Back to Basics is a total conversion mod, that not only adds units and abilities but also a new weapon damage and penetration system. This improves gameplay and requires more tactical assaults and defenses. Weapon ranges are also greatly increased and also includes a greatly improved AI. Back to Basics: Battle of the Hegdes adds realism to Company of Heroes, to make it even better. It is compatible with Company of Heroes, Opposing Fronts and Tales of Valor, always with the latest patch. You do not have to own all 3 products of the Company of Heroes series to play Back to Basics.
Introducing a new member of the development team, as well as an update on the future of Back to Basics.
Posted by Celution on Aug 4th, 2011
Besides that, he also will be a beta tester, giving us more chance to find bugs and inbalances to make more stable releases in the future
Some news regarding v1.3 and v1.4, AGameAnx and me are back on track and did some good changes lately, mostly trying to fix that building up defenses quickly and early around key sectors was way to easy. Giving the player a very good resource income early on. Currently in the released v1.2 it's just too effective to defend, and we want to get rid of that advantage. That's why we decided to increase build times for all sorts of defenses (wire, sandbags, emplacements, etc), as well as making them cost 5-10 manpower (wire, sandbags, tank traps etc).
For v1.4 we are planning a overhaul of all commander trees once again; as we also find them sometimes giving too powerfull stuff, especially regarding some call-in units. We are going to think of a way that commander trees make a different impact on the game than right now; but we will keep you all posted about that.
We apologize for such a long time between v1.2 and v1.3, and we hope to release v1.3 very soon. We are looking forward to the release.