Ammo Mod v1.3
Feb 24, 2013 Patch 11 commentsFinally. 1.3 is OUT! Instructions, Changelogs, Notes: It's all included in the file. Check the description for an alternate download link and list of...
Hey there.
Just wanted to add this little mod so I have something more to show about myself.
List of things I did (First version changes only):
- Corrected magazine size
- Changed Shoot-Dodge movement
- Added quite a few new aliases / console commands
- Changed Health and BulletTime HUD icons
- Max is now more of a serious guy
- Higher jump when shoot-dodging
- Slower shoot-dodging
- Faster beretta shooting
- Faster M4 shooting
- Faster Desert Eagle shooting
- No Slow Mo Multiplier for Pump Shotgun
- Tip sound removed
- Evasive roll sound now better timed with the animation
On Death:
- Time freezes for a moment (TRW Style)
- Death Music was changed
Bullet Time:
- Lasts for 20 seconds when full
- Regenerates within two/three minutes, instead of non-regenerating
- Less Shoot-Dodge penalty
- Heartbeats are now 3 seconds from one another (dramatic effect)
- It is slower and has a blend time of one second
- White flash
- Widescreen
And I think that's all.
Try it, and tell me what you think.
PS: The mod is called Ammo because originally, it was a personal mod where I was only going to modify the magazine size, but I let myself go and started adding bigger changes.
3 comments by ALT_OhDude on Apr 14th, 2013
After a while of developing Ammo, I think it has reached it's final version.
I'm really satisfied with the final result, it is everything I wanted it to be. It was also the reviews and comments that kept me going, making me want to go for more. It may sound like something generic, like something everyone would say, but now I know why they do. Thank you all for your support, even if we're talking of something as small as this.
After a while of considering, I thought of making a version of Ammo for Max Payne 2, naming it Ammo².
Since Max Payne 2 is more flexible in a lot of areas, this mod could go further than it's predecessor, adding some more interesting and cool features. I will also try to recreate as many original features as possible (Lay Prone will be one of them). I'll start after a while of break from studying and as soon as I have enough time and will.
Until then,
See you, and thanks again.
Finally. 1.3 is OUT! Instructions, Changelogs, Notes: It's all included in the file. Check the description for an alternate download link and list of...
The new version, with it's most important feature - Staying prone. Check the readme for instructions and full changelogs. Also don't forget to check the...
This new version corrects a few old, annoying issues, as well as adds a bunch of new features. Details / Mediafire download below.
Young Max Payne was fixed! First level is now playable. Go get the new version! Pic by Mert-K.
Small thing, I've started working on the new Ammo a week or two ago, mostly particle work but I also started making the prone animations for Max. However, as Max Payne 2 handles Milkshape animations in a different way than Max 1 does, I'm forced to set a keyframe for each and every frame (1051) of all 16 Shootdodge animations. I've got XPadder with me, so no need to worry about it, but it will take some time.
I'm getting an error when loading the main menu.
Exception in engineInit: R_Script: Can't parse assignment to variable "WeaponID"
in [attributes]/[deserteagledual.txt]!
Assignment: "weaponid_deserteagledual" Format:"&d"
Checked it, works perfectly for me. May have been a corrupt download, or maybe there's something wrong with your Max Payne.
PS: No need to make the same comment three times, I can already see things you post here :)
Sorry for the triple post, I just wanted to make sure you replied quickly. Anyway it wasn't the download, it was something with my Max Payne. I re-installed it and the mod works perfectly fine. Thanks for the reply. Mod is awesome!
Thanks! Glad you're enjoying it.
Weird... Never happened to me.
I'll try the file again, meanwhile, try redownloading.
If that doesn't work, check your Max Payne folder for any leftover 'data' folders. If you have one, rename it or remove it, maybe that's what causing the error.
Here's that file.
Mediafire.com
Got sick, and I don't feel like modding when I'm sick - sorry.
Reason for the lack of updates.
One thing I got to do before this happened was dynamic slowmo activation when shootdodging -- that may come in a future update.
Please be well soon! :)
Thanks! I'm getting better now.
Oh and sorry all, but I'll have to cancel the dynamic slowmo because of a few problems including explosive barrels and dynamic objects damaged by projectiles :P
I'll still drop the file that had it if you wanna test it out and have some fun.
It includes:
- An AK47 (model from MP2 with a texture edit, sound from cinema mod and muzzleflash by me (it's the deagle one))
- A slide animation set for rifles
- Dynamic SD Slow Motion
Yes, that one may be cheap but it was a personal mod, so hey.