Awakening of the Rebellion 2.7 is the upcoming Version and its a massive Update and Improvement then the actual release Version 2.6. The AI is almost rewritten and will be a challenge as ever before There are new Story Events and reworked existing ones. All Space and Ground-Units are updated and/or replaced with new Models/Textures. New Soundeffects and Music-Tracks, a New Galaxy Map that is almost Canon and new Space and Groundmaps.

Report RSS Awakening of the Rebellion 2.6 in the Top 100!

Thanks to everyone's voting, we have made it into the top 100 mods of 2014. We have another round of voting to go through, so vote for us again! As a token of our gratitude, we have some more gameplay of the 2.6 build. Thank you to all that have voted.

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WE DID IT!

If you haven't already noticed, AOTR has reached the top 100 mods of 2014. We are super excited to see that there are a lot of fans that still love our mod. We sincerely thank all of you for your continued support, love, and patience. Its been a joy to work on this mod and to be able to release it to you soon.

That being said, the good fight is not over! Now that we are in the top 100, we once again need your support. If you haven't already, please vote for our mod once again to get us as high as we can go! If we can make it to the top, we can help introduce other players to experience Awakening of the Rebellion, as we know it has been long since an official release. We want everyone to be as excited as we are for this mod, and we hope you are as well! So go ahead and vote again for AOTR for 2014 mod of the year finalists.

As a token of our appreciation, we give you some more footage of our in progress build. See if you can spot all of our new additions. Feel free to give your opinions on what we are presenting. We really want to make this the best mod it can be. Every opinion counts!


Developer Update

We know everyone is waiting patiently for our mod, which is why we want to keep you as up to date as we can. We are currently finishing up the final polishes on our new build. What does that include? All the major additions to the mod are locked in. In these final weeks, we are making sure that all the new sounds, translations, and units are working as intended. We are also killing bugs with the biggest can of developer Raid we have available.

Our schedule, while not set in stone, is down to a small amount of weeks. Once the internal team does all the work we can possibly do on the mod, we are going to start sending out closed applications for beta builds. (Please do not ask for one). We are strictly keeping this closed beta to people who have experience with the engine to help us track down bugs we ourselves are understaffed to do. Once our private testing is done, and the mod is confirmed to be stable, we will then release the English open beta. As previously stated, we are not quite sure on the exact dates this will happen. All that we can say at this point is that, if everything goes smoothly, you guys can get your hands on the Open Beta in around three weeks. Which also means this will be the best Holiday present you could possibly ask for from us.

The mod will have its own installer that will take care of everything for you. Also included will be a small document on how to install the game manually incase you have problems. Also, the mod will have Steam version support.

That's all for now. Once again we are very thankful and excited to be releasing Awakening of the Rebellion 2.6, and we hope that you will enjoy it.

Cheers,
Everyone at SMG.

Comments
Wookienator
Wookienator

Voted (:

How did you solve the issues with the .bat files and the AI, many players have encountered?

Cheers

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ThatOneBullet Author
ThatOneBullet

Well its not so much as solved them. We just made it less complicated to install.

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Wookienator
Wookienator

I'm glad to hear that. I made a installation tutorial for AotR a while ago and most people asked me about the AI :) It's a good thing you made it less compicated

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Guest
Guest

I like that the Black Sun is now playable with no issues so far. One thing I would like to see in this mod is more planets. I think that this mod or any mod for that matter would benefit if they had at least 100 planets. Especially if you are playing the Rebellion, once you get to Coruscant is when you get the new units, but by that time I have to conquer like 6-9 planets. Still very good Mod.

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