Back to Basics is a full conversion mod for Company of Heroes and its expansions. The aim of the mod is to create an environment that respects the nature of the original Company of Heroes gameplay, while enhancing its core features that put focus on tactics, proper decision making, and player skill. Along with new units, abilities, upgrades, and command trees, the mod features an entirely new weapon damage model and hitpoint dynamics, as well as brand new gameplay mechanics. Back to Basics AI is proudly unique and advanced. All AI systems have been worked on and improved, to the point of creating a completely new AI battle experience. The result is an AI opponent that can be challenging and unpredictable, while also being both fair and enjoyable to play against.

Report RSS News Update #2

A small update, showing the state of progress on patch v2.2.

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News Update #2


Greetings Back to Basics fans! Since the release of Patch v2.1 on June 15th of this year, we haven't really shown any work of progress to the public, but we can tell that we haven't stopped the development. The Summer has been really busy mostly for me (Celution/Celéstial). Due to the fact that we always work, test and play together, AGameAnx therefore wasn't able to work on patch v2.2 that much either.

However since I came back from my last holiday last weekend, we have fired up development again, both on AI and general gameplay. We once more have made tons of changes, creating a better overall balance for a smooth gameplay and a nicer game experience.

Fixes include the long awaited bug that Commonwealth HQ setup was bugged. Our custom script that controls the Commonwealth HQ trucks for AI required us to change the setup ability, which turned out to be buggy for the player. Therefore we reverted the HQ setup ability to how it is in vCoH. However, for the AI the Trucks are still controlled completely by the custom script, so no change in that.

Several big changes have been made to the Panzer Elite Scorched Earth and Luftwaffe Commander Trees, as well as that the Royal British Air Force and Royal Scottish Engineers have gotten a redesign. The changes make them more viable and/or balanced. So far, this patch is mostly focused around the Panzer Elite and Commonwealth, as they received most changes to their overall stats.

Right now we still have to redesign some unlocks in certain Commander Trees, improve AI on certain areas (it already has been made much smarter again without making it cheat) as well as playtest the latest changes, check for bugs and other issues before we can pack everything up and release Patch v2.2. If everything goes according to plan, this shouldn't be too far away from now!

Stay tuned, it's coming. AGameAnx and me would like to send out a big thank you for your patience and staying eager for further releases!


- Celution

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MarinusTau
MarinusTau - - 29 comments

Awesome, I was getting worried :P

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Faithnall
Faithnall - - 21 comments

This sounds nice.
At the Moment this Mod gives us the best PvE games. For me some of the best AI in CoH. Hope the Panzer Elite and the Commonwealth, will get good options.

Some question. It seems that the normal AI is harder to fight than the Hard AI. Is that true?

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Celution Author
Celution - - 528 comments

Hmm that is rather weird but not impossible in the current release. Honestly we barely test easy and normal AI. But lately we got more replies that the easy and normal AI were behaving weird. In the next release all the AI's should be more balanced and behave like they should according to their difficulty.

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