Hi all! We, the Back2Fronts mod team, are proudly announcing the Back2Fronts Mod for Call Of Duty 2. The mod wants to bring much more intense, realistic and full battle experience. We want to achieve this by giving the player more options and more diversity. Mod will be separated into SP and MP part and those parts will also be released separately.

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This news announces the cooperation between the Back2Fronts mod and the WCP mod. There is also some other info - recently created stuff, development notes, etc.

Posted by MCh2207Cz on May 15th, 2013

Hi all!
That's right Wicopp (author of the legendary WCP mod) is back! He offered his help to the Back2Fronts mod. We helped each other in past so it was a pleasure to join our efforts and continue.

The cooperation started circa a month ago. We both share very similar attitude in modding so the work goes smoothly forward. Since Wicopp is much better scripter than me he took this role and works on many improvements.

Back2Fronts will contain 8 custom SP maps:

  • leonspmap, Russian campaign (by Leon Brinkmann)
  • stalingrad, Russian campaign (by Babycop)
  • leningrad, Russian campaign (by Babycop)
  • eastyorks2, British campaign (by Yorkshire Rifles)
  • angoville, American campaign (by Soulwax)
  • lamaire, American campaign (by Ryan Krysiak a.k.a. Ace008)
  • radiobase, American campaign (by Estonian)
  • redsquare, German campaign (by Taintxs)

All these maps will be present in the mission select menus for easy accsess and built into the default CoD2 campaign gameplay flow. All maps are moddified, sometimes to add detail or change something, sometimes because of historical accuracy and also sometimes to correct known bugs and enable B2F compatibility.

Wicopp works also on other script related things but I won't reveal them for you now because it's supposed to be a surprise. But I can say that some of them were in his WCP2.91 and some of them are new. You will be informed after the works on these are completed.

A good news for you guys that the potential full release is closing in. Here is the list of top things that has to be finished in order to release the first full version of the mod:

  1. finish WCP-Back2Fronts cooperation
  2. finish bayonets/knifes
  3. finish all remaining portable and turret machine guns (DP-28, 30cal)
  4. finish handheld antitank weapons (PTRS-41, Bazooka M9 and M1)

Slightly off-topic info - I have to submit my Master's Degree Thesis in a 3weeks period. So in the incoming 3 weeks I won't have much time for modding.

Custom stuff info:
I probably didn't say that in any of my previous news posts so I am gonna make it clear now. There are 2 types of models in Back2Fronts from development point of view:

  • REMODELS - these are remakes of some original CoD2 weapons/vehicles/etc. All these remakes must stick with the DEFAULT CoD2 TEXTURES. These TEXTURES are of course RESKINNED for nicer detail but their LAYOUT is SAME.
  • NEW MODELS - these are new models, so all the weapons/vehicles/etc. that were not in original CoD2. All new models can use CUSTOM TEXTURES with CUSTOM LAYOUT.

That had to be done because of compatibility and performance reasons. CoD2 engine has a certain limit for number of custom models, textures and materials. I decided to stick with the default layouts as much as possible to save the space for totally new custom things that were not in original CoD2. I hope you guys understand that.

Now some info of already completed work:
Portable MG42

The whole MG42 model was totally overhauled. The most detailed model version has 5864 polygons (compare with 1297 polygons of the original CoD2 MG42). The model was created using advantage of my older MG42 models and references from MOHAA, CoDWaW, CoD1 and unused CoD2 MG42 models for 1st person. I naturally made LODs to save memory.
Anims were created from my MG34 anims. MG42 can't use the same anims because it has slightly different shape and topology compared to the MG34 (especially the sights, barrel and bolt handle). Reload empty and partial reload both included like on the MG34.
MG42 is lighter and faster than MG34, it also has incredible firepower (1200RPM). Although the recoil is big you don't have to aim much thanks to the incredible rate of fire. The only disadvantage with this gun is that it doesn't have semi auto mode, accuracy is worse than on MG34 and it eats ammo very quickly.

CoD2 BF MG42 animation preview
Video preview of the first MG42 ingame test.

Bayonet anim for M1 Garand
Since each bayoneted weapon must have its own bayonet anim I created one for M1 Garand based on the anim from CoDWaW. The new anim is shorter set for CoD2 melee standard and less camera shaking.

M2 Carbine
Along with the M1 Carbine remodel the M2 was made as well. The paratrooper M1A1 might be created as well in future.

Thermite grenade
Thermite grenade is encountered only in some scripted moments so I decided to change that and make a regular pickable grenade from it. Only American troops are equipped with these.

New models for scopeless springfield and K98k
K98k and Springfield got new iron sights and more detailed ammo clips.

That's all for now fokes! Stay tuned!
Martin a.k.a. MCh2207Cz

Post comment Comments
deadrawkstar May 15 2013, 3:30pm says:

All this progress is great, I can't wait for this to be done!

