Angels Fall First: Planetstorm is an objective-based assault game fought both in space and on the ground. Featuring totally original art and completely new game types, we take you from flying gigantic capital ships, piloting fighters, and manning turrets to the traditional vehicular and infantry combat, both planet-side and inside the starships themselves. At your command are more than two dozen ships and vehicles, including all original weaponry, 3 maps with full bot support, two custom characters, with more on the way. This is a <b>total</b> conversion mod in the fullest sense of the word. Welcome to Planetstorm.
Planetstorm is an objective based assault-style game played in two theaters, in space, and on the ground. in space you must engage fleets of massive warships, controlling vehicles in first person from ship interiors or launching fighters to engage in spectacular dogfights. Planetside you must fight either as attacker or defender, using an array of vehicles and weapons to overcome the enemy.
This release is horribly rushed, and should not be viewed as anything but a statement of intent from the Planetstorm team - a taste of what is to come.
We considered holding off till phase 3 of the MSUC but we wanted to release because we owe our community for their faith, and we owe our team for their hard work. this version is *amusing* at best, especially on the space gametypes, but things do work. You can fly the ships, shoot the guns, marvel at the scenery etc.
The Planetstorm website is also now online. You can visit the site for the download links, media, and information on our universe.
Inquiries and tech support questions will now be answered in the Planetstorm Forums. Please be civil and respectful and we will try our best to help you. :)
Unfortunately, permanent game servers will still be unavailable because of the bugginess of the game, which would require the constant attention of an administrator, a task none of us can handle at the moment. But rest assured, you can still set up your own online servers among your friends.
Thank you so much for all the support we had in the last few months. We're still only just beginning, so hang on tight, folks. :)
THE PLANETSTORM TEAM
Alex - founder Strangelet - art director Sarcen - code lead Jetfire - map lead Darknet - vehicle and weapon code Switch' - flight code Deathwish - game design + prototyping Ikarus - models + tex SkyWay - models Oblivion - models + tex UnknownTarget -models SonOfMan - models, mapping, animation DrMan - models + tex Cevius - models Xhado - models Kosit - models + tex FailureCrusade - models LegionDD - mapping, dev apps Berjj - mapping Treeform - website Faxmaster - models, tex and concept Orbluvion (not to be confused with oblivion) - concept Daemoria - concept Norsehound - concept Darkwolf - concept Meganerid - concept Knightwatch - character concept Pete Milligan - character concept Daan Hendriks - audio FX Phifty - fiction and errata NegativXeiro - music Sargoth - testing, PR EnigmaZ - testing kohfel - testing
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Angels Fall First: Planetstorm. We love games like Unreal Tournament 3 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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