This mod pack uses Agamemnon's Skeleton mod, dark_blade's bats mod and ROR_Sir_Williams Dragon mod. Detailed credits are provided.

What if vampires had empires? This is the idea that started it all. Since then I have been mixing Victorian age Horror with traditional Slavic mythology and hints towards the dark chapters of Romanian and Hungarian history. The result is something like an Eastern European Age of Mythology. With a bit of black humour...

Warning: (This I should have done earlier) the depiction of violence in Age of Vampires borders on cynical and exceeds that in the original game. If you feel offended by the depiction of humiliated human beings, even only in a game, do not download. I do not favor any kind of violence in real life, the brutality depicted here is however an accurate match of the traditional vampire-mythology.

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Currently Age of Vampires has become a total conversion, carrying the player to a world of horror and mystery. You get the choice to lead one of seven playable factions into battle for hegemony in Transylvania. Here's what's new, and worth knowing if you are new to the project.

Some general novelties:

- windowed mode

- parallel install, original game still accessable

- up to 250 population space

The world of "AoV" and its laws:

All the action is set in a parallel(?) version of Transylvania. One where (historical) reality, local myths and Victorian age prejudices about Eastern Europe have merged to one bizzar nightmare horror trip. The history of this 'Transylvania' is told in four ages.

~Pagan age~

Christianity has not yet entirely overwritten the pagan traditions. Therefore man is not at war yet with the supernatural and everyone uses magic with good conscience, like i.e. the 'Defense Spell'. All factions start out with primitive encampments that will later grow into dominions or defense bases. The minions of future vampire lords start out with a ghost, which oversees their loyalty and does the scouting. Vampires frawn on farming, sacrifice maidens or impale prisoners to obtain food.

~Age of Superstition~

Nobody has seen them yet, but the belief in vampires grows and drives the people of Transylvania to form opposing camps with distinct laws and architecture. Blacksmiths and different methods of war are introduced, but also the ability to trade. Societies diverge depending on their alignment, with slavery and oppression paving the way for vampire reign in some settlements.

~Age of Witchcraft~

Believes become real. If you are playing as a vampire lord you can now summon the ghosts and monsters that your people believe in. You can also build castles and satanic shrines (lodges) or monasteries or laboratories (depending on your clan/guild).

~Eternal Darkness~

The battle for Transylvania reaches its climax. The strongest units, upgrades and weapons are now available. Vampire lords can now build wonders for every 200 kills and demonstrate their superiority.

A new class of units:

Mythical units are ghosts, vampires and monsters that you can summon when you play as a vampire. Mythical units usually come with several powers and profit from technologies and armors taylored specificly for them.


- recover from wounds: almost all mythical units slowly regain their health after battle

- resist conversion: almost all mythical units cannot be converted

- shapeshift: some mythical units can shapeshift; for most this is just a visual effect, but werewolves also gain additional speed

- fly: some mythical units can fly, this means that they can freely move between land and water

- haunting: mythical units start out in a haunting mode, this means they fiercely defend the spot where they are summoned or the one they are ordered to haunt; it is recommended to order aggressive stance instead when battles begin

3 distinct building sets:

Currently there are three distinct architectures in Age of Vampires.

~Dark Gothic~

example vamparc

The dark and eerie buildings used by vampire factions are the author's own creation entirely and the mod's oldest feature. The Teutonic and French wonders were used as a fundament and inspiration.

~Slavic Countryside~

example transarc

Partially adopted from other moding stars (see credits) and partially adapted/re-combined this set intents to capture the atmosphere of a typical Transylvanian village. "Slavic" is used as a synonym for "Eastern European" and not a reference to ethnicity. In fact the Vlach and Szekely populations of Transylvania are most well represented by this style.

~Fortified Western~


In Stoker's Dracula, the infamous vampire goes West and tries to set foot in England. The "Fortified Western" set tries to visualise the idea of a Western civilization at war with the supernatural. Most buildings are heavily fortified and regular barracks look like small castles. Some houses bear crosses as means of protection. Again alot of credit goes to the modding community of heavengames, so check the credits if you wish to adopt some of these beatiful buildings for your own projects.


