This is a graphical mod developed by a russian modder called Berserker. It's an active project since 2008. The mods purpose is to enchange Quake2's graphics.

Description

New 3D sound engine with reverberation effects (OpenAL), new parallax occlusion mapping with self-shadows, two-sided decals on transparent surfaces (glasses), walking monsters are not afraid of water, unofficial weapon pack (alpha version 2) from Turic.

Preview
Berserker@Quake2 1.46 FULL
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MegaBers Author
MegaBers - - 11 comments

Full version 1.46

New 3D sound engine with reverberation effects (OpenAL)
New parallax occlusion mapping with self-shadows
Two-sided decals on transparent surfaces (glasses)
Walking monsters are not afraid of water
Unofficial weapon pack (alpha version 2) from Turic

- Berserker -

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Guest
Guest - - 689,952 comments

Thanks!

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Avoozl
Avoozl - - 291 comments

The weapon pack isn't based on the hi res pack from Tastyspleen is it? I remember some of them weren't very faithful to the original designs.

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sub_zero1983
sub_zero1983 - - 10 comments

I have a question. How can I use this mod to run the official task packages ground zero and recekoning which are sold on steam?

When I install the above two official task packages on the steam platform, I can't find the newly added Pak file in the q2base folder corresponding to the original version. That is to say, after installing the two task packages, the Pak file is the same size as the previous one, I can't find where the newly added task file is, so I can't move the newly added qak file to run in mod, and start it on the steam platform Both ground zero and recekoning are started at the same time by quake2.

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Guest
Guest - - 689,952 comments

Is there an issue with audio? Game crashes when I turn sound on. And cant find the audio driver.

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old_liquid
old_liquid - - 37 comments

Please update this version to 1.47)
Its already out

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Beckett
Beckett - - 470 comments

can you add support for non official missionpacks?
like zaero or unseen?

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MegaBers Author
MegaBers - - 11 comments

Mission pack may be re-textured and re-lighted.
Some features works with bers@q2 net-protocol, so, need gamex86 source code of missionpacks.

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Guest
Guest - - 689,952 comments

i used to relight like 90% of mission packs
still needs fixed relight editor (especially fog.eds)
also 1 or 2 maps in rogue mission pack cant be done 100% (i think map is toobig)
can you provide links for fixed relight editor?

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Beckett
Beckett - - 470 comments

its still me - forget to log in

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MegaBers Author
MegaBers - - 11 comments

Relight editor build in main source code.
What you want to fix?

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Avoozl
Avoozl - - 291 comments

You are aware that the mission packs had new textures right?

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Beckett
Beckett - - 470 comments

all i want is fog.eds file (its not included with editor_test.pk2)

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MegaBers Author
MegaBers - - 11 comments

what is fog.eds file? What format?

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Beckett
Beckett - - 470 comments

its file from editor_test.pk2 (aka relight editor)
fog.eds should be in this pk2 file but its missing

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snake-1
snake-1 - - 1 comments

i have a problem that sometimes the game puts me in the left corner a connection problem icon and the character starts to teleport like when you have connection problems but in the campaign and in singleplayer, idk what happens

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MegaBers Author
MegaBers - - 11 comments

Reset cl_maxfps to default value, no any reason to set it to 1000 or other huge value

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Fanasee
Fanasee - - 5 comments

Это игра или мод? Если мод, то как устанавливать? А то я туповат.

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M4573RK1LL3RDooMG
M4573RK1LL3RDooMG - - 19 comments

Help, It crash when I try to set up music, and it have not sound help please!!

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Guest
Guest - - 689,952 comments

Same story
Previous versions works ok, but 1.46 have no sound and crashes when i try to turn on sound

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LyokoDesura
LyokoDesura - - 153 comments

My keybind, HUD, & video options aren't saving.

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Guest
Guest - - 689,952 comments

error during inizialitation video

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Guest
Guest - - 689,952 comments

Hi!

All times when I'm trying to start the game, I see ERROR: Couldn't load maps/base1.bsp

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Mr_Waterscout
Mr_Waterscout - - 4 comments

Try adding the .pak files to the BaseQ2 file. I had the same issue but this fixed it.

