Links to the steam workshop download and our discord can be found in the description! Awakening of the Rebellion is a total overhaul of Forces of Corruption. Inspired by the old RTS Star Wars: Rebellion, AotR brings many features from this game and other titles such as a more in-depth mission system, tech system, and many new units! Immerse yourself in the Galactic Civil War era as the fledgling Rebellion, the oppressive Empire, or the criminal Black Sun pirates. This mod is not for the feint of heart and will test your RTS skills with a completely overhauled AI and difficulty. Versions newer than 2.6 can be found on the steam workshop only (due to issues with the non-steam versions)

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Report RSS Rebellion Freedom Fighters (view original)
Rebellion Freedom Fighters
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Rebel_Yell
Rebel_Yell - - 153 comments

Love the mix of BF1 and BF2016. Maybe more then BFC if you can get some dope animations

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Blue_Fyre
Blue_Fyre - - 713 comments

would it be possible to add some additional functions to GC? like if you destroy all civilian homes it would raise or lower the production/credit production, depending on the side of the civilians (dont destroy -> sabotage; destroy -> nothing happens) or something like that? that one time credit bonus is nice but a bit senseless

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mikenmaty1997
mikenmaty1997 - - 29 comments

that isnt possible it would be possible to get a higher credit bonus but there are limits to the game what you can do even if there is so much modding possibilities

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CT-1138
CT-1138 - - 122 comments

I have an idea on how rebel infantry should work:

The Infantry should reflect the planet they were built on so on planets with many species you can recruit mixed infantry where everyone is a different species but on like Alderran you can build human only infantry and Kashyyyk can only build Wookies and so on.

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BestPilot
BestPilot - - 238 comments

There are some variations in the current version. They are somewhat specialized infantry divisions. E.g. Wookies has high dmg, Sullustans have the ping ability, and the Mon Cals have shields, plus they come with a mobile shield generator.

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CT-1138
CT-1138 - - 122 comments

yea i know that's in the mod but I was thinking rebel infantry should be more like how new republic infantry is in the beta with multiple species in one squad and they would become more regimented after they become the new republic with squads only of one species

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Negtharayas16
Negtharayas16 - - 360 comments

I like the thought and agree with your first post in this series. But if anything, as the rebellion transitions into the New Republic, moving from local cells (mixed or not-mixed according to local population) to trans-planetary organization (many planets, so mixed), things would become more mixed rather than segregated. The NR had enough issues with things like the Kryptos virus increasing tensions between humans and the various species, and trying to distance itself from the Empire, which was very human-dominant/supremist. So any kind of segregation would have been discouraged. Of course, the Kryptos is LEGACY... so not sure if this mod maintains that ever happened... ;)

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CT-1138
CT-1138 - - 122 comments

sure he could, I mean he has the katana fleet and, ace azzamine, and the old Cannon fighters E-wings, and K wings

I think bullet is just integrating some new stuff with the old stuff. Just not copter-sabers (shivers).

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kubli Creator
kubli - - 1,934 comments

Yeah, separating species is not "regimenting" at all, that's downright segregating.

What happens is species don't keep their advantages to their own group, they complement each other in one unit.

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CT-1138
CT-1138 - - 122 comments

I honestly feel ashamed. I wasn't advocating any form of segregation in the game. I was just trying to supply different and interesting new squad mechanics where different worlds give different infantry groups with different strengths and weaknesses. And I know i may be taking this too seriously since it is a game but I feel bad for suggesting anything even remotely related to segregation.

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CT-1138
CT-1138 - - 122 comments

please forget whatever infantry ideas i suggested before.

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kubli Creator
kubli - - 1,934 comments

You took/take this waaay to seriously. We're talking about segregation of fictional species. No one's gonna be offended (Save their souls if they are).

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CT-1138
CT-1138 - - 122 comments

yea... I know but as an African-American I just felt really bad about realizing my ideas were segregating and i needed to get it off my chest.

But yes, I take things way too seriously sometimes. maybe it's because I have been very inspired by you guys and the Mod.

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mikenmaty1997
mikenmaty1997 - - 29 comments

that would be alot of work and annoying to do because you would need to create different unit types for all planets

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CT-1138
CT-1138 - - 122 comments

I would do it, I've already thought about doing it for my mod I just wish I had better infantry models because I would have to work with the civilian models.

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BestPilot
BestPilot - - 238 comments

Are you planning to update the soldiers running animation? Since i have started to play the game, i have met only ONE pretty good running animation. It was the Officer's model in the old Startgate mod for vanilla EAW.
I know nothing about modelling and animations, so it might be a stupid question but is it hard to make a good looking one?

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Helius.rpg
Helius.rpg - - 130 comments

Give the rebels blaster rifles

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kubli Creator
kubli - - 1,934 comments

Those are blaster rifles.

Moddb.com

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bobs77782
bobs77782 - - 30 comments

Add thr U-wing!

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Description

Sly has truly outdone himself this time. Taking inspiration from Battlefronts 1 and 2, and DICE's interpretation of the design, we present you the Rebel infantry in game. Keep in mind these are the basic troopers on display. There are still many more variations for species and outfits based on their levels.