Angels Fall First: Planetstorm is an objective-based assault game fought both in space and on the ground. Featuring totally original art and completely new game types, we take you from flying gigantic capital ships, piloting fighters, and manning turrets to the traditional vehicular and infantry combat, both planet-side and inside the starships themselves. At your command are more than two dozen ships and vehicles, including all original weaponry, 3 maps with full bot support, two custom characters, with more on the way. This is a <b>total</b> conversion mod in the fullest sense of the word. Welcome to Planetstorm.
Planetstorm is an objective based assault-style game played in two theaters, in space, and on the ground. in space you must engage fleets of massive warships, controlling vehicles in first person from ship interiors or launching fighters to engage in spectacular dogfights. Planetside you must fight either as attacker or defender, using an array of vehicles and weapons to overcome the enemy.
Posted by AStepIntoOblivion on Oct 20th, 2008
And here it is! Our first release and entry for Phase 2 of the Make Something Unreal Competition.
This release is horribly rushed, and should not be viewed as anything but a statement of intent from the Planetstorm team - a taste of what is to come.
We considered holding off till phase 3 of the MSUC but we wanted to release because we owe our community for their faith, and we owe our team for their hard work. this version is *amusing* at best, especially on the space gametypes, but things do work. You can fly the ships, shoot the guns, marvel at the scenery etc.
(Also available in Youtube: Youtube.com )
The Planetstorm website is also now online. You can visit the site for the download links, media, and information on our universe.
Inquiries and tech support questions will now be answered in the Planetstorm Forums. Please be civil and respectful and we will try our best to help you. :)
Unfortunately, permanent game servers will still be unavailable because of the bugginess of the game, which would require the constant attention of an administrator, a task none of us can handle at the moment. But rest assured, you can still set up your own online servers among your friends.
Thank you so much for all the support we had in the last few months. We're still only just beginning, so hang on tight, folks. :)
Alex - founder
Strangelet - art director
Sarcen - code lead
Jetfire - map lead
Darknet - vehicle and weapon code
Switch' - flight code
Deathwish - game design + prototyping
Ikarus - models + tex
SkyWay - models
Oblivion - models + tex
SonOfMan - models, mapping, animation
DrMan - models + tex
Cevius - models
Xhado - models
Kosit - models + tex
FailureCrusade - models
LegionDD - mapping, dev apps
Berjj - mapping
Treeform - website
Faxmaster - models, tex and concept
Orbluvion (not to be confused with oblivion) - concept
Daemoria - concept
Norsehound - concept
Darkwolf - concept
Meganerid - concept
Knightwatch - character concept
Pete Milligan - character concept
Daan Hendriks - audio FX
Phifty - fiction and errata
NegativXeiro - music
Sargoth - testing, PR
EnigmaZ - testing
kohfel - testing
Thanks for your faith and hard work guys, we pwn.