Alpha Project is a Battlefield 2 modification which goals are to recreate all features that were left out of the retail game, beside that the mod is about innovation and new ideas that add to the sandbox experience! The gameplay stlyle of the mod is a mixture of arcade and realism.


Alpha Project Main Developers

  • JONES Modleader/Level Designer/Texture Artist
  • BFRHYS Co Modleader/3D Mesh Editor/Coder
  • Dtneter 3D Modeler/Coder
  • Hjid Python Coder/HUD Coder
  • Chad509 3D Animator/Compiler
  • Bad_santa12345 Shader Coder/3D Modeler
  • TheObscure Texture Artist
  • seeneonu 3D Mesh Editor/Compiler
  • Develop013 3D Animator/Compiler
  • Ironclad2014 3D Mesh Editor/Compiler

    (The aboth mentioned developers are those who provide the base work on alpha project, there are many more developers/contributors involved into the mod development which will be credited in the final readme/credits text of the mod)

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Blog RSS Feed Post news Report abuse Latest News: Alpha Project Online Support !

19 comments by JONES™ on Jan 7th, 2015


Hello Alpha Project Community!

Yes, you were reading right guys, our mod is back in business, including a new fullblown ONLINE SUPPORT featured by 762 Ranking

This is including a new hosting service launched by a external executable which will let you create a completley NEW ACCOUNT specificly for our mod.

With this i want to say many thanks to =DGC=Neo82 who helped us making all this possible, this new system will be running specifly for one 100 PLAYER SERVER located in germany only for now and will also include CUSTOM RANKING which can be browsed -> HERE <-

You can check it out already right now and dont have to wait for the patch to create your account and test it out, just download the following exeutable and follow the instructions!

We cant wait to see you on the battlefield soldiers! Happy fragging!



INSTRUCTIONS:

  • simply copy the executable on your desktop and run it with administrator rights, get sure your firewall doesnt block it, otherwise it wont work!
  • Now select Alpha Project in the drop down menu and press start, it should automaticly find your installation and download the nessesary files into its root directory, after the update is done (there should only be a short popup) just press start again and it should launch the game...
  • When ingame, simply create a new account with the nickname of your choice and jump into the multplayer tab to join the one and only server available in the list!

NOTE:
In case you expereince black flickering artifacts ingame, close down the game again, launch the BF2ModLauncher.exe and press "Fix Shaders" button and start the game again, then everything should be fine!

IN CASE THE ABOTH DOESNT WORK:
Download this and put it directly into the battlefield 2 folder, not the mod folder, the main battlefield 2 directory where the bf2.exe is in: 762-ranking.de
After this, run the modlauncher again and it should work now!





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Alpha Project BF2 Mod Launcher

Alpha Project BF2 Mod Launcher

Jan 30, 2015 Installer Tool 21 comments

This little tool will allow you to play Alpha Project aswell several other mods online and let you setup account and other settings already before starting...

Alpha Project V0.21 Patch

Alpha Project V0.21 Patch

Aug 22, 2013 Patch 82 comments

After all the waiting, its finaly here, this patch should fix the most problems and add some more new content for you guys to enjoy!

Alpha Project V0.2 Serverfiles

Alpha Project V0.2 Serverfiles

Apr 1, 2013 Server 6 comments

Linux/Windows Serverfiles for Dedicated Server Administrators

Alpha Project V0.2

Alpha Project V0.2

Mar 29, 2013 Full Version 101 comments

Again the long wait is over, after a long waiting period we are finaly back in action, our second installment is ready for a release!

Alpha Project V0.1 Serverfiles

Alpha Project V0.1 Serverfiles

Aug 1, 2011 Server 18 comments

Wana setup a server running Alpha Project V0.1? Then you might download the serverfiles to save you uploading the whole mod to your gamingserver!

Alpha Project V0.1

Alpha Project V0.1

Jul 31, 2011 Full Version 103 comments

Finaly the wait is over, the much anticipated rebirth of the bf2 alpha footage is ready for its first release!

Post comment Comments  (0 - 10 of 4,725)
scopedknife
scopedknife Jun 23 2015, 2:48pm says:

I don't remember seeing it or not but will/does this mod have night-vision? Those night maps look incredibly dark and I feel like people who set their brightness to maximum in multiplayer will have an unfair advantage.

+1 vote     reply to comment
JONES™ Creator
JONES™ Jun 24 2015, 2:27am replied:

We tried to implent it but failed... bf2 and sf shaders are broken with nvidia cards and cause massive graphical artifacts on lightmapped maps... no way to fix tbis but someone knows how to repair all sf shaders or nvidia brings out a videocard update that fixes this issue which wont happen you can imagine for a game that is ten years old by now... also the reason the release takes so long is mainly cause we tried to make nvgs work like they should but its impossible and we gave up on it

+2 votes   reply to comment
Owenwir
Owenwir Jun 21 2015, 6:59am says:

What happend to 0.3?
Ive just want to download it again.
Anyone knows? O.o

+1 vote     reply to comment
xrayfishx
xrayfishx Jun 21 2015, 8:10am replied:

Why would you want it anyway, though? Are crashes really that interesting?

+2 votes     reply to comment
JONES™ Creator
JONES™ Jun 21 2015, 7:38am replied:

0.3 was a timelimited beta it is not and will not be available anymore, wait for 0.31

+2 votes   reply to comment
nidson
nidson Jun 18 2015, 1:25pm says:

Hey Jones do you see that PR is now one standalone game?
What you think about in the future (of course, after the next patch) this mod became an standlone game too?
Is it viable or no?

i'm drunk and my english is horrible, sorry :p

+3 votes     reply to comment
JONES™ Creator
JONES™ Jun 18 2015, 11:59pm replied:

Wait for 0.31 to know what the future will bring...

