Bellum Imperii represents ancient Europe during Marcus Aurelius reign of the Roman Empire around 161 AD. The mod features up to +30 factions from various different cultures.
There we have it then! 1.3 Released! Check the changelog for the latest changes and please take note to what's being said below the changelog. Not every bug could be fixed and some other features are to be worked on in the next patches.
Dear mod supporters/followers. Thank you for your patience!
As always, there are ALWAYS bugs to be expected, some are noted on the bottom that are still existing and couldn't be fixed for 1.3
For more bugs or suggestions please go to this forum!
Any questions? Feel free to ask!
1 - Remove any previous Bellum Imperii versions from your module folder!
2 - Download 1.3
3 - Extract the downloaded folder (Bellum Imperii 1.3) to your Warband/Modules dir.
4 - Hit launch Warband, pick the mod and enjoy!
------------------------ Changelog 1.3 ---------------------------
Added - New Generetic scene
Added - Hatra Scene + Greathall (No siege version yet)
Added - Cyrene Scene (No siege version yet)
Fixed - Toletum Scene
Fixed - Some flora issue in the village of Geva
Fixed - Rome's bandit spawns
Fixed - AI-mesh Neapolis
Fixed - AI-mesh Massilia
Removed - Various banners from great halls
Added - Alans
Added - Bosporan Kingdom
Added - Kingdom of Gerrha
Added - Kingdom of Saba
Added - Mazun
Added - Kushan Empire
Added - Dahae
Added - 13 New towns
Added - 18 New forts/castles
Added - 75 New villages
Added - More spawning locations
Added - Mazunian Troop tree (Arabian)
Added - Alani Troop tree (Sarmatian)
Added - Sabaean Troop tree (Arabian)
Added - Dahaean Troop tree (Sarmatian)
Added - Bahrani Troop tree (Gerrha) (Arabian)
Added - Bosporian Troop tree (Unique)
Added - Kushan Troop tree
Added - New female characters
Added - Cataphracts to Armenian Troop tree
Added - Knight Cavalry to Armenian Troop tree
Added - Horse Archers to Armenian Troop tree
Added - Shields to Parthian Cataphracts
Added - Shields to Sarmatian spearmen
Added - New troops to Armenian hosts
Changed - Sarmatian lord party composition
Changed - Sarmatian Troop tree
Changed - Various Numidian troop names
Changed - Various King faces
Changes - Various Lord faces
Changed - Caravan guards equipment
Changed - Factions prison guards
Changed - Factions castle guards
Changed - Sarmatian troop stats
Changed - Priest names
Changed - Centurion PW
Changed - Hoplite PW
Changed - Skirmishers PW
Changed - Archers PW
Changed - Small bits of the NPC's
Changed - Watchman equipment
Changed - Numidian -> Berber troops
Added - More Toga variants
Added - 'Old' Corinthian helmets
Added - New Eastern Helmets
Added - Spangenhelm
Added - New Eastern cap variants
Added - New Eastern shield variants
Changed - Spatha and Gladius's names
Changed - Increased Spatha's speed
Changed - Increased Gladius speed
Removed - Bugged Hoplon
Added - The ability to recruit Cretan archers at the village Knossus
Added - The ability to recruit Rhodus Slingers at the village Rhodus
Added - New banners
Changed - Player's faction colour
Changed - In-game calendar to the Roman one
Changed - Troop upgrade costs
Changed - Main Menu
Changed - Character 2D background
Changed - Steppe town icons
Changed - Adjectives
Changed - Arabian town icons
Changed - Temple map icons
Changed - Special blacksmith dialogs, these can be found in Aslaucalis, Neapolis, Tanais, Toletum, Andematunum, Amisia and Hatra
Fixed - Parthian Banner
Fixed - Calledoni's Banner
Fixed - Music/Sounds issues.
Fixed - Dacian, Sarmatian and Frisian villagers.
Fixed - Prison and castle guards having no proper dialog
Removed - Roman revival quest
Removed - Roman Wall lods
(For those who didn't download the latest hotfix or the steamworkshop users)
Changed - Campaign map ground textures
Changed - Roman Empire's Frontier fort positions.
Changed - Bandit spawn point positions.
Changed - Sea raiders spawn point positions.
Fixed - Village of Scopi's position.
Fixed - Village of Scupi's position.
Added - Snowy generetic village
Changed - Athenae's scene to a Roman one.
Changed - Arena's -> Syracuse, Tarentum, Carthago Nova.
Fixed - Rome's Arena
Fixed - Roman Empire's general's banners
Fixed - Slinger animation
Fixed - Chamberlain
Fixed - Pirate spawns
Removed - Costs when crossing rivers.
------------------ About 1.3 -----------------------
Current still unsolved issues. To be done whenever the issue is found, or in the next patch.
- Some banners still overlapping
- Some banners overlap slightly to the left or right.
- Formations for infantry still don't work.
- Some scenes might be bugged
- Troops/factions might still be inbalanced. I'm trying with every update to balance it out further to at (hopefully) some point where it will all be balanced out perfectly.
This however will take some time, so please bare with me and stay patienced!
Note - The scene of Syracuse that was previewed on Moddb got bugged during the development and had to be taken out.
Hopefully I'll be able to repair the scene for the next patch. Otherwise I'll have to re-do it completely.
Note - Although I'm very gratefull to all of your who have reported the bugs they encountered and the suggestions that have been given.
I would have to say that it can be possible that I've forgot about a couple of them. Therefore please refer to the new forum for bug reports
so it's easier for me to know about them, so I can fix them. Same with suggestions!
For bug reports or suggestions go to: Badnamestudios.com
Future patching will include:
- Replaced Arms for all factions
- Hopefully fixes for the formations and banners
- More scenes
- New factions
- Some slight arena-fighting overhaul
- New icons (hopefully)
- More balancing
- Any found bugs to be fixed.
- Custom battle overhaul
- Naval battle overhaul
- NPS (Companion) Overhaul
- And more