Battlefield Commander is a Total Conversion mod for C&C 3 Tiberium Wars, bringing Battlefield 2, the First Person Shooter, into a RTS engine. We plan to make this mod work as close to Battlefield 2 as possible, while still keeping the feeling that you are playing a RTS.

In this mod, you will play the roll of a commander, passing various different commands to your team from attacking an enemy, to capturing ground. One of the main roles of commander in Battlefield 2 was calling in support weaponry, such as UAVs or Artillery Strikes, this is something that will not be missing from BFC. The mod will also feature a vehicle system in the same way as BF2, where as you put infantry in to control them and then the infantry can leave the vehicles at any time, all vehicles will automatically spawn onto the battlefield in the same way as the original game, thus meaning you only build infantry. Hopefully this way, the mod will move away from the generic tank spamming and such that you get in most RTS's, and will introduce a more tactical method of play, allowing you to manage your units separatly, with things such as using grenades with infantry, or changing weapons to better suit the situation.

We will also be creating two campaign modes to fit into the game, this is something that was never added to Battlefield 2, but with Battlefield Commander we hope to put more of an emphasis on single player and not just multiplayer. We will also be remaking many of the classic BF2 maps for you to play in BFC, such as the old favourite, Gulf of Oman, these maps will not only be available for online and skirmish play, but will be featured in the single player campaign.

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Blog RSS Feed Report abuse Latest News: Mod put on hold

0 comments by IHM on Jan 9th, 2007 digg this super bookmark


We, the Battlefield Commander team have decided that we are going to put the mod on hold until the release of C&C 3. At present we havent got the time to dedicate to the mod to get it to a playable point before C&C 3 comes out, so we have decided to wait until C&C 3 comes out and use it instead, this will allow us to do a lot of things we wanted to do, for example, picking up weapons, turrets that have locked angles (The Blackhawk for instance) and many other things.

So the moddb profile will probably be shut down soon along side with the website and will be re-oppened in a few months time.

Comments  (0 - 10 of 76)
yaik7a
yaik7a Sep 19 2008, 9:12pm says:

I hope its not dead

+3 votes     reply to comment
ChadaFACE
ChadaFACE Aug 21 2008, 6:07pm says:

Damn i always wanted BF2 in Tib Wars

+1 vote     reply to comment
Curosai
Curosai Jul 28 2008, 10:58pm says:

Heyy do you have a screenshot of an infantryman?..i wanna seee cause i love infantry in every strategy game.=)

+1 vote     reply to comment
IHM
IHM Jan 4 2008, 12:54pm says:

Sorry, everything that is being done is just coding, we decided to leave graphics for now, so there isn't really anything we can show people.

+1 vote     reply to comment
Genflag
Genflag Dec 16 2007, 6:58pm says:

Hows this mod coming along? you guys haven't updated in a long time. Feed me Seymour, Feed me.

+1 vote     reply to comment
Soviet_Deso
Soviet_Deso Oct 23 2007, 6:07pm says:

yep thats right and all u see here will be redone completely ;)

+1 vote     reply to comment
u6795
u6795 Oct 5 2007, 9:38pm says:

Because those shots were taken before C&C 3 was out, in C&C Generals.

+1 vote     reply to comment
Murderdevil
Murderdevil Sep 28 2007, 3:16pm says:

why is the textures so...uhh.. Generals..it isnt looking as good as CnC engine goes for some reason

+1 vote     reply to comment
IHM
IHM Aug 28 2007, 6:24pm says:

Yeah, we know :D

Weve already started messing with stuff, working out how we will do stuff and what not.

+1 vote     reply to comment
(2142)Gen.Reaper
(2142)Gen.Reaper Aug 24 2007, 9:47pm says:

Yall probadly know this but the SDK has been released

+1 vote     reply to comment
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CnC Source
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Bfc.cnc-source.com
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Real Time Strategy
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