Deutsche Beschreibung nach der Englischen.

This work is based on the “AHOI-Treasure Mod family”.
Overall goal of this Mod is to have more a simulation with historical plausible background.

Little Mod description:
- ~580 techs in 22 folder that the ai is also researching (Vanilla has 286 in 12 folder).
- New country development system to have a better catch up chance for small countries(f.e. industrialisation techs).
- Complete new widescreen GUI to see more at a glance and have some more modding possibilities.
- See more of your production, trade, convoys, technologies, theatres etc. without the need of scrolling.(See pictures below.)
- New topbar that arranges the ressources around the IC and the numbers like Manpower, diplo etc. “colour coded” next to the according tab’s.
- The ressources are arranged in the production tab the same way as in the topbar for easier perception.
- The alert icons and trade icons will pop up on the rigt side of the new topbar.
- New Alert icons. (Early designs!), and also wood/steel border for the trade icons to fit in the new overall design.
- Coloured game speed indicator.
- Statistics tab now shows the units overview with the graphs without overlapping units.
- Also GUI changes in the Unit view, bigger Leader Pictures and and a different branch Symbol next to them(Land/Air/Naval) to the branch they belong to.
- New design of units production screen, it shows now up to 30 techs of each unit(eliminating the problem of techs descriptions running out of the screen for now).
- Some new decisions regarding manpower.
- ~90 buildable units (vanilla has 48, ai is producing them as well!).
- HQ’s have unique Counters for each lvl of Command.
- New division build up system (a normal divison consist now out of 3 to 9 Regiments, complete change to a regimental System, introduction of a suport Regiment for Hvy Sup Weapons or Eng etc.).
- Elite Units with uniqe counters. HQ’s wich unique counters
- Some adjustments to the jap/chi/man borders and events.
- Some adjustments to laws.
- Some adjustments to combat events.
- Quite some adjustments to the basic game mechanics like combat and supply(defines.lua etc.).

Deutsch:


Eine Grand Strategy Modifikation für Hearts of Iron 3

Die Arbeit an diesem Mod basiert auf der “AHOI-Treasure Mod Familie”.
Generelles Ziel der Mod ist es das Spiel mehr in die Richtung einer Simulation mit historisch plausiblen Hintergrund zu haben.

Eine kurze Beschreibung:
- ~580 Technologien in 22 Ordnern die auch die KI erforscht! (Std-HOI3 hat 286 in 12 Ordner).
- Komplett neue grafische Oberfläche im Holz/Stahl Design mit einer Mindestauflösung von 1280*768. Nun kann man mehr Informationen auf einem Blick sehen und muss nicht mehr soviel scrollen.
- Eine neue Topbar die inhaltlich neu gegliedert wurde und es neuen Spielern erleichtern soll sich zurechtzufinden. Z. B. der Aufbau der Ressourcen ist identisch wie im Produktionsbildschrim.
- Farbliche Kodierung für Werte die zu einem bestimmten Bereich gehören(Diplomatie, Spionage etc.)
- Alarm-Icons und Handelsanfragen werden jetzt rechts der Topbar angezeigt.
- Alarm Icons haben ein erstes neues Design.
- Farbliche Unterscheidung der Spielgeschwindigkeit.
- Im Statistik Bereich werden die Übersichten bei den Einheiten jetzt korrekt angezeigt.(Keine Überschneidungen mehr wie in Std-HOI3)
- Neue Ansichten im Bereich der Einheiten. So haben die Anführer jetzt Ihrer militärischen Zugehörigkeit nach unterschiedliche Abzeichen neben Ihren nun größeren Bildern.
- Der Einheitenproduktionschirm zeigt nun bis zu 33 Komponenten auf einmal.(Keine Probleme mehr mit so vielen Komponenten für Einheiten und Abstürze deswegen.)
- HQ’s haben nun eigene Counter für jede Befehlshaberstufe. (Design orientiert sich an den HQ-Markierungen der dt. Wehrmacht.)
- Neues Entwicklungssystem für Länder (Kleine Länder haben jetzt eine Chance zu den Großen aufzuschließen).
- Einige neue Entscheidungen hinsichtlich Mannstärke.
- 90 zum Teil neue Einheiten (Std-HOI3 hat 48, KI produziert diese auch, Start-OOB’s z. T. angepasst).
- Neues Division-System (eine normale Div besteht jetzt aus 3 bis 9 Regimentern, keine Einheiten mehr in Batallionsgröße [Mit Ausnahme von Commandos]).
- einige Anpassungen der jap/chi/man Grenzen und Ereignisse (China wird nicht mehr so leicht erobert).
- Eliteeinheiten und HQ’s haben einzigartige Counter
- einige Anpassungen zu den Gesetzen.
- einige Anpassungen zu den Kampf Ereignissen.
- einige Anpassungen zu den Basis Spiel Mechaniken definiert in den defines.lua etc. .

