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An Open Window is an experimental MOD for Half-Life 2, Episode 2. In this project I will attempt to bring the concept of different realities to life in a realistic scenario. Instead of being another Shooter, AnOpWi centers around the role of the player and his/her experience, emotion and memories. By interacting with the world the player will define his own reality within the story. For this project I chose an open development cycle, which means I will update very frequently and share every step I take in the process of creating this game. Next to the regular media updates, I will also share my thoughts on the different areas of game design in the form of articles. In every article I will also ask for your opinion with the Question of the Day. This MOD also functions as a knowledge base for new and experienced designers.

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An Open Window
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Captain-Arse Mar 28 2011 says:

i love the detail, you even added some stone or sandstone cornering details :)

+2 votes     reply to comment
CuervoSp Mar 28 2011 says:

Looks like a real house, good work.

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LopperUK Mar 28 2011 says:

I don't see any open windows

+5 votes     reply to comment
Hezus Author
Hezus Mar 28 2011 replied:

Haha, best comment I've received yet :) You can actually see the open window from this perspective, though.

+1 vote   reply to comment
Reeze17 Apr 6 2011 says:


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TheSniperFan Apr 16 2011 says:

Hey Hezus,
I have one question about your map. Could you tell me some technical details about it? I mean the "Show Information" Dialog in Hammer, with all VisGroups enabled.
I am really curious about it, because I saw some nice detail you've made there.

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The house after the first art pass. The most important detail has been put in place.

Cameras were placed in almost every room and angles. These cameras take screenshots after each full compile and will show you the gradual growth of the map over time.

Mar 28th, 2011
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