Alpha Project is a Battlefield 2 modification which goals are to recreate all features that were left out of the retail game, beside that the mod is about innovation and new ideas that add to the sandbox experience! The gameplay stlyle of the mod is a mixture of arcade and realism.





Alpha Project Main Developers

  • JONES Modleader/Level Designer/Texture Artist
  • BFRHYS Co Modleader/3D Mesh Editor/Coder
  • Dtneter 3D Modeler/Coder
  • Hjid Python Coder/HUD Coder
  • Chad509 3D Animator/Compiler
  • Bad_santa12345 Shader Coder/3D Modeler
  • TheObscure Texture Artist
  • seeneonu 3D Mesh Editor/Compiler
  • Develop013 3D Animator/Compiler
  • Ironclad2014 3D Mesh Editor/Compiler

    (The aboth mentioned developers are those who provide the base work on alpha project, there are many more developers/contributors involved into the mod development which will be credited in the final readme/credits text of the mod)

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Blog RSS Feed Report abuse Latest News: Alpha Project Upcomming Maps

23 comments by JONES™ on Nov 17th, 2014

Hello Battlefield Community!

As you might know we are getting closer to a release every day, so i hope we can still count on your patient and we hope we wont disapoint you in the end.

Our team and everyone involved took alot time and work into the stuff we put into the 0.3 version and we hope to satisfy everyone with this of corse :)

So starting up with the actual topic for this newspost...


Our first map on the focus is "Operation Reciprocity", this map is based by a well known novel/movie by Tom Clancey with the name Clear And Present Danger.

So much for the design the map is inspired by a miliatry operation from this movie, however unlike in the original movie, this map isnt located in colombia but in china, same scenario thought.

The usmc team have to take controll of several areas spread over a jungle landscape, while the chinese team have to hold all those areas.
Special Features of this map are different time of day setups for each map layer (64,32,16)

Screenshots Day & Night Setup:


This map is somewhat inspired by the bf3 map "Operation Firestorm" thought, thats the only thing about it, most of the map is completley different in terms of layout and terrain, basicly the only similarity with the aboth mentioned map is the oil refinery located in the center of the map.

Basicly this map is newland, located in the desert gobi, where the weather can be pretty rough at times, beside gravel and sand you will find snow coverd places all around the map, especaly on the mountain peaks.

All in all i would say this map got something for everyone, vehicular gameplay, large viewdistances for sniping aswell close combat areas like the oil refinery. You will also find some new statics in this map like construction bridges and other interesting new ideas making this map one of the more interesting ones in the next release for sure!

Screenshots & Minimap:

Just as a note, thats only the two newest maps that will be featured in our next release, there will be many more new/old maps comming for 0.3, so stay tuned!

With this said, i want to thank you for reading and feel free to give constructive feedback in the comment section :)

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Alpha Project 0.21 Winter Crash Map

Alpha Project 0.21 Winter Crash Map

Dec 23, 2013 Singleplayer Map 8 comments

The Alpha Project team wishes you all a MERRY CHRISTMAS! Map Briefing: New storm front coming in from the northeast. God loves the infantry. Amen!

Alpha Project V0.21 Patch

Alpha Project V0.21 Patch

Aug 22, 2013 Patch 75 comments

After all the waiting, its finaly here, this patch should fix the most problems and add some more new content for you guys to enjoy!

Alpha Project V0.2 Serverfiles

Alpha Project V0.2 Serverfiles

Apr 1, 2013 Server 6 comments

Linux/Windows Serverfiles for Dedicated Server Administrators

Alpha Project V0.2

Alpha Project V0.2

Mar 29, 2013 Full Version 98 comments

Again the long wait is over, after a long waiting period we are finaly back in action, our second installment is ready for a release!

Alpha Project 0.1 Close Combat Mappack

Alpha Project 0.1 Close Combat Mappack

Mar 3, 2012 Singleplayer Map 42 comments

...featuring some of my old maps i made some time ago which are designed for closecombat, mostly infantrybased

Alpha Project 0.1 Winter Mappack

Alpha Project 0.1 Winter Mappack

Dec 24, 2011 Singleplayer Map 32 comments

Hohoho! This is our chrsitmas present for our loyal fans, have fun digging in the snow because you will find lots of them in the following mappack :)

Post comment Comments  (0 - 10 of 4,083)
Darkmidnight Nov 25 2014, 7:35am says:

I just checked on comments and i don't know the people problems on lagging.I have a computer from 2001 and it can still run on high with your mod at about 100 fps

+1 vote     reply to comment
The-FPF Nov 25 2014, 7:43am replied:

yeah, i have a laptop which isn't very good and i can run this mod on ~60 fps too...