The mod currently offers a choice between 7 factions, exclusively(!). These are inspired by Victorian age horror literature (Van Helsing and Frankenstein Guilds), the lengend-inspiring history of Transylvania (Clans Báthory and Dracul, Transylvanians) and Eastern European mythology (Dhampir, Vrkolak). Here's a really quick overview for each.

~Báthory Clan~

Bathory 1

Inspired by a 17th century Hungarian noblewoman with sadistic inclinations. Among those with broader knowledge of vampire fiction she is second in popularity only to Dracula himself and has inspired vampire-stories already in her lifetime. The people of Hungary and Slovakia believed that she baths in virgin blood to remain young. The Báthory Clan has access to a broad variety of mythical and mortal units.



Dhampir are vampire bastards who tend to side with the living and hunt other vampires. The word 'dhampir' is Albanian and the myth is of mixed Slavo-Albanian origin. Playing this faction enables you to choose between good and evil. The latter enables a beastlike creature of Albanian mythology - the Karkanxholl.

~Dracul Clan~


The most famous of all vampires needs no lengthy introduction. The faction's desing is inspired by both the historical Vlad Tepes and Stoker's horror classic. Elements of Romanian mythology are also adopted. The Dracul Clan offers a decent choice of mythical and mortal units along with empowering, but expensive upgrades.

~Frankenstein Guild~


Mad science can be as scarry as any ghost story. Based on Mary Shelley's horror classic, the Frankenstein Guild is one of the newer factions and adds some unique twists in gameplay mechanics. You start with the infamous, creepy Igor as your scout and instead of monasteries or (witch) lodges you can build laboratories. The laboratory is a place for gruesome discoveries, aimed to empower your economy, medical skills (garrisoned healing rate) and monsters. You can build monsters with stubborn resiliance and a strong punch that pierces walls, gates and siege machines. Your own siege tools are intelligently designed and self-repair, Scorpions in particular move very fast.



If you want to hunt vampires with angry mobs, armed with pitchforks and torches, like in the good old, bad old movies, the Transylvanians are the ideal choice. They cannot build castles, but their armies easily overcome the fortifications of others.

~Van Helsing Guild~


Prepare the West for Dracula's invasion playing as the Van Helsing Guild! Vampire-slayers and exorcists from England, Germany and the Netherlands have joined their forces and with your help might even accomplish a daring "crusade" in Transylvania.



Stoker describes "Dracula" with hairy palms, the ability to disguise as a wolf and synonymes such as 'vrolok' and 'vlkoslak'. All of these point to the Slavic myth of the 'vrkolak' being an important inspiration for the horror classic. Vrkolak stories have influenced many modern ideas about vampires and werewolves. The Vrkolak are alongside the Dracul Clan the mod's oldest faction.

Age of Vampires - Silver Edition

Age of Vampires - Silver Edition

News 4 comments

The Silver Edition of the 'Age of Vampires' mod is the most recent pimp of the mod's quality. It includes several changes in graphics and data-editing...

New Update

New Update

News 2 comments

Another useful update, adds a new playable unit, two new decorational units, a new building and some data-edits that make the gameplay even more interesting...

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Age of Vampires - Bloodreign in Transsylvania

Age of Vampires - Bloodreign in Transsylvania

Full Version 59 comments

Transforms the Age of Empires Conquerors Expansion into a Vampire themed Strategy Game. Easy to install with a doubleclick on the installation icon. Play...

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Hi is it for balance reasons that the monster and angry monster can't get blacksmith upgrades ? Also they can't be garrisoned to heal. And since they don't get impaled bodies they have to rely a lot on maids for food which I spend on it a lot more than other supernatural factions, making a it a bit hard to gather food when I have to spend a lot of food in the first place. Thanks.

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Ivacula Creator

Yes, this is for balance reasons, the monsters get one armor upgrade at the laboratory, however. The lack of fast, ranged units is compensated by the faster-moving, self-repairing Scorpions. Those also counter Dragons.

