Midnight at Dead Man's Marsh...

Not far from their peaceful, isolated village, a group of brave hunters keep watch overnight after a grueling day's hunt. Aside from the sounds of the nocturnal creatures of the marsh and the hunters' own breathing, all is relatively peaceful. Suddenly, from out of nowhere comes a frantic, exhausted looking old man. The peacefulness has ended, and an epic struggle is about to begin.

Welcome to "Age of Mythology: Acid Spewing Freaks", the epic story of a handful of brave warriors who risked everything to stop a world threatening menace before it could destroy humanity. Jax, the mighty hunter turned warrior. Antonia, warrior princess and magical healer. Soter, the brave and powerful wise man. Join them on their perilous journey through untold dangers in their quest to discover and destroy their newest and greatest enemy...the acid spewing freaks!

"Acid Spewing Freaks" is a campaign that utilizes all original materials from AOM: The Titans expansion. In other words, there are no updated character models or textures, I've just made the best use I could of what was there to begin with.


- Seven playable scenarios, plus prologue and epilogue
- Ongoing story that spans all the scenarios
- Various mission goals and environment types
- Several reoccuring hero characters
- Lots and lots of acid spewing freaks!
- Help text file included with zip

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1 comment by Majik_Monkee on Oct 29th, 2007

When a peaceful village is bombarded with meteors and overrun by slimy, acid puking, tentacled monsters, you'd think things couldn't get any worse...but don't be fooled...this is just the beginning! The beginning of AOM: ACID SPEWING FREAKS!

Acid Spewing Freaks is a campaign designed for Age of Mythology: The Titans. It features 7 playable scenarios plus cinematic-only prologue and epilogue files. The game has a sort of linear RPG/MMOish feel to it, while still retaining some of the best elements of the RTS of Age of Mythology. So grab your swords, spears, and whatever weapons of destruction you can find, and get ready to butt heads with ACID SPEWING FREAKS!

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AOM: Acid Spewing Freaks

AOM: Acid Spewing Freaks

Oct 25, 2007 Multiplayer Map 1 comment

Acid Spewing Freaks campaign files: - ASF 0 Prologue.scx - ASF 1 The Beginning.scx - ASF 2 Antonia.scx - ASF 3 The Wise Guy.scx - ASF 4 Troubled Waters.scx...

Post comment Comments  (0 - 10 of 13)
sovieticdokets Jun 26 2011, 10:24pm says:

sounds cool

+1 vote     reply to comment
killybilly Aug 1 2008, 11:27am says:

those are n`t acid spewing freaks,those are arguses

+1 vote     reply to comment
RedBlueGreen953 Jul 17 2009, 12:46am replied:

its a campaign name

+1 vote     reply to comment
PinkXan Mar 1 2011, 5:27pm replied:

arguses spew acid u retard

+1 vote     reply to comment
Archimonde88 Nov 4 2007, 8:54am says:

Wow... Sounds interesting^^,) I'm definitively gonna install Aom and try asf out:P
just as soon as I can locate the darn cd's

+1 vote     reply to comment
Majik_Monkee Creator
Majik_Monkee Nov 3 2007, 7:36am says:

Since you asked...here's the synopsis for the planned sequel...there is only one freak in it, and he plays an unexpected role... The freaks are pretty much defeated by the end of the this first campaign though.

AOM: Wormdung's Revenge

0 - Prologue (or "I Ain't got No Body"): When we last left Seamus Wormdung, he was in hell after the events of Acid Spewing Freaks. Oh, well. That's just a minor setback for a villain of his calibre.

1 - Invasion - An angelic messenger warns Jason and Biggs of an invasion from the North preparing to destroy their peaceful village. Will their small band of local defenders be enough to destroy the hardened invaders?.

2 - Strange Allies - Azton, the last remaining acid spewing freak, destroys a beach resort built by evil, indulgent cultists. Strangely, his motives are far from what's expected when the heroic Jax comes to confront him.

3 - Holy War - Jax, Azton, and an unexpected new ally journey North to further investigate the "cult". On their way, they meet a brotherhood of priests standing against the cult and a deadly threat about to be unleashed.

4 - Wretched Lands - The priests Jax helped have provided a fighting force gathered from the allied regions. Jax and his friends must lead the army in a head on clash with the well armed cultist forces if they are to discover the source of the evil.

5 - Revelation - Motaro, chief lieutenant of the cultist forces, reveals the startling nature of the cult leader, as well as their base of operation. Jax returns to his home town to help them form a powerful military - they will need it for the epic confrontation ahead of them.

6 - Into the Fire - The enemy has been destroyed, but not entirely. The heroes must pursue their nemesis into the underworld, where events will take an unexpected turn for the worse..

7 - Epilogue - The end, where all is revealed...

+1 vote   reply to comment
Archimonde88 Oct 31 2007, 4:59pm says:

Are you going to have a short/great war of some sort? like a war to end the freaks for good or something like that:-P

+1 vote     reply to comment
Majik_Monkee Creator
Majik_Monkee Oct 30 2007, 7:51am says:

Alright. Thanks! :)

Right now, I have plans for what each scenario will entail as well as what the cinematics for each will contain (not word for word yet, but the story is fleshed out in my head). It's just a matter now of figuring out which characters/enemies specifically I want to use. Obviously, the surviving hero characters from Acid Spewing Freaks will be making a comeback...

+1 vote   reply to comment
Archimonde88 Oct 30 2007, 5:35am says:

Cool.. btw, if you need a concept artist for your planned sequel, I could do that:P

+1 vote     reply to comment
Majik_Monkee Creator
Majik_Monkee Oct 29 2007, 4:27pm says:

Thanks. I'm afraid I'm just sticking to the units available in AOM and the Titans expansion for now. I tried to use them in creative ways and use a variety of them, but as of now, it's just the original units found in those two games.

I have a sequel all planned out that will follow up the events of this mod. Perhaps I can incorporate some new units into it if things work out.

+1 vote   reply to comment
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Released Oct 29, 2007
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