This mod pack uses Agamemnon's Skeleton mod, dark_blade's bats mod and ROR_Sir_Williams Dragon mod. Detailed credits are provided.

What if vampires had empires? This is the idea that started it all. Since then I have been mixing Victorian age Horror with traditional Slavic mythology and hints towards the dark chapters of Romanian and Hungarian history. The result is something like an Eastern European Age of Mythology. With a bit of black humour...

Warning: (This I should have done earlier) the depiction of violence in Age of Vampires borders on cynical and exceeds that in the original game. If you feel offended by the depiction of humiliated human beings, even only in a game, do not download. I do not favor any kind of violence in real life, the brutality depicted here is however an accurate match of the traditional vampire-mythology.

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Currently Age of Vampires has become a total conversion, carrying the player to a world of horror and mystery. You get the choice to lead one of seven playable factions into battle for hegemony in Transylvania. Here's what's new, and worth knowing if you are new to the project.

Some general novelties:

- windowed mode

- parallel install, original game still accessable

- up to 250 population space

The world of "AoV" and its laws:

All the action is set in a parallel(?) version of Transylvania. One where (historical) reality, local myths and Victorian age prejudices about Eastern Europe have merged to one bizzar nightmare horror trip. The history of this 'Transylvania' is told in four ages.

~Pagan age~

Christianity has not yet entirely overwritten the pagan traditions. Therefore man is not at war yet with the supernatural and everyone uses magic with good conscience, like i.e. the 'Defense Spell'. All factions start out with primitive encampments that will later grow into dominions or defense bases. The minions of future vampire lords start out with a ghost, which oversees their loyalty and does the scouting. Vampires frawn on farming, sacrifice maidens or impale prisoners to obtain food.

~Age of Superstition~

Nobody has seen them yet, but the belief in vampires grows and drives the people of Transylvania to form opposing camps with distinct laws and architecture. Blacksmiths and different methods of war are introduced, but also the ability to trade. Societies diverge depending on their alignment, with slavery and oppression paving the way for vampire reign in some settlements.

~Age of Witchcraft~

Believes become real. If you are playing as a vampire lord you can now summon the ghosts and monsters that your people believe in. You can also build castles and satanic shrines (lodges) or monasteries or laboratories (depending on your clan/guild).

~Eternal Darkness~

The battle for Transylvania reaches its climax. The strongest units, upgrades and weapons are now available. Vampire lords can now build wonders for every 200 kills and demonstrate their superiority.

A new class of units:

Mythical units are ghosts, vampires and monsters that you can summon when you play as a vampire. Mythical units usually come with several powers and profit from technologies and armors taylored specificly for them.

~Powers~

- recover from wounds: almost all mythical units slowly regain their health after battle

- resist conversion: almost all mythical units cannot be converted

- shapeshift: some mythical units can shapeshift; for most this is just a visual effect, but werewolves also gain additional speed

- fly: some mythical units can fly, this means that they can freely move between land and water

- haunting: mythical units start out in a haunting mode, this means they fiercely defend the spot where they are summoned or the one they are ordered to haunt; it is recommended to order aggressive stance instead when battles begin

3 distinct building sets:

Currently there are three distinct architectures in Age of Vampires.

~Dark Gothic~

example vamparc


The dark and eerie buildings used by vampire factions are the author's own creation entirely and the mod's oldest feature. The Teutonic and French wonders were used as a fundament and inspiration.

~Slavic Countryside~

example transarc


Partially adopted from other moding stars (see credits) and partially adapted/re-combined this set intents to capture the atmosphere of a typical Transylvanian village. "Slavic" is used as a synonym for "Eastern European" and not a reference to ethnicity. In fact the Vlach and Szekely populations of Transylvania are most well represented by this style.

~Fortified Western~

vanhelsarc


In Stoker's Dracula, the infamous vampire goes West and tries to set foot in England. The "Fortified Western" set tries to visualise the idea of a Western civilization at war with the supernatural. Most buildings are heavily fortified and regular barracks look like small castles. Some houses bear crosses as means of protection. Again alot of credit goes to the modding community of heavengames, so check the credits if you wish to adopt some of these beatiful buildings for your own projects.

Factions:

The mod currently offers a choice between 7 factions, exclusively(!). These are inspired by Victorian age horror literature (Van Helsing and Frankenstein Guilds), the lengend-inspiring history of Transylvania (Clans Báthory and Dracul, Transylvanians) and Eastern European mythology (Dhampir, Vrkolak). Here's a really quick overview for each.

~Báthory Clan~

Bathory 1


Inspired by a 17th century Hungarian noblewoman with sadistic inclinations. Among those with broader knowledge of vampire fiction she is second in popularity only to Dracula himself and has inspired vampire-stories already in her lifetime. The people of Hungary and Slovakia believed that she baths in virgin blood to remain young. The Báthory Clan has access to a broad variety of mythical and mortal units.