Image RSS Feed Latest Screens
Horten: H IX special air Convoy / Amphibious Landing
Blog RSS Feed Report abuse Latest News: Victory Ahoy!

0 comments by Chromos on Mar 26th, 2014

After the cancellation of East vs West, I focus now again on my own Mods.
To see where I can improve it next and finally play the Mod myself again, I thought it might be nice to write about it in an AAR to show how this Mod could be played and explain some of its features.
I'll play with Germany and focus on an overall build up of all forces(Army/Navy/Air Force) and of course try to defeat the allies and aid my possible axis partners wich will be hopefully the historical ones. Maybe we can do some fun invasions in South America too..

So if you like, join me in my struggle to survive the years.
Also if you have suggestions, ideas, now it is again a good time to point out those, as I'm back on modding.
For the AAR click -> :Achtung Achtung! We will get a first look at the game now! Achtung, Achung!

About the AHOI-Mod:
It is one of the main mods for Hearts of Iron III, and maybe the one with most innovations in many areas.
First mod that added railroads, new Divsional System, has an unique widescreen GUI, "Elite" and Guard units, double the techs as vanilla and completely rewritten Lua code in some areas(Over 10k lines of new code), and much more.
Have a look: Click -> AHOI-Mod "Teasure-Chest" at ModDB

Downloads RSS Feed Latest Downloads
Patch-AHOI-Mod-TFH-402c

Patch-AHOI-Mod-TFH-402c

Nov 18, 2013 Patch 5 comments

ENG: Second patch for the TFH testversion is rdy! The patch is cumulative, no need for the old 4.02b.. Read patchlog/installation in the download. DEU...

Patch-AHOI-Mod-TFH-402b

Patch-AHOI-Mod-TFH-402b

Sep 2, 2013 Patch 4 comments

ENG: First patch for the TFH testversion is rdy! Read Patchlog below. DEU: Erster Patch für die TFH-Testversion ist fertig! Patchlog weiter unten.

AHOI-Mod-TFH-Test-402a

AHOI-Mod-TFH-Test-402a

Dec 4, 2012 Full Version 21 comments

ENG: First download of the TFH testversion is rdy! DEU: Erster download der TFH-Testversion ist fertig!

Post comment Comments  (0 - 10 of 41)
Guest
Guest Sep 5 2014, 3:00am says:

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Chromos Creator
Chromos Nov 22 2014, 4:59pm replied:

Hi,
it is allways nice to read such feedback. :)

I had initially own jet units. But then the stat screen is cluttered and also you won't get the experience from your fighter pilots transfered to your jets.
So I switched back to the old solution.

Guided bomb was changed already. But please report anything you notice.

Build limits are a bit off currently in 4.02c. But I changed that already and it will be better in next patch.

I need to get the new patch out asap. :)

+1 vote   reply to comment
dbzfighter33
dbzfighter33 Apr 22 2014, 8:49am says:

One of the best mods i ever played for HOI3, i guess the only things that need improving are redesigning the counters a bit because they get a bit ugly at some point after upgrades but it could be just a bug for me, and adding some pictures to technologies would be nice too but the rest of the mod is beautiful

+1 vote     reply to comment
Chromos Creator
Chromos Apr 28 2014, 6:12am replied:

Glad you like it.
Pics and more stuff should be comming in next pacth maybe.
For the counters, can you post a screen?

+1 vote   reply to comment
Silver_von_svensk
Silver_von_svensk Jan 23 2014, 2:25pm says:

Wen dose the WWI scenario come out?

+1 vote     reply to comment
Chromos Creator
Chromos Jan 27 2014, 5:59am replied:

I don't know, Atm I'm quite busy with EvW Lua-ai.
-> Moddb.com
So if all will go well maybe I'll be rdy in the middle of this year, but can't promise. It is much work.

+1 vote   reply to comment
Guest
Guest Dec 2 2013, 8:17pm says:

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Chromos Creator
Chromos Jan 27 2014, 5:57am replied:

They add fortifcation bonus, but less then forts.
And if you look at the Battle Details you will see maybe why GER managed to break through. Maybe they used better doctrines and had better battle evenst, also armor bonus and planes are quite powerfull atm.
Also they just need to depelete your org and are through.

+1 vote   reply to comment
Guest
Guest Nov 16 2013, 4:34am says:

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Chromos Creator
Chromos Nov 18 2013, 9:51am replied:

? Genauer als in den Beschreibungen bei den Downloads?
(Bei Description auf "read more +" klicken.)
Oder in den jeweiligen Foren:
Ahoi-mod.forumotion.com

+1 vote   reply to comment
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Platforms
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Developed By
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Official Page
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Release Date
Released Dec 4, 2012
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Grand Strategy
Theme
War
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