Alpha Project is a Battlefield 2 modification which goals are to recreate all features that were left out of the retail game, beside that the mod is about innovation and new ideas that add to the sandbox experience! The gameplay stlyle of the mod is a mixture of arcade and realism.
Greetings Alpha Project community!
As some might have already guessed or known from the Battlefield Singleplayer Forums, Alpha Project support and continuation are over; it has been a very long time and I want to thank everyone involved in this project!
Also, we want to thank the community for supporting us for such a long time even when we had our troubles as any other mod has; we always had tried to do as good as possible, which was not easy with a mod walking on the edge of possibilities with a game's engine of this age.
Expanding the possibilities and inventing new things were always things that inspired us to continue with the mod and to get the last bit out of Battlefield 2, without suffering all too much from problems which appeared with the latest releases. That had just showed us that we expanded the possibilities already too much and the memory limit of the Refractor 2 engine; that held us back to add any more content to the mod/maps.
However, overall we are glad with what the mod has become and we would have never imagined it to become that beloved and big in the end. Thanks to our community and contributors, without which we would have never become what we are now.
Please don't be sad or angry, it has been a very long time and we think the mod has already passed everything we could have dreamed of.
With that said, we wish you all the best and happy fragging in whatever mod or game that might be!
Best regards,
The Alpha Project Team
After a long time we finaly decided to release our final version of Alpha Project, this version includes lots of fixes and also new features which we...
... be sure to check this news out if you want to have a multiplayer experience you will never forget!
You were naughty or nice this year? No matter what, we decided to give you a nice christmas present this year and i am sure you gona like it ;)
Informations and screenshots about the new custom maps for the upcomming 0.3 release this winter...
This are the Alpha Project 0.31 Core Files (Part1) in order to play the mod you will also need the Level Files (Part2) within our download section which...
This are the Alpha Project 0.31 Level Files (Part2) in order to play the mod you will also need the Core Files (Part1) within our download section which...
This little tool will allow you to play Alpha Project aswell several other mods online and let you setup account and other settings already before starting...
After all the waiting, its finaly here, this patch should fix the most problems and add some more new content for you guys to enjoy!
Linux/Windows Serverfiles for Dedicated Server Administrators
Again the long wait is over, after a long waiting period we are finaly back in action, our second installment is ready for a release!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Highest Rated (42 agree) 9/10
This mod is a perfect little thing - it changes the game so that it is far more playable and enjoyable than vanilla BF2. Proper damage and accuracy in this mod are nicely balanced so that you actually can kill things if you aim and shoot - in vanilla BF2, you're lucky if you can get 2 shots on an enemy with a rifle when prone, sometimes even the first flies off elsewhere; and when it takes 5-6 shots to bring an enemy down, it's horrific. This mod fixes this nicely; not so realistic that everyone…
Aug 16 2011 by Theta.Sigma
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youtube video of ALEXLOBO I do not feel it EOTECH :(
Battlefield 2 alpha project to change red and green eotech Key "Q" Test;)
hey dude, how can I increase number of bots?
you have to go to the folder where to install the base game, for example I have it aki D: \ games gamer \ EA GAMES \ Battlefield 2 \ mods \ ap \ ai in the last folder ai, you click on AIDefault and then copies all this to the notebook AIDefault in aiSettings.setMaxNBots 100 I have it in 100 good if your pc does not support more bots you can put a number less
threw out ************************************************* ***************************************
echo AIDefault.ai **************************************** ******************************
threw out ************************************************* ***************************************
aiSettings.setNSides 2
aiSettings.setAutoSpawnBots 1
aiSettings.setMaxNBots 64
aiSettings.maxBotsIncludeHumans 1
aiSettings.setBotSkill 0.4
rem To spawn more than 15 bots in SP, use the following lines instead of the three lines above.
rem Note that this is totaly unsupported, it will affect your system's performance
rem and may even crash your game. That being said, you will most likely be able to run a lot
rem more bots than 15 on your system.
rem Example for 32 bot game with expert bots
aiSettings.overrideMenuSettings 1
aiSettings.setMaxNBots 100
aiSettings.maxBotsIncludeHumans 0
aiSettings.setBotSkill 0.3
run BotNames.ai
aiSettings.setInformationGridDimension 32
run AIPathFinding.ai
rem EOF
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Coast City keeps crashing with 64 bots
It worked flawlessly during the 0.3 beta, anyone still got files of that? Might try porting it to 0.31 to see if it'll work.
i think you can find it here
Moddb.com
tell me if you succeed,
File deleted, we're totally ******.