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Guest
Guest - - 689,952 comments

Great mod. I am using v1.45 on Slackware linux v14.2 64 bit. Built easily enough and runs great, even online. I had a lot of problems with quake2xp online with linux, plus berserker is much more scalable and possesses a lustre no other engine mod has, and I can run it to the max. It's really a moving work of art. Really beautiful, nice job, and thanks

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contactatnow
contactatnow - - 3 comments

Great mod. I am using v1.45 on Slackware linux v14.2 64 bit. Built easily enough and runs great, even online. I had a lot of problems with quake2xp online with linux, plus berserker is much more scalable and possesses a lustre no other engine mod has, and I can run it to the max. It's really a moving work of art. Really beautiful, nice job, and thanks

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myDOOMmakemeQUAKE
myDOOMmakemeQUAKE - - 134 comments

it works well whith kmq2?

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hardcore_gamer
hardcore_gamer - - 24 comments

For some reason everything runs extremely fast. How to restore normal game speed?

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sk3lt4h
sk3lt4h - - 3 comments

Love it

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Guest
Guest - - 689,952 comments

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Laur444
Laur444 - - 6 comments

someone know how to disable invisible enemy(NPC)?

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Laur444
Laur444 - - 6 comments

and how to disable this "green cubes" who revive NPC after die?

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Guest
Guest - - 689,952 comments

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Paradox2013
Paradox2013 - - 49 comments

Hi, is there a way to hide the head icon in hud? Like a command, thanks!

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Guest
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sub_zero1983
sub_zero1983 - - 10 comments

I have a question. How can I use this mod to run the official task packages ground zero and recekoning which are sold on steam?

When I install the above two official task packages on the steam platform, I can't find the newly added Pak file in the q2base folder corresponding to the original version. That is to say, after installing the two task packages, the Pak file is the same size as the previous one, I can't find where the newly added task file is, so I can't move the newly added qak file to run in mod, and start it on the steam platform Both ground zero and recekoning are started at the same time by quake2

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MetroidJunkie
MetroidJunkie - - 7 comments

For some reason, almost all elevators are non-existent in this source port. It makes pretty much all maps unplayable without exploiting NoClip quite a bit.

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Jason_A
Jason_A - - 16 comments

Does this mod work with Yamagi Quake 2

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suLac
suLac - - 267 comments

It is its own source port so to say. There is an especially modified executable included, which is required to run the mod properly. To play it, you just unpack the Berserker archive and drop your .pak and music files in where they belong.

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suLac
suLac - - 267 comments

Sound is completely broken for me, meaning: Sound automatically is set to [off], while both sound device and sound quality is set to [automatic]. Choosing a sound device is not possible (only auto is available) and sound always resets to [off], when restarting the game or loading a level. And of course no matter what I try, the game is always mute.

Version 1.45 works fine.

I also already tried to install/update OpenAL: No effect. Sound's still broken.

Is there a workaround or is this a fixable issue for maybe Version 1.47? :)

EDIT: IT WORKS! As suggested by the friendly guest user below I only had to drop the OpenAL32.dll into the root directory of Quake II. You can download the most up to date version of this file here, which worked for me: De.dll-files.com

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Guest
Guest - - 689,952 comments

To get the sound to work i copied OpenAL32.dll to the Quake II folder and sound now works great...it seems you have to have a certain version though...i tried a few from different game directories and the one that worked has a filesize of 115432 bytes (says 113kb in explorer). The copy i used came from the game Dark Void..you can find the file OpenAL32.dll
in the Dark Void\Binaries directory.

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suLac
suLac - - 267 comments

Thank you very much! It's working now :)

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CoolsKELETON96
CoolsKELETON96 - - 47 comments

how i fix the black textures in the missions pack like the reckoning or ground zero

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Cataflexia
Cataflexia - - 70 comments

A question: you have hipoly models from the expansions? I mean, The Reckconing is Ion Ripper, Phalanx Particle Cannon and Trap.
Ground Zero is ETF Rifle, Plasma Beam Cannon, Tesla Mine and Chainsaw (Prox Mine Launcher is the same than Grenade Launcher but with different textures).

If not, you know a project that have this models done?

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Cataflexia
Cataflexia - - 70 comments

Heem... Reckonig and Ground Zero are supported?

Iv'e tested Reckoning, but the weapons like TRap, Phalanx, are not recognized into the game.

Any suggestion?

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gato303
gato303 - - 17 comments

Hello, I'd like to try this source port to try the mod "High Poly Quake 2 Weapons" that was made thinking in running it in Berseker Quake 2, I was wondering if this would run on Linux Mint ? Thank you

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Guest
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remotecontrol
remotecontrol - - 82 comments

Is there to change to absolutely ridiculous speed of movement? I love everything else, but walking seems to be more like what sprinting speed should be... and running is like being shot out of a freaking cannon!?! There has got to be a way to fix that, it's nuts. Do people like playing that way?

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