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An Open Window is an experimental MOD for Half-Life 2, Episode 2. In this project I will attempt to bring the concept of different realities to life in a realistic scenario. Instead of being another Shooter, AnOpWi centers around the role of the player and his/her experience, emotion and memories. By interacting with the world the player will define his own reality within the story. For this project I chose an open development cycle, which means I will update very frequently and share every step I take in the process of creating this game. Next to the regular media updates, I will also share my thoughts on the different areas of game design in the form of articles. In every article I will also ask for your opinion with the Question of the Day. This MOD also functions as a knowledge base for new and experienced designers.

RSS feed Report content Podcast 17: Dynamic Environment Discussion
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Goldendeed
Goldendeed

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Description

Podcast 17 covered the article about dynamic environments and talked how this way used in maps in the past.

Article:
Moddb.com

Full Episode:
Podcast17.com

Podcast 17 is a weekly show on the Half-Life scene and covers all news and updates on MODs

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Hezus
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Podcast17_dynamic.mp3
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