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An Open Window is an experimental MOD for Half-Life 2, Episode 2. In this project I will attempt to bring the concept of different realities to life in a realistic scenario. Instead of being another Shooter, AnOpWi centers around the role of the player and his/her experience, emotion and memories. By interacting with the world the player will define his own reality within the story. For this project I chose an open development cycle, which means I will update very frequently and share every step I take in the process of creating this game. Next to the regular media updates, I will also share my thoughts on the different areas of game design in the form of articles. In every article I will also ask for your opinion with the Question of the Day. This MOD also functions as a knowledge base for new and experienced designers.

RSS Tutorials
Creating a rolling garage door

Creating a rolling garage door

Mapping/Technical Tutorial 2 comments

In this tutorial we're making a rolling garage door. Instead of the simple garage door that just swings open, this door will have multiple segments which...

How to toggle entities without toggle input

How to toggle entities without toggle input

Mapping/Technical Tutorial 4 comments

This tutorial shows you how to create a button that can toggle entities which have no toggle input.

Creating shiny/reflective Textures in Half-Life 2

Creating shiny/reflective Textures in Half-Life 2

Textures Tutorial 2 comments

This tutorial will show you 2 ways to create shiny/reflective textures in Half-Life 2.

Creating quick Normal Maps for Half-Life 2 Materials

Creating quick Normal Maps for Half-Life 2 Materials

Textures Tutorial 2 comments

This tutorial will show you how to create Normal Maps (Bump Maps) for your Half-Life 2 materials within seconds.

Replacing Textures on Half-Life 2 Models

Replacing Textures on Half-Life 2 Models

Textures Tutorial 4 comments

This tutorial shows you how to replace textures on models from Half-Life 2.