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17 comments by Boruin on Aug 31st, 2015

Dear friends. Not so long ago, we published the news that we close the project. This decision was due to many reasons: lack of interest in the community, a large amount of work, a small amount of free time. Frankly, they are all relevant today. BUT! We decided to give the project a final chance. It is your activity and interest in the project could save him from the final closing. If the community decides that our idea is not interesting and give an advantage to original bfme gameplay - we stop the development.
It should be noted that the word "interest" meant not the number of comments "Wow", not the number of likes and even not the number of downloads. The word "interest" , we mean just two simple things.

Main changes.

1) First main change (comparing with previous versions of BFME: Tactics) is the system of «tactics». That current system represents choice of one of three paths of fraction’s development (note that we’re not speaking of choosing «subfractions» but of style of playing suitable to a player). One can make a choice directly while playing in any opportune moment. At the beginning each fraction has a standard set of units, buildings, heroes and special abilities.

By the example of Gondor, a player can build


There is no possibility for a player to enhance units with blades, armour, banners and arrows in a “standard” choice of fraction, meaning unless certain “tactic” is chosen.

Each tactic in game has it’s profile units available only in that particular tactic. Also, depending on choice of a certain tactic, prices change for standard unis, heroes, buildings and efficiency of enhancements of blades and armours.

In attacking tactic Gondor is capable of



  • Farm - 300
  • Barracks - 240
  • Shooting range - 330
  • Stable - 400
  • Fountain - 330
  • Hero’s statue - 300
  • Siege workshop - 500
  • Forge - 1350
  • Stronghold - 1950
  • Storehouse - 400


  • Soldiers of Gondor - 160
  • Pikemen of Gondor - 330
  • Veterans of Osgiliath - 800
  • Archers of Gondor - 260
  • Ithilien’s rangers - 660
  • Knights of Gondor - 440
  • Trebuchet -700


  • Pippin - 330
  • Boromir - 1210
  • Faramir - 1950
  • Aragorn - 3200
  • Gandalf - 6000

In defensing tactic Gondor is capable of



  • Farm - 270
  • Barracks - 330
  • Shooting range - 240
  • Tower - 500
  • Stable - 650
  • Fountain - 360
  • Hero’s Statue - 275
  • Forge - 1200
  • Stronghold - 1650
  • Storehouse - 500


  • Soldiers of Gondor - 240
  • Pikemen of Gondor - 240
  • Gondor Tower Guard - 400
  • Archers of Gondor - 180
  • Ithilien’s rangers - 420
  • Knights of Gondor - 660


  • Pippin - 240
  • Boromir - 1100
  • Faramir - 1050
  • Aragorn - 4800
  • Gandalf - 5500

In heroic tactic Gondor is capable of



  • Farm - 360
  • Barracks - 330
  • Shooting range - 390
  • Stable - 600
  • Fountain - 240
  • Hero’s Statue - 150
  • Forge - 1800
  • Stronghold - 900
  • Storehouse - 600


  • Soldiers of Gondor - 240
  • Pikemen of Gondor - 330
  • Archers of Gondor - 240
  • Ithilien’s rangers - 780
  • Knights of Gondor - 605
  • Knights of Dol-Amroth - 800


  • Pippin - 366
  • Boromir - 990
  • Faramir - 1500
  • Imrahil - 1500
  • Aragorn - 3600
  • Gandalf - 4000

2) The second main change touches spellbook.


The first path is all-available special abilities which can be used anytime after building fortress. Three next paths are special tactical abilities which are available after choosing tactic – respectively for each tactic.

General (standard) branch:

  1. Defensive tower (summons a defensive tower)
  2. Summon Rangers (summons a group of Rangers)
  3. Summon Rohirrim (summons a group of Rohirrim)
  4. Earthquake (creates an Earthquake on the selected area of terrain, causing heavy damage to structures)
  5. Summon Army of the Dead (summons the Army of the Dead)

Offensive branch:

  1. Call to atack (+50% damage)
  2. Healing (heals units and heroes in the selected area (including allies))
  3. Under the banner of the King (+2 levels for units in the selected area)
  4. Short rest (for the short time units are stunned and immune to damage (affects all the units and heroes including allies and enemies)
  5. Arrow volley (launches a volley of arrows on the selected area)

Deffensive branch:

