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An Open Window is an experimental MOD for Half-Life 2, Episode 2. In this project I will attempt to bring the concept of different realities to life in a realistic scenario. Instead of being another Shooter, AnOpWi centers around the role of the player and his/her experience, emotion and memories. By interacting with the world the player will define his own reality within the story. For this project I chose an open development cycle, which means I will update very frequently and share every step I take in the process of creating this game. Next to the regular media updates, I will also share my thoughts on the different areas of game design in the form of articles. In every article I will also ask for your opinion with the Question of the Day. This MOD also functions as a knowledge base for new and experienced designers.

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An Open Window
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Captain-Arse
Captain-Arse Mar 28 2011, 11:13am says:

i love the detail, you even added some stone or sandstone cornering details :)

+2 votes     reply to comment
CuervoSp
CuervoSp Mar 28 2011, 12:12pm says:

Looks like a real house, good work.

+1 vote     reply to comment
l0p
l0p Mar 28 2011, 12:56pm says:

I don't see any open windows

+5 votes     reply to comment
Hezus
Hezus Mar 28 2011, 1:33pm replied:

Haha, best comment I've received yet :) You can actually see the open window from this perspective, though.

+1 vote     reply to comment
Reeze17
Reeze17 Apr 6 2011, 6:59pm says:

Amazing.

+1 vote     reply to comment
TheSniperFan
TheSniperFan Apr 16 2011, 11:11am says:

Hey Hezus,
I have one question about your map. Could you tell me some technical details about it? I mean the "Show Information" Dialog in Hammer, with all VisGroups enabled.
I am really curious about it, because I saw some nice detail you've made there.
Thanks.

+1 vote     reply to comment
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Description

The house after the first art pass. The most important detail has been put in place.

Cameras were placed in almost every room and angles. These cameras take screenshots after each full compile and will show you the gradual growth of the map over time.

Image Details
Type
Concept
Date
Mar 28th, 2011
By
Hezus
Size
1280×1024
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