+3 votes   reply to comment
Drummershocked
Drummershocked Jun 14 2015, 1:47am says:

Before you release the new version, i have small suggestion to make concerning gun play. Could you give the guns little to no deviation wile zooming, and give guns higher vertical recoil? Wouldnt take very long to do. It took me only 2 hours to change deviation and recoil for all the 0.21 guns. (For fun of course)

Anyways,toy around with it, if it doesnt work, then change it back.

+1 vote     reply to comment
xrayfishx
xrayfishx Jun 14 2015, 6:03pm replied:

I think weapon accuracy is fine. In fact I can't really think of any improvements.
I would recommend a different change. MG fire from a tank/APC/IFV is ineffective at 200m already. It takes several seconds at aimed fire towards a target at that distance to kill it. Killing the driver of a vehicle without destroying the vehicle requires lots of luck. In real life MGs are usually effective to some 700m at least. I would suggest making MG fire from vehicles effective to some 200-300m, that would make destroying armor important for infantry advancement, however you could still defeat it without armor of your own.
Also, I would suggest increasing maximum view distances of both vehicles and humans.
However, since they're already at a "second internal testing phase", I'm pretty sure it's no longer balancing in which case such suggestions will very likely be ignored, and rightfully so. These are minor adjustments (though the view distance, in my opinion, is important, but considering the devs haven't changed that (or already have for 0.31, who knows), that's likely not important for them).
And since, I'm sure, they're not too excited about the idea of releasing a 0.32 or 0.4, we're probably never going to see those changes in the official release.
Best we can hope for is that they try creating their own game where they are not limited by the BF2 engine (I've forgotten the name...) and they can do a lot of things they skipped here.

0 votes     reply to comment
Gattobuono
Gattobuono Jun 14 2015, 1:44pm replied:

If you've already sorted the weapons how you want them on your game why would you want to impose it on everyone else?

+2 votes     reply to comment
Drummershocked
Drummershocked Jun 15 2015, 4:19pm replied:

i was using me messing with the weapons as an example of it not taking that long to do so. Of course i cant take a modded Content folder and play multiplayer. What im saying is that instead of have spread, just add more recoil.

+1 vote     reply to comment
Gattobuono
Gattobuono Jun 16 2015, 6:09am replied:

I think it's unlikely that the modders will change recoil just for you.I'm pretty sure that at this stage they've got other concerns.

+1 vote     reply to comment
Drummershocked
Drummershocked Jun 16 2015, 8:40pm replied:

Do you know what a "Suggestion" is? Im not selfishly telling them to implement this feature. Im simply giving a suggestion, and they can do what they want with it.

0 votes     reply to comment
Gattobuono
Gattobuono Jun 17 2015, 12:15pm replied:

And I'm simply telling you that at this stage it is highly unlikely that your suggestion will be implemented.
If you follow JONES's posts you'll see that the devs are at their second internal testing phase, and are ironing out the final bugs before release.

+1 vote     reply to comment
Drummershocked
Drummershocked Jun 17 2015, 2:26pm replied:

They don't have to implement it right away, the suggestion can stay floating in the air until the devs want to do something with it. Just because someone suggests something doesn't mean there is a time limit at which it "Disappears" if nothing is done with it.

0 votes     reply to comment
nidson
nidson Jun 16 2015, 6:42am replied:

I'm with drummershoked, i think that if they increase the weapon recoil and decrease the deviation the game would even better. :)

0 votes     reply to comment
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Release Date
Released Jul 2011
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Community Rating

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9.4

532 votes submitted.

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Highest Rated (38 agree) 9/10

This mod is a perfect little thing - it changes the game so that it is far more playable and enjoyable than vanilla BF2. Proper damage and accuracy in this mod are nicely balanced so that you actually can kill things if you aim and shoot - in vanilla BF2, you're lucky if you can get 2 shots on an enemy with a rifle when prone, sometimes even the first flies off elsewhere; and when it takes 5-6 shots to bring an enemy down, it's horrific. This mod fixes this nicely; not so realistic that everyone…

Aug 16 2011, 10:41am by Theta.Sigma

Style
Genre
First Person Shooter
Theme
War
Players
Single & Multiplayer
Twitter

Latest tweets from @j0n35

@EAStarWars Is there no way to apply to the alpha anymore? Im so angry and annoyed that i missed this, i want to be able to be part of it!

Jun 27 2015, 11:32am

@EAStarWars @Gameverb Great... missed the #StarWarsBattlefront alpha application, now i cant sign up anymore, my weekend is ruined...

Jun 27 2015, 11:27am

@EAStarWars Will we be able to access all of Echo Base including the main hangar known from the movies?

Jun 26 2015, 5:50am

RT @EAStarWars: All about that Echo Base. T.co

Jun 26 2015, 5:47am

RT @EAStarWars: The PC version of #StarWarsBattlefront has it where it counts, kid. Check out Tatooine, captured on PC. T.co

Jun 23 2015, 1:59pm

@Battlefield wow didnt expect to see a bf2 map for the classix remakes, aweome guys! :D

Jun 23 2015, 12:04am

RT @Battlefield: We're proud to unveil unannounced #BF4 Classic Map Project in prototype form, Dragon Valley. T.co http:/…

Jun 23 2015, 12:01am

@Gameverb Nice video! Judging by this screenshot: T.co will all of the echobase be accessible? Including the main hangar?

Jun 21 2015, 12:56pm

RT @Gameverb: I got to play Battlefront at E3 2015. Here's what I think :) T.co

Jun 21 2015, 12:55pm

@Gameverb @EAStarWars Judging by this screenshot: T.co will all of the echobase be accessible? Including the main hangar?

Jun 20 2015, 6:50am

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