BFV Arsenal v0.50 part 2 - maps
Jan 15, 2009 Full Version 0 commentsDescription: ========================================= Arsenal mod adds improved realism, historical accuracy and expanded gameplay to the Battlefield...
Version 0.50 Features:
- more than 100 (one hundred) handweapons used in the Vietnam War, all with realistic and unique behavior;
- all vehicles armament and loadout reviewed to match the real configurations;
- more than 30 new custom maps (most with singleplayer support);
- 8 new factions: ANZAC (Australian and New Zealander), SAS (ANZAC Special Forces), Khmer Rouge/Laotian Guerrilla, Chinese, French, Viet Minh, Navy Seals and MACVSOG;
- support for playing with "Eve of Destruction" and the official "BFV WWII Mod";
- Counter-Strike style gamemode;
- all kits reformulated valuing gameplay and historical accuracy;
- and much more!
3 comments by Odanan on Jan 16th, 2009 digg this super bookmark
Some screenshots:![]()
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Here is the complete changelist:
version 0.50 (January 2009)
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weapons:
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- Fixed Colt Commando muzzle flash (used the standard M16 'birdcage' effect, now a more appropriate one).
- Increased rifle grenade and grenade launcher velocity.
- Added an 'easter-egg'.
- Added new sounds for some silenced weapons.
- Balanced some kits adding grenades (Anti-Tank, Anti-Air and Flamethrower kits).
- Increased the damage of all bolt action rifles. It blows the realism, I know, but now these rifles will be useful.
vehicles:
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- Added new texture for the french M35 truck, by SomuaS35vsPanzerII (tuturbocquier AT hotmail.fr).
- Added A-7 Corsair II with 18x Mk.82 bombs.
- Fixed the jet engine exhaust effect not showing on a plane at full health.
- Added the japanese Type 97 Chi-Ha tank for the Viet Minh. Model and code from BFV_WW2Mod mod, new texture by Odanan.
- Tweaked handling of MiG-17 and A-7 Corsair - MiG-17 has a slower roll rate but better turn, Corsair no longer flies like a UFO.
- Added the M8 Greyhound combat car for the french in the First Indochina War. Model, texture and code by Dice (from SWoWW2 expansion).
AI:
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- AI-controlled tanks engage infantry with the machine gun rather than cannon.
- AI will now be more aggressive with automatic weapons, and will use binoculars to request artillery on tanks.
- Improved AI behaviour drastically - no more falling through bridges or [killed] messages all the time.
- Stopped the American AI trying to destroy their own tent mobile spawnpoint.
- AI attacks mobile spawns once more.
maps:
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- Fixed AI bug that caused CTD in Drop Zone Natasha (by removing the "only grenades" kit).
- Changed the order of the maps in the maplist - BFVA ones are now on top, standard BFV ones below that. Any custom maps that are not part of BFVA/BFV will be below everything else.
- Added terrain shadows and adjusted spawnpoints on BFV Air.
- Added co-op support for the BFV_Dust, by RussianComrade.
- Updated ambient sounds on Defending the Port (rain and thunder).
- Updated lexiconAll.dat with new map names and added some control point names.
- New map added: Operation Eagle Pull, by RedSand. MACVSOG needs to hold their base from a massive Khmer Rouge assault until their evacuation choppers are ready.
- New map added: Assault on Phou Sang, by SecretCommando. Co-op support by RussianComrade.
- New map added: Phou Sang Evening, by SecretCommando. Co-op support by RussianComrade.
- New map added: Hunter and Hunted, by RussianComrade. Counter Strike style map. US Army must defend a disabled Patton tank from the attacking Vietcong.
- New map added: Park: The Storm, by RussianComrade.
- New map added: Breakout, by SecretCommando, RussianComrade and Toucinator.
- New map added: Hue Alleyways, by RussianComrade and Toucinator.
- New map added: Hue North, by RussianComrade and Toucinator.
- New map added: The Bridge, by RussianComrade.
- New map added: Defending the Port II, by Toucinator. Co-op support by RussianComrade.
- New map added: French Route, by RussianComrade.
- New map added: BFVA Islands, by RussianComrade.
- New map added: Tarawa Atoll, by Toucinator. WW2 map. Co-op support by RussianComrade.
- New map added: Guadalcanal, by AB=EDO. WW2 map.
other:
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- Added hud art and new texture/body for the Khmer Rouge, by Odanan/Dice.
- Fixed the VC head showing a hat with different color at long distance.
Description: ========================================= Arsenal mod adds improved realism, historical accuracy and expanded gameplay to the Battlefield...
Description: ========================================= Arsenal mod adds improved realism, historical accuracy and expanded gameplay to the Battlefield...
Skin of the French M35 cargo(6th Parachutist Bataillon), i had french cocards and the emblem of he 6th. It's a skin for BFV_Arsenal Don't forget to save...
This is a fix for BFV Arsenal 0.40. Installation of the fix: 1- extract the file (objects.rfa). 2- replace the objects.rfa in the "Battlefield...
Arsenal is an "Unofficial Expansion" for Battlefield Vietnam and adds improved realism, historical accuracy and expanded gameplay to the Battlefield Vietnam...
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In the read-me file, it lists some new weapons, like the .30 cal mg. But I can't find it. Please help me.
Downloading!
I didn't see any crosshairs, are there ironsights?
Is there going to be a 0.6 patch? I love this mod but it's got quite a few bugs needing fixing and also there are things unfinished (Aussies talk like Americans.) Also it could use addons like the MiG-19.
cause im guessing that it craches because i have i diffrnet version maybe?
You need V1.21 of Battlefield Vietnam.
nice mod, but whenever i try the custom maps it finishes loading but then it says theres a problem. can any1 help me ty
Very good mod good to see the Aussies in it with the accurate reproduction of weapons and badges but no Aussie voices maybe i could do some you just have to replace some files i used Audacity for that one (made the voices less intrusive by lessening volume). The Korean forces still need a mod though. Long Tan is a good map with the Aussies keeping enemy forces at bay for many hours I liked to stay in the tower or in a APC playing some Jimmy Hendrix :) umm how do i do mods for the badges? i have a paint program and the unpacker for the RFA archives? the original BFV and some editors (landscape etc) but i need some help. This mod really adds to the whole package great work also on a a more contemporary conflict idea for a mod maybe add recent battle between Thai forces and Cambodian army at the border over a disputed monastery site? (happened in sep 2008 when i was in southern Thailand visiting a monasterys in Suon Mokh and Koh Samui) I even have a good soundtrack for that one .... keep up the good work ppls
australian voices still needed?
i wonder if we're ever gonna start working on 0.60 i miss coding little things here and there
They need a V0.6, because I have already found a very noticeable bug with the Chi-ha.