+8 votes     reply to comment
pcapaolo May 15 2013, 3:37pm says:

I am really looking forward to this new stuff...
Hope you do well with your thesis...

+7 votes     reply to comment
MCh2207Cz Author
MCh2207Cz May 15 2013, 9:05pm replied:

Thanks for the good luck wish. I am gonna need it :)

+3 votes   reply to comment
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JANTT May 15 2013, 9:05pm says:

This... is great!

+4 votes     reply to comment
crowhitewolf May 16 2013, 6:19am says:

Good luck with the stuff you have to do, I have some graduation stuff based on vehicles as well in the next three weeks.

+2 votes     reply to comment
MacusDanny May 16 2013, 9:37am says:

when realised the full mod, i can't wait

+1 vote     reply to comment
mac79 May 16 2013, 4:17pm says:

I am impressed with this mod. What is the map "Day of Infamy"? Will it be included in B2F mod? I hope so. Good luck!

+1 vote     reply to comment
MCh2207Cz Author
MCh2207Cz May 16 2013, 7:45pm replied:

These 8 maps will be included: leonspmap, stalingrad, leningrad, eastyorks2, angoville, lamaire, radiobase, redsquare.

+1 vote   reply to comment
NSF001 May 17 2013, 12:09am says:

Amazing stuff here!!! Will you add partial reload animation for non-scope bolt action rifle?

+2 votes     reply to comment
MCh2207Cz Author
MCh2207Cz May 17 2013, 3:07pm replied:

Yes, but probably not into the first full release because it will require reanimation of all bolt-action weapons.

+1 vote   reply to comment
Znidy May 26 2013, 2:37pm replied:

Yes, they must be reloaded one by one and not with a stripper clip.

+1 vote     reply to comment
tjtheexpert3 May 19 2013, 9:21pm says:

ooh yeah!!!!!!! Best mod ever!!! cant wait for your release! my cod2 is full of your downloads! EPIC!! I love the graphics!!!

+2 votes     reply to comment
tjtheexpert3 May 19 2013, 9:25pm says:

the detail is so addicting!

+2 votes     reply to comment
Znidy May 25 2013, 8:54am says:

This mod looks EPIC! Btw, I think I've seen a Carcano Rifle somewhere on GameFront:

It would be a nice addition :) Just needs a bit of reskinning and it's ready.

Any approximation of the Release Date for the full mod? :)

+1 vote     reply to comment
MCh2207Cz Author
MCh2207Cz May 25 2013, 9:32am replied:

All models that are in Back2Fronts were created either by me or by someone from Back2Fronts modteam.
So this means that we will do our own Carcano model.

+3 votes   reply to comment
Znidy May 25 2013, 12:07pm replied:

Niceeeee! :D
Any posibility of an SKS rifle for USSR, maybe just in MP part of game?

+1 vote     reply to comment
MCh2207Cz Author
MCh2207Cz May 26 2013, 10:31am replied:

SKS was cancelled - no usage for it in mod.

+1 vote   reply to comment
Znidy May 26 2013, 12:51pm replied:

Understandable. It was produced near the end of the European Theater of war, and probably not used by Red Army until after WWII. :)

+1 vote     reply to comment
jnoonfelt May 26 2013, 12:53pm replied:

Actually, it was tested in combat in early 1945, near the end of ww2

+2 votes     reply to comment
MCh2207Cz Author
MCh2207Cz May 26 2013, 1:17pm replied:

Yeah they were tested. They were even on the Russian parade after conquering Berlin.
But cod2 doesn't contain any 1945 maps at Russian front. So again - no use in the mod.

+2 votes   reply to comment
Znidy May 26 2013, 2:36pm replied:

Mmhmm. Okay, thx for the info.

Keep up the good work and I hope we all get to play this mod soon :)

+3 votes     reply to comment
Simcardo Jul 14 2013, 10:58am says:

Did you guys change the loading screens for those custom maps?

+3 votes     reply to comment
MCh2207Cz Author
MCh2207Cz Dec 26 2013, 9:04am replied:


+2 votes   reply to comment
Znidy Aug 5 2013, 12:06am says:

Any news on the status of this mod?

+2 votes     reply to comment
TheDesertFox Aug 14 2013, 5:55am says:

still more elaborate weapons in this game especially guns there mg of 34 and 42 with the store for 75 rounds http://www.moddb.com/mods/battlegroup42/images/bg42bommel10#imagebox
Per vehicle is there even such a revolver with 150 rounds magazine for which was widely used in the Pacific Theater of Operations
Is there even such a junk

-2 votes     reply to comment
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Znidy Sep 11 2013, 12:27pm says:

Anything new regarding this mod, I'd really love to see it in action :)

+2 votes     reply to comment
JFreakXD Dec 22 2013, 7:58pm says:

take all the time you need, man. Everyone has priorities. Take time with reality, don't worry, we will all be here when you're ready. :)

+2 votes     reply to comment
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