Hey there.
Just wanted to add this little mod so I have something more to show about myself.

List of things I did (First version changes only):

- Corrected magazine size
- Changed Shoot-Dodge movement
- Added quite a few new aliases / console commands
- Changed Health and BulletTime HUD icons
- Max is now more of a serious guy
- Higher jump when shoot-dodging
- Slower shoot-dodging
- Faster beretta shooting
- Faster M4 shooting
- Faster Desert Eagle shooting
- No Slow Mo Multiplier for Pump Shotgun
- Tip sound removed
- Evasive roll sound now better timed with the animation

On Death:
- Time freezes for a moment (TRW Style)
- Death Music was changed

Bullet Time:
- Lasts for 20 seconds when full
- Regenerates within two/three minutes, instead of non-regenerating
- Less Shoot-Dodge penalty
- Heartbeats are now 3 seconds from one another (dramatic effect)
- It is slower and has a blend time of one second
- White flash
- Widescreen

And I think that's all.
Try it, and tell me what you think.

PS: The mod is called Ammo because originally, it was a personal mod where I was only going to modify the magazine size, but I let myself go and started adding bigger changes.

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"New" Skin Enhanced Grenade Restarting the Shoot-Dodge Project
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2 comments by ALT_OhDude on Jan 20th, 2014

I know I haven't pulled any updates in a while now, and that there are people watching this who are probably (or probably not) waiting for one, so here.

I have got my new PC and since then I've been getting back into modding for the engine. Thing is, I couldn't get the necessary motivation to get serious about starting on Ammo², and to be honest, next to nothing has been done for it. Really.

On the other hand, I've started something new for Max 1, and I know I'll see it finished, and I won't let it die.
What is it? You could say it's an FPS Mod, but I prefer to call it a sort of FPS Mod Engine. Now, I know what you're thinking: "There are thousands of FPS Mods out there!". And you're right, but this is different.
How?
Well, for one thing, it's not just camera placement. I'm editing and remaking a lot of animations to look good from a first person perspective (to avoid seeing the player's head in front of the camera, etc.) and also to fit the FPS style better. I'm making camera animations for things like dying, landing, etc., so this will be the first proper first person shooter mod for Max Payne, at least that I myself have seen. But that's not all. I'm calling it an engine because it will include a "moddable" subfolder where a lot of easy-to-edit files are included for new modders/interested people to tweak, edit, change. Granted, if you're experienced in the Max Payne modding scene you'll have a lot more freedom to do stuff but I'm trying to include as much content as I can. I've done a good amount of work by now and know it can and will be done. I'm hoping to see people make their own FPS Mods using this base, and am also hoping to make a contribution in general.

However, if there are any objections, or you would like me to continue (well, start actually) work on Ammo², please say so, and I'll see what I can do. I'll edit this post once I get your opinion. If there is a positive response to this or if no one says anything/I get little comments (which seems to be the case almost everytime, LOL) I'll, continue what I'm doing now and will put up a mod page for the FPS Engine. If people want me to do Ammo², that's what I'll do.

Waiting for your comments,
ALT_OhDude

EDIT: My prediction has come true and I'm putting up the page for the FPS Mod Engine now...
You'll find the link once it is approved.

EDIT2: The page is up at Moddb.com

Downloads RSS Feed Latest Downloads
Ammo Mod v1.3

Ammo Mod v1.3

Feb 24, 2013 Patch 12 comments

Finally. 1.3 is OUT! Instructions, Changelogs, Notes: It's all included in the file. Check the description for an alternate download link and list of...

Ammo Mod v1.2.5

Ammo Mod v1.2.5

Dec 22, 2012 Patch 8 comments

The new version, with it's most important feature - Staying prone. Check the readme for instructions and full changelogs. Also don't forget to check the...

Ammo Mod v1.2

Ammo Mod v1.2

Nov 24, 2012 Patch 3 comments

This new version corrects a few old, annoying issues, as well as adds a bunch of new features. Details / Mediafire download below.

Ammo Mod v1.1_01

Ammo Mod v1.1_01

Jul 14, 2012 Demo 2 comments

Young Max Payne was fixed! First level is now playable. Go get the new version! Pic by Mert-K.

Post comment Comments  (0 - 10 of 39)
ALT_OhDude
ALT_OhDude Dec 3 2013, 1:58pm says:

Again, sorry for the wait. No need for another news post anyway, I'd say?
I've been trying to get back into MP2 modding but there's been a few tests these days. However, the year has almost ended so I'm this close to holidays.

+1 vote     reply to comment
Guest
Guest Nov 8 2013, 10:36am says:

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ALT_OhDude
ALT_OhDude Nov 12 2013, 11:20am replied:

Sorry for the delay, but anyway, here it is:
Mediafire.com

+1 vote     reply to comment
Guest
Guest Nov 14 2013, 1:16pm replied:

This comment is currently awaiting admin approval, join now to view.

ALT_OhDude
ALT_OhDude Nov 10 2013, 9:16pm replied:

Thanks!
Yeah, I can do that.
I'll be posting it as a reply here.

+1 vote     reply to comment
tommacool
tommacool Oct 20 2013, 12:37am says:

Your ****** mod crashes my game!
Other mods works fine btw.

-1 votes     reply to comment
ALT_OhDude
ALT_OhDude Oct 22 2013, 1:42pm replied:

So, let me get this straight.
You expect to get a solution by treating me like that? Nice.
Not to mention that you voted the mod '1' before even getting it to work.

0 votes     reply to comment
themesmith
themesmith Sep 12 2013, 7:09pm says:

Been doing a replay of Max Payne with this mod and I have to say, I love it. My only issue is that for some reason cutscenes have slomo sound sometimes.

+1 vote     reply to comment
ALT_OhDude
ALT_OhDude Sep 29 2013, 12:14pm replied:

Thanks! Yeah, the slowmo cutscene sound is because I added slowmotion support for a lot of sounds commonly used during the game, and some of those sounds are also used in cutscenes, and add it to the fact that Max Payne slows the game down during cutscenes, and you've got slow motion cutscene sound, lol.

+1 vote     reply to comment
ALT_OhDude
ALT_OhDude May 18 2013, 3:14pm says:

Small thing, I've started working on the new Ammo a week or two ago, mostly particle work but I also started making the prone animations for Max. However, as Max Payne 2 handles Milkshape animations in a different way than Max 1 does, I'm forced to set a keyframe for each and every frame (1051) of all 16 Shootdodge animations. I've got XPadder with me, so no need to worry about it, but it will take some time.

+1 vote     reply to comment
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Released Jul 9, 2012
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