  1. Healing (heals units and heroes in the selected area (including allies))
  2. Forests of Ithilien (creates a forest, all nearby ally units gain +50% armor)
  3. Heritage of the Numenor (+50 Armor to structures in the selected area)
  4. Scorched land (spills oil in the selected area which can be set on fire)
  5. Cloud break (cancels all enemy’s weather effects and stuns enemy units)

Heroic branch:

  1. Gifts of Galadriel (all heroes gain experience 25% faster and get +10% move speed)
  2. Return of the Kings (Aragorn gains +50% damage, but -25% armor)
  3. Gandalf the White (Gandalf gains +25% damage and ability to ride the horse)
  4. Healing (heals units and heroes in the selected area (including allies))
  5. Last chance (units and heroes gain +100% damage, but -200% armor)

3) Resource system.

Now mixed type of source gathering is available in game, easily as mine-worker-storehouse or as a special building (that kind of source gathering is foresight to mine emptying).

4) Unit upgrade system.

Efficiency of upgrading units by means of armour and blade enhancements now varies and depends on the tactic chosen. Also archers are upgraded in one of two directions: increasing damage dealt to units/heroes or damage dealt to buildings.

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BFME: Tactics Beta 2

BFME: Tactics Beta 2

May 11, 2015 Demo 11 comments

The Battle for Middle-earth: Tactics BETA 2 – global updating which adds a gameplay from the first part of a series.

BFME: Tactics patch 1.03

BFME: Tactics patch 1.03

May 11, 2015 Patch 1 comment

The Battle for Middle-earth: Tactics BETA 2 – global updating which adds a gameplay from the first part of a series.

BFME: Tactics patch 1.02

BFME: Tactics patch 1.02

Feb 13, 2015 Patch 3 comments

This patch fixes known bugs and to make changes in the balance of the game.

BFME: Tactics patch 1.01

BFME: Tactics patch 1.01

Feb 3, 2015 Patch 3 comments

This patch fixes known bugs and to make changes in the balance of the game.

BFME: Tactics beta 1.0

BFME: Tactics beta 1.0

Jan 31, 2015 Demo 39 comments

The Battle for Middle-earth: Tactics is a Tolkien's lore based RTS. You can stand with forces of Light in order to unite and make a stand for Middle-Earth...

Post comment Comments  (0 - 10 of 701)
Gianfra117 Sep 2 2015 says:

When does te new version exit?I really want to play it!

0 votes     reply to comment
Thrandy Sep 3 2015 replied:

No release date yet.

+1 vote     reply to comment
sarbajeetbiswal Sep 1 2015 says:

Mod say always patch error even if i have latest patch installed. please help me

0 votes     reply to comment
Boruin Creator
Boruin Sep 2 2015 replied:

Most likely, you are using repak and there have wrong registry keys, try launch with a standard shortcut

+1 vote   reply to comment
PierArbiter117 Sep 1 2015 says:

The legendary mod came , tactics destroy any hack who gets in his way , you have done well to start !!! I knew that you had not abandoned !!! genes are crazy !

0 votes     reply to comment
traviangermano1995 Sep 1 2015 says:

I can only have one Mod installed, I can´t start the game, it is necessary that you uninstall edain to start tactics? plis help me

+3 votes     reply to comment
LordMaus Sep 1 2015 replied:

disable edain from edain laucher then you should play the tactics. I have a seperated bfme folder to play other mods always^^.

+1 vote     reply to comment
ninofender Sep 1 2015 replied:

had the same problem:(

+2 votes     reply to comment
Guest Sep 1 2015 says:

This comment is currently awaiting admin approval, join now to view.

Drogoth-fan Sep 1 2015 says:

this mod of yours have the greatist grafichks sorry bad english im from holland

+2 votes     reply to comment
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Released Jan 31, 2015
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Ratings closed.

Highest Rated (6 agree) 8/10

Nice Mod, but there are some issues, althuhh I am sure they will be fixed. BUT the deinstaller is rubbish, it deletes essential data.

Feb 2 2015 by Saruman_the_Colorful

Lowest Rated (4 agree) 3/10

With Beta 2, i cant give more than 3 points. Everything feels quite undone. Bugs, missings, problems, huge problems with the installation (Instructions missing), no create a hero, crashing wotr without any option to build anything. This mod feels like 10% is done....added to the bright colors. Beautiful graphics will not save the mod.

Feb 2 2015 by _BlackDeath_

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