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Now I'm currently installing the old "The Conquerors" again. The new terrains make it look great and I'm looking forward to try it. (As albanian, I'm actually looking forward to the Dhampir faction ;) ).

But say, wouldn't it be interesting to expand beyond Eastern Europe. Anatolia, Egypt, Middle-East, India, and Scandinavia. (I don't really know about East Asia though).

You could add:
Human factions: Ottomans, Persians, Indians, Scandinavians,
Supernatural Faction: Medjay(egypt mummies), Jinns, Rakshasas, Draugar

Though I'm a bit unsure how the architectures of these factions would be. I wouldn't like to have them too fantasy-ish. I'd rather keep the classic gothic horror style of your mod but translated into these cultures' context.

Another thing might be the New World Colonies and some sort of Witch/Native mix Faction (Salem here).

EDIT: And if you could make a non-steam download for the HD version that'd be great!

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Ivacula Creator

Hello, fellow Eastern European,

I hope you will forgive me, I only found Albanian soldier voices, no villager voices, so the Dhampir faction is currently bi-lingual (human/mortal units speak the local language for each faction)and represents the intersection/mutual influence of Albanian and South Slavic mythology.

I know some Albanians and Serbs might be offended to see each other's culture being represented by one faction at once, but I hope the recent history of conflict will not overshadow the hundreds of years of shared Balkan history that preceded it.

Otherwise I should mention, that it will take a long time until I learn to mod for the HD version.

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Hahah... one faction is ok actually, the mythology of Albania/Serbia your mod explores is almost identical.

The reason why I indicated the HD version is because in HD you have so much more modding possibilities (Though non-steam mods are better than steam). For example, there is a mod called Independent Architecture that allows you to give every faction its own unique architecture (not related to the culture of the faction). There is also an Enhanced Blood mod, maany HD texture mods that are also grim and tons of building mods from which you can get pieces.

Now I looked at the mod and I must say it's really good. I'd have only a few suggestions regarding some factions:

*Witch Hunter available to all "Good" Factions at the monastery and Voivode(Boyar from Forgotten) as Transylvanian Unique unit instead of Witch Hunters. (I suppose Witch Hunters were part of all "Good" factions at the time).

*Frankenstein Guild has Mill not Slaughterhouse (They're mostly made of human scientists).

*The Karkanxholl is more like a black goblin/ogre than a werewolf. I'll check Tales of Middle-Earth if there's a graphic that can fit. But I'd keep that werewolf graphic in any case.

If you intend to continue this project further though (especially for the HD version) I'd have some more ideas I'll PM if you want.

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Ivacula Creator

The problem with HD modding is that it rests upon an entirely different set of game-editing programs and it might also require to redo everything from scratch. All in all it would require more time than I have compared to when I started working on the fundaments of this project. These days the windows of free time arrive somewhat unpredictable.

I will carefully consider any suggestions, but don't want to inspire false hope. Over the years I've adopted maybe 5% of all ideas people offered me. It is nothing personal, but I need to feel it fits the atmosphere that I have in mind and I am not always super flexible on the design choices I made. All that said, faliminderit that you invest a thought on this, it's a huge compliment for a designer that people get inspired to think about how else this could look.

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Hi the Vampire-Werewolf (the elite one I think) doesn't take up pop cap. I can build till I run out of food.

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Ivacula Creator

Ouch, I will look into this :)

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Hi can you add siege ram in scenario editor when I start from post eternal darkness? Right now it shows siege wolf. Thanks :)

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Ivacula Creator

Even when you don't have Vrkolak as the civilization chosen?

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Yes. I chose frankenstein and didn't have vrkolak as ally

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Ivacula Creator

I will look into this deeper next time I have time on my hands to work on this mod, for now I have no idea why this happens :( But thank you for pointing out!

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Also the water looks a bit grey in colour but apart from that this is the most visually stunning mod I have played. It truely feels like eternal darkness :D

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Age of Empires II: The Conquerors
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Highest Rated (4 agree) 10/10

It's great.
the style is beautiful.

i recommend it for people too.

Nov 29 2011 by JuSTiNX

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