Alpha Project is a battlefield 2 modification which goals are to recreate all features that were left out of the retail game, beside that the mod is about innovation and new ideas that add to the sandbox experience! The gameplay stlyle of the mod is a mixture of arcade and realism.


READ THIS BEFORE YOU CONTINUE:

! ! ! ! ! ! ! ! !  PLEASE DONT EVER ASK FOR RELEASEDATES, ITS READY WHEN ITS READY ! ! ! ! ! ! ! ! !



Battlefield 2 Pre Alpha Footage


Below you can see some reference videos of battlefield 2 alpha/beta footage, so you get a idea how the mod will look alike and compare my work with the videos:



Alpha Project Main Developers

  • JONES                Modleader/Level Designer/Texture Artist
  • BFRHYS              Co Modleader/3D Mesh Editor/Coder
  • Dtneter              3D Modeler/Coder
  • Hjid                   Python Coder
  • Chad509             3D Animator
  • Bad_santa12345   Shader Coder/3D Modeler

    (The aboth mentioned developers are those who provide the base work on alpha project, there are many more developers/contributors involved into the mod development which will be credited in the final readme/credits text of the mod)

Image RSS Feed Latest Screens
Alpha Project 0.2 Artwork Alpha Project 0.2 Release Alpha Project 0.2 Release
Blog RSS Feed Report abuse Latest News: Alpha Project Version 0.2 Release!

48 comments by JONES™ on Mar 28th, 2013

Hi battlefield community and alpha project fans!

After a long waiting period we are finaly back in action, our second installment is ready for a release!

Again i wana than all our contributors and developers for their support, this mod would have never got this success without the help of all involved, we are realy proud, finaly being able to share this work with you all and hope you will enjoy it as much as we do!
As this is still alpha stage as our mod name says you can expect to find some bugs in it, if so please report them via pm to me or someone of our devteam so we can try our best to fix those problems!

Enough said, happy fragging soldiers, this is an order! ;)

JONES out

Developer/Contributor Credits:



BFRHYS, Hjid, Dtneter, Chad509, Bad_santa12345, M.Combat, EnemySniper, Skullterror, bobthedinosaur, Furrealz_22, CoronaExtra, Lt.Nomad, Clivewil, GroovyDawg, pmaxie4444 Pacebreaker Mod, Twinkie Masta, Defeat, Will, Kimono, Guedoe US Intervention Modteam, Project Reality Modteam, Josh POE2 Modteam, Cvrelebrate, A-10Freak, Dodek, Likon, Cassio, Spartan, Duke, JONES

(let me know if we missed someone, detailed credits are included in the downloads credits.txt)

Features:

  • fully integrated weapon/class customization system with kit remember function
  • 3d scope zoom shaders for scoped/magnified weapons
  • new ragdoll enhancement project tweaks for soldier physics
  • vehicle missiles and bombs can now destroy bridges
  • updated weapon, explosion and distand soundeffects
  • working ironsight switch for mounted machineguns
  • new engine and distancesounds for jets and helicopters
  • various new weapon animations and 3d sights
  • new cockpit camera position and hud for some jets and most armored vehicles
  • added antiair missiles to attack choppers
  • new armored apcs, mobile self-propelled artillery and light observation helicopters
  • placeable tripod hmgs and grenadelaunchers (only offline supported in this version)
  • stationary tripod hmgs and grenadelaunchers

Screenshots/Trailer:




Alpha Project 0.2 ReleaseAlpha Project 0.2 Release
Winterskins and BotsupportWinter Town Ingame and M2A2 Bradely

Alternative Download Links:

Battlefieldsingleplayer.com

762-ranking.de


(Note: If you crash at mapswitch go into your "mods/ap/settings/" folder and delete the "selected" folder, this generates the kit customization you selected, and this doesnt work properly at the moment!)



762.Ranking Alpha Project Awards
762-ranking.de
762.Ranking | BF2Awards Forums
762-ranking.de

[DGC] Clan Homepage

Die-german-crew.de


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Alpha Project V0.2 Serverfiles

Alpha Project V0.2 Serverfiles

Apr 1, 2013 Server 3 comments

Linux/Windows Serverfiles for Dedicated Server Administrators

Alpha Project V0.2

Alpha Project V0.2

Mar 29, 2013 Full Version 61 comments

Again the long wait is over, after a long waiting period we are finaly back in action, our second installment is ready for a release!

