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Dear friends. Not so long ago, we published the news that we close the project. This decision was due to many reasons: lack of interest in the community, a large amount of work, a small amount of free time. Frankly, they are all relevant today. BUT! We decided to give the project a final chance. It is your activity and interest in the project could save him from the final closing. If the community decides that our idea is not interesting and give an advantage to original bfme gameplay - we stop the development.
It should be noted that the word "interest" meant not the number of comments "Wow", not the number of likes and even not the number of downloads. The word "interest" , we mean just two simple things.

Moddb.com

Moddb.com

Main changes.

1) First main change (comparing with previous versions of BFME: Tactics) is the system of «tactics». That current system represents choice of one of three paths of fraction’s development (note that we’re not speaking of choosing «subfractions» but of style of playing suitable to a player). One can make a choice directly while playing in any opportune moment. At the beginning each fraction has a standard set of units, buildings, heroes and special abilities.

By the example of Gondor, a player can build

News


There is no possibility for a player to enhance units with blades, armour, banners and arrows in a “standard” choice of fraction, meaning unless certain “tactic” is chosen.

Each tactic in game has it’s profile units available only in that particular tactic. Also, depending on choice of a certain tactic, prices change for standard unis, heroes, buildings and efficiency of enhancements of blades and armours.

In attacking tactic Gondor is capable of

News


Buildings:

  • Farm - 300
  • Barracks - 240
  • Shooting range - 330
  • Stable - 400
  • Fountain - 330
  • Hero’s statue - 300
  • Siege workshop - 500
  • Forge - 1350
  • Stronghold - 1950
  • Storehouse - 400

Units:

  • Soldiers of Gondor - 160
  • Pikemen of Gondor - 330
  • Veterans of Osgiliath - 800
  • Archers of Gondor - 260
  • Ithilien’s rangers - 660
  • Knights of Gondor - 440
  • Trebuchet -700

Heroes:

  • Pippin - 330
  • Boromir - 1210
  • Faramir - 1950
  • Aragorn - 3200
  • Gandalf - 6000

In defensing tactic Gondor is capable of

News


Buildings:

  • Farm - 270
  • Barracks - 330
  • Shooting range - 240
  • Tower - 500
  • Stable - 650
  • Fountain - 360
  • Hero’s Statue - 275
  • Forge - 1200
  • Stronghold - 1650
  • Storehouse - 500

Units:

  • Soldiers of Gondor - 240
  • Pikemen of Gondor - 240
  • Gondor Tower Guard - 400
  • Archers of Gondor - 180
  • Ithilien’s rangers - 420
  • Knights of Gondor - 660

Heroes:

  • Pippin - 240
  • Boromir - 1100
  • Faramir - 1050
  • Aragorn - 4800
  • Gandalf - 5500

In heroic tactic Gondor is capable of

News


Buildings:

  • Farm - 360
  • Barracks - 330
  • Shooting range - 390
  • Stable - 600
  • Fountain - 240
  • Hero’s Statue - 150
  • Forge - 1800
  • Stronghold - 900
  • Storehouse - 600

Units:

  • Soldiers of Gondor - 240
  • Pikemen of Gondor - 330
  • Archers of Gondor - 240
  • Ithilien’s rangers - 780
  • Knights of Gondor - 605
  • Knights of Dol-Amroth - 800

Heroes:

  • Pippin - 366
  • Boromir - 990
  • Faramir - 1500
  • Imrahil - 1500
  • Aragorn - 3600
  • Gandalf - 4000

2) The second main change touches spellbook.

News


The first path is all-available special abilities which can be used anytime after building fortress. Three next paths are special tactical abilities which are available after choosing tactic – respectively for each tactic.

General (standard) branch:

  1. Defensive tower (summons a defensive tower)
  2. Summon Rangers (summons a group of Rangers)
  3. Summon Rohirrim (summons a group of Rohirrim)
  4. Earthquake (creates an Earthquake on the selected area of terrain, causing heavy damage to structures)
  5. Summon Army of the Dead (summons the Army of the Dead)

Offensive branch:

  1. Call to atack (+50% damage)
  2. Healing (heals units and heroes in the selected area (including allies))
  3. Under the banner of the King (+2 levels for units in the selected area)
  4. Short rest (for the short time units are stunned and immune to damage (affects all the units and heroes including allies and enemies)
  5. Arrow volley (launches a volley of arrows on the selected area)

Deffensive branch:

