This is a graphical mod developed by a russian modder called Berserker. It's an active project since 2008. The mods purpose is to enchange Quake2's graphics.

Add download Report content Berserker@Quake2 1.38 FULL
Filename
berserkerquake2_138full.zip
Category
Full Version
Uploader
medve
Date
Size
796.91mb (835,618,862 bytes)
Downloads
14,064 (1 today)
MD5 Hash
2058e327dbc3c4277cd956e3640caba0
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Description

This is a graphical mod developed by a russian modder called Berserker. It's an active project since 2008. The mods purpose is to enchange Quake2's graphics.

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Berserker@Quake2 1.38 FULL
Comments
Guest
Guest

"Error during initialization video" this is what I get after trying to start Quake 2 - Berserker Modded version. I am trying to run it on windows 7, can anyone please tell me how to fix this problem, I really wanna play this game with this awesome mod....

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Rhalf
Rhalf

delete the quake2/berseker config file

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Maverick_25
Maverick_25

Installed it but no difference, so I must have done it wrong. How do you install it?

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Guest
Guest

Can i play Missions packs like Ground Zero with this MOD?

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Z00L
Z00L

when i launch it i get "Creating models cache, please wait..." but nothing happen got a fix ? i have the 1.40 and i've placed all quake2's packs in baseq2 of the mod

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Z00L
Z00L

nevermind it takes a LOOOOOOOOOOOOOOONG time

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Guest

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Kanivakil
Kanivakil

When I run Berserker it says it's loading character or something and then the program stops running. My desktop screen changes too. It become lighter.

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LCF666
LCF666

Downloaded it, took about 5 hours to convert my stuff ( about 1500 maps ),
but it was worth the time. This is incredible. I got all the other engines
but this one is the best ever seen. Thx.
Can`t say much about bugs ( v 1.4 ) by now, but I freaking like it.

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LCF666
LCF666

Normally should work with expansions... as far as I know.
Read something about you should try playing in coop-mode for the new weapons to work.
Haven`t tried it yet, will tell you more when I have.

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LCF666
LCF666

To get Berserker to work with eraser bots, I found a workaround.
Start a dedicated server with normal q2 and all the eraser stuff you want, then start Berserker with +set game eraser +set net_compatibility 1 and connect to that server. It works good and I simply love i t. I think it works with other mods that way also. Only thing is that levels and models which differ from your baseq2 folder have to be cached once ( lengthy process when you have so much stuff like I do ).
While I converted my files I experienced the problem that Beserker crashed sometimes during the process. I found out that it does not like every custom map (possibly leaks in the map, but I dunno), just deleted them and everything went well.
I hope I could help some people with these tips.

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LCF666
LCF666

As for now I didn't manage to get it to work with the MPs but I wull keep on trying and tell you how to do it.

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Guest
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fleet84
fleet84

my only complaint is that the enemy model textures still look outdated. there has been alot of higher res enemy model textures floating around the internet. ive seen a little of that kinda work. any thoughts of incorporating something like that into it, maybe even keeping the models them selves the same. anything would be an improvement. best regards

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LeGradient
LeGradient

This mod is great, but there are two things I would like to change if possible. First, is there a way to get rid of the blue halo filter when you are underwater? I would also like to make the rail gun tracer look more like vanilla Q2. Are there any simple config edits that can make this happen?

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DAFFYDAFFY
DAFFYDAFFY

Berserker.quakegate.ru

updates from v1.38 onwards at link above.

use something like IDM ,and right click to download all links and choose the ones from 1.38 and above.

















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RazgrizTheLombax
RazgrizTheLombax

Does this engine support the Quake 2's skin? (the classic one, and i've got two that are cool to me)

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Scadden
Scadden

Hey guys I got an error on start up, will try increase the hunk? size

"Hunk_Alloc overflow on models/weapons/v_stotg2/tris.md3:crusize=28981776 hunkmaxsize = 2400000
If Crash during model or sprite loading try to clear cache and/or increase value of 'hunk*cvar...gamedir/base2q"

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Scadden
Scadden

forgot to mention I'm using version 1.4 im getting invalid models in the mdl creation as well invalid checksum any ideas how to fix this?

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Scadden
Scadden

I got it 1.38 to work alright this game is epic! thanks so much, its awesome!

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Quake 2
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medve
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