Just wanted to add this little mod so I have something more to show about myself.
List of things I did (First version changes only):
- Corrected magazine size
- Changed Shoot-Dodge movement
- Added quite a few new aliases / console commands
- Changed Health and BulletTime HUD icons
- Max is now more of a serious guy
- Higher jump when shoot-dodging
- Slower shoot-dodging
- Faster beretta shooting
- Faster M4 shooting
- Faster Desert Eagle shooting
- No Slow Mo Multiplier for Pump Shotgun
- Tip sound removed
- Evasive roll sound now better timed with the animation
- Time freezes for a moment (TRW Style)
- Death Music was changed
- Lasts for 20 seconds when full
- Regenerates within two/three minutes, instead of non-regenerating
- Less Shoot-Dodge penalty
- Heartbeats are now 3 seconds from one another (dramatic effect)
- It is slower and has a blend time of one second
- White flash
And I think that's all.
Try it, and tell me what you think.
PS: The mod is called Ammo because originally, it was a personal mod where I was only going to modify the magazine size, but I let myself go and started adding bigger changes.
I know I haven't pulled any updates in a while now, and that there are people watching this who are probably (or probably not) waiting for one, so here.
I have got my new PC and since then I've been getting back into modding for the engine. Thing is, I couldn't get the necessary motivation to get serious about starting on Ammo², and to be honest, next to nothing has been done for it. Really.
On the other hand, I've started something new for Max 1, and I know I'll see it finished, and I won't let it die.
What is it? You could say it's an FPS Mod, but I prefer to call it a sort of FPS Mod Engine. Now, I know what you're thinking: "There are thousands of FPS Mods out there!". And you're right, but this is different.
Well, for one thing, it's not just camera placement. I'm editing and remaking a lot of animations to look good from a first person perspective (to avoid seeing the player's head in front of the camera, etc.) and also to fit the FPS style better. I'm making camera animations for things like dying, landing, etc., so this will be the first proper first person shooter mod for Max Payne, at least that I myself have seen. But that's not all. I'm calling it an engine because it will include a "moddable" subfolder where a lot of easy-to-edit files are included for new modders/interested people to tweak, edit, change. Granted, if you're experienced in the Max Payne modding scene you'll have a lot more freedom to do stuff but I'm trying to include as much content as I can. I've done a good amount of work by now and know it can and will be done. I'm hoping to see people make their own FPS Mods using this base, and am also hoping to make a contribution in general.
However, if there are any objections, or you would like me to continue (well, start actually) work on Ammo², please say so, and I'll see what I can do. I'll edit this post once I get your opinion. If there is a positive response to this or if no one says anything/I get little comments (which seems to be the case almost everytime, LOL) I'll, continue what I'm doing now and will put up a mod page for the FPS Engine. If people want me to do Ammo², that's what I'll do.
Waiting for your comments,
EDIT: My prediction has come true and I'm putting up the page for the FPS Mod Engine now...
You'll find the link once it is approved.
EDIT2: The page is up at Moddb.com
You thought I was going to disappear and let Ammo² die?
What did I ever do to deserve this. An announcement on Ammo²'s development state.
Little news, to thank you, and to announce the coming of Ammo².
I guess this could be called an update... So hey, why not?
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What's this? A sudden release? 1.4 fixes the crash to desktop when dropping empty guns and adds a few tweaks here and there.
Finally. 1.3 is OUT! Instructions, Changelogs, Notes: It's all included in the file. Check the description for an alternate download link and list of...
The new version, with it's most important feature - Staying prone. Check the readme for instructions and full changelogs. Also don't forget to check the...
This new version corrects a few old, annoying issues, as well as adds a bunch of new features. Details / Mediafire download below.
Young Max Payne was fixed! First level is now playable. Go get the new version! Pic by Mert-K.
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Where Ammo V1.5 mod
I have the file but uh, I haven't really tested it very thoroughly, so it's just sitting there sort of
best mod in max payne
Are you alive dude?
It's been a long time since you posted anything. How's your project going? And most importantly, how are you doing?
Again, sorry for the wait. No need for another news post anyway, I'd say?
I've been trying to get back into MP2 modding but there's been a few tests these days. However, the year has almost ended so I'm this close to holidays.
I just found your mod and I have to say it is amazing. A lot of little changes are better then the big ones and your creation is the proof for it. But I came here with two of my complains. First is the camera, I feel it too close. Maybe it is my own problem but I prefer the original. The second one is the white flash when performing a shoot-dodge or entering bullet time. That blindly white flash is really annoying especially for night-time gamers. If you will have some extra free-time could you please release a version without those changes? Everything else is seems to be on spot. I love the new, serious face you gave to Max and the weapon changes.
One word for a thousand: Amazing. You earned respect with hard working and you appreciated it. Can not wait to see what you will bring us next! Keep up the good work!
Sorry for the delay, but anyway, here it is:
Wow, thank you very much! Such a quick reply, I can't wait to run through the game again whit this. Best wishes!
Yeah, I can do that.
I'll be posting it as a reply here.