I'm the guy behind Max Payne's most minimalistic mod: Ammo. Also check out my other Max Payne mod in progress, the FPS Engine!

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I decided to start porting Max Payne 1 characters to Max Payne 2, for a reason.
Here are the results:

God, Boris gave me an awful lot of work. And some parts are still off.

What I did:
- Ported C1_All_Johnny (the tutorial enemy), C7_All_AesirSecurity, and boris_dime (obvious) with proper sounds and face texture animation.
That's pretty much it.
Interested?
You can download these bad boys from MediaFire:
Mediafire.com

NOTE:
These models were made for Max Payne 1, and not Max Payne 2, so sometimes they may look a bit weird. Nothing too bad, though.

If you want to see the whole images, you're gonna have to open them in a new tab.

EDIT: Stop downloading without commenting, please.

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They are places where "Z axis" does not exist, only YX reign, the word is unknown 3D, games are simple but should be played, many of them will make us...

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aNewHope
aNewHope

Wish I could help you and Max_Payne_3 but I'm still learning about modelling and programming

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Max_Payne_3
Max_Payne_3

What's up? :D Any new updates on the project we're working on?

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