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An Open Window is an experimental MOD for Half-Life 2, Episode 2. In this project I will attempt to bring the concept of different realities to life in a realistic scenario. Instead of being another Shooter, AnOpWi centers around the role of the player and his/her experience, emotion and memories. By interacting with the world the player will define his own reality within the story. For this project I chose an open development cycle, which means I will update very frequently and share every step I take in the process of creating this game. Next to the regular media updates, I will also share my thoughts on the different areas of game design in the form of articles. In every article I will also ask for your opinion with the Question of the Day. This MOD also functions as a knowledge base for new and experienced designers.
This update contains bad and good news. To get it over with, I'll start with the bad news to get it out of the way. I'm not going to finish this project...
an open window: discontinued & content release
Personally I hate it when projects just vanish off the face of the earth without any trace. It seems only fair to the over 200 people following this MOD...
an open window: status update
It's been a busy but interesting week. In today's update, I'd like to share some technical aspects of MOD making, from a field which got me into this...
an open window: pld +76
In this tutorial we're making a rolling garage door. Instead of the simple garage door that just swings open, this door will have multiple segments which...
creating a rolling garage door
Text is good, pictures are better but video is the best and that's why today's article features new footage of one of the gameplay aspect of AnOpWi. The...
an open window: pld +66
This tutorial shows you how to create a button that can toggle entities which have no toggle input.
how to toggle entities without toggle input
In today's update I'd like to show you more media, a short return to last weeks topic and give you my views on "artsy MODs".
an open window: pld +57
As I'm working through the first detail pass, I've made a bunch of prop models and retextured a few Half-life objects. Just showing these wouldn't be...
an open window: pld +48
The window opens once more for another peek into the development of this MOD. Today will be all about the difficulties you'll encounter while designing...
an open window: pld +44
After 2 conceptual text updates, it's time for some new media. Today I'd like to show you a conceptual video of a new visual feature: emotion.
an open window: pld +39
Welcome to a new update of AnOpWi. This post is a continuation of my last article; a rather deep and difficult piece about quantum mechanics, philosophy...
an open window: pld +36
After a month of developing, it's time to reveal more information about the MOD. Time to get philosophical and dive into deep matter, such as the concept...
an open window: pld +30
In this update I'd like to show you more in-game developments and talk more about the stages of art passes I use for this project. To demonstrate this...
an open window: pld +25
Time for a new article with some development progress and a look at the function and role of models in game development. Also, a special Question of the...
an open window: pld +20
When you're making a MOD you can always count on some setbacks. While being ill is just a trivial thing, there are a few nasty issues which caused MODs...
an open window: pld +15
This tutorial will show you 2 ways to create shiny/reflective textures in Half-Life 2.
creating shiny/reflective textures in half-life 2
This tutorial will show you how to create Normal Maps (Bump Maps) for your Half-Life 2 materials within seconds.
creating quick normal maps for half-life 2 materials
Just like in the PLD +6 update, today there are more in-game screenshots and another peek into the development of AnOpWi. The following article will be...
an open window: pld +9
Today I'd like to show you some actual in-game work and talk about the concept of memory and how it can be displayed in a video game.
an open window: pld +6
In this update I'd like to take you on a tour through the concept phase of An Open Window. Welcome to Project Launch Day -7.
an open window: pld -7
This would be officially Project Launch Day +1 but for the complete picture of the development I would like to take you back 14 days, to PLD -14. The...
an open window: pld -14
Today a new project was born. After weeks of brainstorming the foundations for this experimental MOD are being laid.
an open window: project launch day
This tutorial shows you how to replace textures on models from Half-Life 2.
replacing textures on half-life 2 models
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