Alpha Project Close Combat Mappack

Alpha Project Close Combat Mappack

Mar 3, 2012 Singleplayer Map 32 comments

...featuring some of my old maps i made some time ago which are designed for closecombat, mostly infantrybased

Alpha Project Winter Mappack

Alpha Project Winter Mappack

Dec 24, 2011 Singleplayer Map 31 comments

Hohoho! This is our chrsitmas present for our loyal fans, have fun digging in the snow because you will find lots of them in the following mappack :)

Alpha Project V0.1 Serverfiles

Alpha Project V0.1 Serverfiles

Aug 1, 2011 Server 16 comments

Wana setup a server running Alpha Project V0.1? Then you might download the serverfiles to save you uploading the whole mod to your gamingserver!

Alpha Project V0.1

Alpha Project V0.1

Jul 31, 2011 Full Version 93 comments

Finaly the wait is over, the much anticipated rebirth of the bf2 alpha footage is ready for its first release!

Post comment Comments  (0 - 10 of 2,997)
bf2_fan
bf2_fan 20hours 32mins ago says:

I have a problem with some maps. In Zatar Wetlands and Divided City the game crashes after a few minutes, and I find myself in the desktop again. Does anyone know why this is?

+1 vote     reply to comment
JONES™
JONES™ 17hours 0mins ago replied:

you do something wrong than, zatar and divided city are the most stable maps of the mod, they basicly never crash, not in coop or conquest, you run the mod with bf2 patched to 1.5?

+1 vote     reply to comment
xrayfishx
xrayfishx May 20 2013, 4:35pm says:

JONES, how do I edit the Acog reticle? The reticle texture in its folder is only an 8x8 red and black square. The atlas file, as I see, also isn't related. Where is the file I must edit??

+1 vote     reply to comment
Bad_santa12345
Bad_santa12345 21hours 13mins ago replied:

IIRC, the reticle is a 3d mesh not a texture. You would have to edit the bundled mesh file for each weapon that uses the acog.

+1 vote     reply to comment
xrayfishx
xrayfishx May 16 2013, 5:43pm says:

JONES, I believe there's a mistake with the silenced close range SVD. The zoom setting for unsilenced closerange is 0.4, but the silenced one is 0.2 like the long range.

+2 votes     reply to comment
Guest
Guest May 19 2013, 6:26am replied:

This comment is currently awaiting admin approval, join now to view.

ArcheSel
ArcheSel May 14 2013, 8:16am says:

I will try try(i can not use BF2 till friday, cause now i'm at the university and my pc is not a laptop, so i'll do this this week-end)

My rate is also 60Hz, but with 1280x1024 i can use 70 or 75Hz. Then the other map that lags is frostbite night. I've never tried the jungle nor pripyat on 0.2 .

+2 votes     reply to comment
Rain08
Rain08 May 16 2013, 5:12am replied:

Go for the refresh rate that suits you, but if you lag, try to lower the refresh rate and see if it works.

+1 vote     reply to comment
NobleSeven
NobleSeven May 15 2013, 8:15pm replied:

Pripyat doesn't take much memory, the jungle does! For me at least~

+1 vote     reply to comment
Hareno_Antyo
Hareno_Antyo May 18 2013, 10:47am replied:

But in my laptop the Pripyat does really Lag -_- and the Jungle doesn't -_- *sorry for my bad english..

+1 vote     reply to comment
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Platform
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Release Date
Released Jul 31, 2011
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9.4

346 votes submitted.

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Highest Rated (18 agree) 10/10

The first version of this mod was kind of just a cluster of new and improved content but the second version blew my mind. The new version has added both new content and gameplay making this mod one of the funnest mods I've played! :)

Sep 11 2011, 11:23am by Sgt.Dann

Style
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Tactical Shooter
Theme
War
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Single & Multiplayer
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