The Rebellion has been Reawakened! Continuing on the amazing legacy of the original Awakening of the Rebellion 2.5 made by Steiner Modding Group, Reawakening of the Rebellion is a complete overhaul of the original mod with new units, balance changes, missions, and art!

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Blog RSS Feed Report abuse Latest News: Awakening of the Rebellion 2.6 in the Top 100!

3 comments by ThatOneBullet on Dec 12th, 2014

WE DID IT!

If you haven't already noticed, AOTR has reached the top 100 mods of 2014. We are super excited to see that there are a lot of fans that still love our mod. We sincerely thank all of you for your continued support, love, and patience. Its been a joy to work on this mod and to be able to release it to you soon.

That being said, the good fight is not over! Now that we are in the top 100, we once again need your support. If you haven't already, please vote for our mod once again to get us as high as we can go! If we can make it to the top, we can help introduce other players to experience Awakening of the Rebellion, as we know it has been long since an official release. We want everyone to be as excited as we are for this mod, and we hope you are as well! So go ahead and vote again for AOTR for 2014 mod of the year finalists.

As a token of our appreciation, we give you some more footage of our in progress build. See if you can spot all of our new additions. Feel free to give your opinions on what we are presenting. We really want to make this the best mod it can be. Every opinion counts!


Developer Update

We know everyone is waiting patiently for our mod, which is why we want to keep you as up to date as we can. We are currently finishing up the final polishes on our new build. What does that include? All the major additions to the mod are locked in. In these final weeks, we are making sure that all the new sounds, translations, and units are working as intended. We are also killing bugs with the biggest can of developer Raid we have available.

Our schedule, while not set in stone, is down to a small amount of weeks. Once the internal team does all the work we can possibly do on the mod, we are going to start sending out closed applications for beta builds. (Please do not ask for one). We are strictly keeping this closed beta to people who have experience with the engine to help us track down bugs we ourselves are understaffed to do. Once our private testing is done, and the mod is confirmed to be stable, we will then release the English open beta. As previously stated, we are not quite sure on the exact dates this will happen. All that we can say at this point is that, if everything goes smoothly, you guys can get your hands on the Open Beta in around three weeks. Which also means this will be the best Holiday present you could possibly ask for from us.

The mod will have its own installer that will take care of everything for you. Also included will be a small document on how to install the game manually incase you have problems. Also, the mod will have Steam version support.

That's all for now. Once again we are very thankful and excited to be releasing Awakening of the Rebellion 2.6, and we hope that you will enjoy it.

Cheers,
Everyone at SMG.

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AotR 2.5 English Translation (BETA)

AotR 2.5 English Translation (BETA)

Jul 28, 2014 Patch 17 comments

If you are unable to find a English translation, for the time being you can download this In Progress English translation to use.

Post comment Comments  (0 - 10 of 11)
StephenG2014
StephenG2014 Oct 20 2014, 6:19am says:

Please Please Please say some Star Wars Rebels content will be added into this mod - I'd LOVE TO see some
:D
:D

Stephen .G.

+1 vote     reply to comment
MuchTooLearnUSH
MuchTooLearnUSH Jul 29 2014, 5:58pm says:

Wonderful to see somebody taking this excellent, most excellent mod to new heights! May your effort be a great success and may THE Force...be with you!

+2 votes     reply to comment
Guest
Guest Jul 19 2014, 12:13pm says:

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rumiks
rumiks Jul 19 2014, 12:24am says:

if you make more units please do i dont think i ever got all the units before i got smashed all the time lol

0 votes     reply to comment
Wookienator
Wookienator Jul 16 2014, 6:30pm says:

Good luck with this
AotR is still my favorite mod of all time

+1 vote     reply to comment
capshades
capshades Jul 14 2014, 12:55pm says:

This is a pleasant surprise, I just recently dug up the 2.50 German version, and had to beg someone for the English 2.5 MasterTextFile that never really got published.

A couple questions though, are you planning on changing the strategy or GC map? I feel that was the best part of the mod, I've never seen another FoC mod that required as much strategic thinking as AotR does.

Also, will the changes to the Black Sun make them too dangerous? I feel Steiner gave them a disadvantage because the Black Sun isn't really a political entity, but more of an internal threat to the Empire and Alliance.

Finally, will you change the AI system? That external file system with the .bat that changes it has never been very reliable...

+2 votes     reply to comment
rumiks
rumiks Jul 19 2014, 12:22am replied:

can i now beg you for the English 2.5 master text file because German i cant understand and i still play the game from time to time now i love it

0 votes     reply to comment
ThatOneBullet Creator
ThatOneBullet Jul 14 2014, 1:25pm replied:

The original GC maps are going to stay, along with all the missions and tech systems. I am creating a new GC that has the exact same layout, but you only have 1-3 planets that you start from and random pirate forces scattered about. This GC will still have all the missions as well.

The Black Sun changes are being made to make them more fun to play. In the original, the problem was that the black sun had weak units, but they were also priced at similar levels to the other factions, meaning that when playing them you were totally screwed most of the time. Of course, they are never going to reach overpowered levels. Some of their units were really bad to use, in terms of costs and what you get for them. Many units had no abilities which made it not fun to use for the player. Also, a skiff squad had about the same costs as a t1b tank for the rebels, which made no sense. The new balance will be more centered around them still retaining the weakest units of the three factions, but have access to many of them. Sort of like a Zerg faction, where having a numbers advantage is key. This change really seems to be working out nicely even in its early stages.

The Bat system is going to be removed. It is unnecessary. Republic at War uses the same system as AotR for the AI, and they just tell you to rename the data folders when you want to play a different mod. A tutorial will be included to explain the system and the mod will be launched with a regular shortcut.

+3 votes   reply to comment
anakin2505
anakin2505 Jul 28 2014, 3:51pm replied:

i never had problem with pirates. spread corruption and after a while you are going to have tone of oney

+1 vote     reply to comment
Guest
Guest Dec 12 2014, 3:06pm replied:

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capshades
capshades Jul 14 2014, 2:34pm replied:

Sounds good, looking forward to your release!

+1 vote     reply to comment
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