22pm replied:

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g-darius
g-darius Apr 29 2012, 12:14am says:

Sorry, but i have a question:
¿What i must download considering, that i never play online, (only with bots o vs cpu) Client version or the Server version of mod?.

+2 votes     reply to comment
commie07
commie07 Sep 1 2012, 12:37am replied:

client

+2 votes     reply to comment
ACE1918
ACE1918 Feb 27 2012, 10:43am says:

Hey guys, thought I should let fellow Battlefield fans know:

I have created a petition to EA to make Battlefield 1942 either free to play or able to be bought via digital download.

Sign here if you are up for helping:
Change.org

+1 vote     reply to comment
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Released Jan 16, 2009
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