  1. Healing (heals units and heroes in the selected area (including allies))
  2. Forests of Ithilien (creates a forest, all nearby ally units gain +50% armor)
  3. Heritage of the Numenor (+50 Armor to structures in the selected area)
  4. Scorched land (spills oil in the selected area which can be set on fire)
  5. Cloud break (cancels all enemy’s weather effects and stuns enemy units)

Heroic branch:

  1. Gifts of Galadriel (all heroes gain experience 25% faster and get +10% move speed)
  2. Return of the Kings (Aragorn gains +50% damage, but -25% armor)
  3. Gandalf the White (Gandalf gains +25% damage and ability to ride the horse)
  4. Healing (heals units and heroes in the selected area (including allies))
  5. Last chance (units and heroes gain +100% damage, but -200% armor)

3) Resource system.

Now mixed type of source gathering is available in game, easily as mine-worker-storehouse or as a special building (that kind of source gathering is foresight to mine emptying).

4) Unit upgrade system.

Efficiency of upgrading units by means of armour and blade enhancements now varies and depends on the tactic chosen. Also archers are upgraded in one of two directions: increasing damage dealt to units/heroes or damage dealt to buildings.


BFME: Tactics Beta 2 released

BFME: Tactics Beta 2 released

News 6 comments

The Battle for Middle-earth: Tactics BETA 2 – global updating which adds a gameplay from the first part of a series.

BFME: Tactics Beta released!

BFME: Tactics Beta released!

News 7 comments

The Battle for Middle-earth: Tactics is a Tolkien's lore based RTS. You can stand with forces of Light in order to unite and make a stand for Middle-Earth...

BFME: Tactics beta preview

BFME: Tactics beta preview

News 11 comments

Some information about BFME: Tactics beta, new features and plans for the future.

BFME: Tactics Teaser and gameplay video

BFME: Tactics Teaser and gameplay video

News 5 comments

Our first presentation of the gameplay after a restart of the project. We went back to basics classics RTS. We hope you will enjoy it!

RSS feed Downloads
BFME: Tactics Beta 2

BFME: Tactics Beta 2

Demo 15 comments

The Battle for Middle-earth: Tactics BETA 2 – global updating which adds a gameplay from the first part of a series.

BFME: Tactics patch 1.03

BFME: Tactics patch 1.03

Patch 1 comment

The Battle for Middle-earth: Tactics BETA 2 – global updating which adds a gameplay from the first part of a series.

BFME: Tactics patch 1.02

BFME: Tactics patch 1.02

Patch 3 comments

This patch fixes known bugs and to make changes in the balance of the game.

BFME: Tactics patch 1.01

BFME: Tactics patch 1.01

Patch 3 comments

This patch fixes known bugs and to make changes in the balance of the game.

BFME: Tactics beta 1.0

BFME: Tactics beta 1.0

Demo 39 comments

The Battle for Middle-earth: Tactics is a Tolkien's lore based RTS. You can stand with forces of Light in order to unite and make a stand for Middle-Earth...

Post comment Comments  (0 - 10 of 749)
Thrandy
Thrandy

Hello! Anybody heeereee? :P

Boruin hasn't been online since October and he is the most active guy on moddb in the team. They are probably very busy or they stopped developing this.

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Joragon
Joragon

Still something going on?

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ApornasPlanet
ApornasPlanet

what does your heart tell you?

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Joragon
Joragon

Probably not, but it was an awesome project which was one more alternative to edain... :/

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Cyrylthedefiler
Cyrylthedefiler

Haven't heard from the mod for how many months

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draco100000
draco100000

I was a big fan of this mod, it is dead, or there is hope to see rohan released at least?

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joshua199
joshua199

Is there going to be more factions to this mod or is it finished, cause the rohan faction looked really cool from the photos

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fovqalade
fovqalade

Heyyy

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fovqalade
fovqalade

Too bad I was not active in this mod

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Cyrylthedefiler
Cyrylthedefiler

so whats the progress?

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Battle for Middle-earth II: Rise of the Witch King
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Ratings closed.

Highest Rated (6 agree) 8/10

Nice Mod, but there are some issues, althuhh I am sure they will be fixed. BUT the deinstaller is rubbish, it deletes essential data.

Feb 2 2015 by Saruman_the_Colorful

Lowest Rated (5 agree) 3/10

Bugs, missings, problems, huge problems with the installation (Instructions missing), no create a hero, crashing wotr without any option to build anything. This mod feels like 10% is done...

Feb 2 2015 by BilboShocked

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