+1 vote     reply to comment
Jaiger Nov 24 2014, 9:15pm says:

man i just want to thank u for such great work u and ur team we love u and i have a general question did u guys showed AT weapons, air and ground vehicles some love or just rifles and if not please consider changing anims and sounds and effects on these mentioned at least AT weapons if u got time beacuse they are a fun part of the game and many mods dump them and thanks man really thanks we wait ur mod 10 years more if we had too.

+1 vote     reply to comment
lolwut400 Nov 24 2014, 11:30am says:

How 'bout sprinting bots and old vanilla Battlefield 2 maps? They're my favorite! (16,32)

+1 vote     reply to comment
TheObscure Nov 24 2014, 3:21pm replied:

Well, bots do sprint, only when you are throwing a grenade at 'em, or wanting to roadkill 'em. More than that would be impossible to add due to hard codes in the engine. Besides, I can't see how sprinting bots would be great.

About the maps. We added several from the base game over to AP. Some are very different like Dalian Plant which is now a winter conversion. The rest mostly have different lighting and we didn't add all the vanilla maps. Only about 2/3 of them. The rest might be in a separate mappack, but let us first see if we can get the next release in time before spending time on extras.

+1 vote     reply to comment
Devilman. Nov 25 2014, 5:01am replied:

@ TheObscure .. aka Jones
Just because something hasn't been done before in BF2,doesnt always mean that it "would be impossible to add due to hard codes in the engine"

Many so called "hardcoded" things,are very easily and quickly altered

+1 vote     reply to comment
TheObscure 19hours 0mins ago replied:

Yes, I understand that. But sometimes saying that something is hardcoded, is a subtle way of actually saying no. xD

And just because you said "aka Jones", some guys already think that I am Jones lol.

+1 vote     reply to comment
Devilman. 16hours 32mins ago replied:

@ TheObscure
Maybe they think you are Jones,because you answered 3 questions in a row,addressed to Jones

+1 vote     reply to comment
JONES™ Creator
JONES™ 5hours 7mins ago replied:

he is a member of ap like me so there is nothing wrong answering questions as i overall dont find the time for this latley.. and my comment on this topic is, if someone knows how to do that he can send us a pm and ee try to code it in, we dont have any ai coders in our team and noone of us know how botmechanics work... we should better focus on finishing what we have now instead of expanding the development time to another year

+2 votes   reply to comment
Ironclad2014 19hours 1min ago replied:

@ devilman
But is it then still a mod?

+1 vote     reply to comment
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Release Date
Released Jul 30, 2011
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498 votes submitted.

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Highest Rated (35 agree) 9/10

This mod is a perfect little thing - it changes the game so that it is far more playable and enjoyable than vanilla BF2. Proper damage and accuracy in this mod are nicely balanced so that you actually can kill things if you aim and shoot - in vanilla BF2, you're lucky if you can get 2 shots on an enemy with a rifle when prone, sometimes even the first flies off elsewhere; and when it takes 5-6 shots to bring an enemy down, it's horrific. This mod fixes this nicely; not so realistic that everyone…

Aug 16 2011, 10:41am by Theta.Sigma

First Person Shooter
Single & Multiplayer

Latest tweets from @j0n35

Paintball Tactical Sunday Nov 2014: via @YouTube

Nov 21 2014, 4:58pm


Nov 21 2014, 12:15am

PC Registration Confirmation - Battlefield - Official EA Site

Jun 9 2014, 3:03pm

@L_Twin @locust9 @IlCarpentero @PatrickBach @Battlefield Suggestion for the #finalstand #bf4 dlc snow camos like this

Jun 2 2014, 7:10am

@OriginInsider @Tofugames Realy awsome news, now thats what i call community support, thanks for this, realy appreciated! :)

Apr 11 2014, 5:16am

@Battlefield @L_Twin @IlCarpentero Hi! Can you please make player camos next time assigments? Its frustrating to never get any camo in #bf4

Mar 31 2014, 1:00pm

@ProfKiller_LT @Demize99 @IlCarpentero @L_Twin that is a good idea, imagine underwater battles with harpoons and aps, james bond style! :D

Mar 11 2014, 5:44am

@Demize99 @IlCarpentero @L_Twin might be to late but this underwater weapon would have fit into the #bf4 NS dlc:

Mar 11 2014, 5:31am

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