~Dhampir~

Dhampir


Dhampir are vampire bastards who tend to side with the living and hunt other vampires. The word 'dhampir' is Albanian and the myth is of mixed Slavo-Albanian origin. Playing this faction enables you to choose between good and evil. The latter enables a beastlike creature of Albanian mythology - the Karkanxholl.

~Dracul Clan~

DraculNew


The most famous of all vampires needs no lengthy introduction. The faction's desing is inspired by both the historical Vlad Tepes and Stoker's horror classic. Elements of Romanian mythology are also adopted. The Dracul Clan offers a decent choice of mythical and mortal units along with empowering, but expensive upgrades.

~Frankenstein Guild~

frkstNEU


Mad science can be as scarry as any ghost story. Based on Mary Shelley's horror classic, the Frankenstein Guild is one of the newer factions and adds some unique twists in gameplay mechanics. You start with the infamous, creepy Igor as your scout and instead of monasteries or (witch) lodges you can build laboratories. The laboratory is a place for gruesome discoveries, aimed to empower your economy, medical skills (garrisoned healing rate) and monsters. You can build monsters with stubborn resiliance and a strong punch that pierces walls, gates and siege machines. Your own siege tools are intelligently designed and self-repair, Scorpions in particular move very fast.

~Transylvanians~

fortransylvanian


If you want to hunt vampires with angry mobs, armed with pitchforks and torches, like in the good old, bad old movies, the Transylvanians are the ideal choice. They cannot build castles, but their armies easily overcome the fortifications of others.

~Van Helsing Guild~

forhelsing


Prepare the West for Dracula's invasion playing as the Van Helsing Guild! Vampire-slayers and exorcists from England, Germany and the Netherlands have joined their forces and with your help might even accomplish a daring "crusade" in Transylvania.

~Vrkolak~

forvrkolak


Stoker describes "Dracula" with hairy palms, the ability to disguise as a wolf and synonymes such as 'vrolok' and 'vlkoslak'. All of these point to the Slavic myth of the 'vrkolak' being an important inspiration for the horror classic. Vrkolak stories have influenced many modern ideas about vampires and werewolves. The Vrkolak are alongside the Dracul Clan the mod's oldest faction.

Age of Vampires - Silver Edition

Age of Vampires - Silver Edition

News 4 comments

The Silver Edition of the 'Age of Vampires' mod is the most recent pimp of the mod's quality. It includes several changes in graphics and data-editing...

New Update

New Update

News 2 comments

Another useful update, adds a new playable unit, two new decorational units, a new building and some data-edits that make the gameplay even more interesting...

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Age of Vampires - Bloodreign in Transsylvania

Age of Vampires - Bloodreign in Transsylvania

Full Version 2 comments

What if vampires had empires? This is the idea that started it all. Since then I have been mixing modern Horror Cliché with traditional Slavic mythology...

Age of Vampires - Bloodreign in Transsylvania

Age of Vampires - Bloodreign in Transsylvania

Full Version 58 comments

Transforms the Age of Empires Conquerors Expansion into a Vampire themed Strategy Game. Easy to install with a doubleclick on the installation icon. Play...

Comments  (0 - 10 of 196)
Ivacula Creator
Ivacula

I just wanted to wish everyone a happy Spooktober! :D

Reply Good karma+4 votes
Guest
Guest

Hello Sir, where is the download link?

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Ivacula Creator
Ivacula

Exactly above your comment ;) Klick on "Files"

Reply Good karma+1 vote
Guest
Guest

Yoooo I haven't played this mod for a while. Great new additions! Although I miss the FAT Man as food lol. I hope it comes back hahaha

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Ivacula Creator
Ivacula

And another micro(?) update here :)

-some corrections to the graphics of the count
-new graphics for the vampire barracks, the old barracks were actually very odd, with roofs occluding windows directly and stuff like that... must have been high... new barracks have similar shape to archeries, but both are better decorated now (eye-candy is courtesy of Kor)
-new graphics for the thug (I just didn't feel the original militia graphics fit in this mod anymore, credit goes to iron gc, however)
-new buttons for convert and heal (when selecting a witch or monk)

Reply Good karma+2 votes
Guest
Guest

Hello been trying your mod so far, and man it's really good! So horrific and morbid. Although I have to point out that some units and buildings have no description in the tech trees, and the impaled body building has no description so I don't know what it is for.

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Ivacula Creator
Ivacula

I ask forgiveness... the current version lacks the previous, detailed instruction manuals, because those did not reflect anymore the current progress and I had no time to make new ones, yet... :/ The impaled bodies immediately give you 100 food in exchange for the 100 wood they cost, but it's risky to have them, if they are destroyed, you lose 100 food from your staple.

Reply Good karma+1 vote
Guest
Guest

Ah I see. Thanks! Umm may I ask if this mod still being worked on? I really like it! Maybe some vampire units for the Dracul clan that bite enemies in the future, or maybe a Dracula hero that can turn into a bat monster! Haha!

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Ivacula Creator
Ivacula

Another micro-fix/update

Werewolves now take up population and have +1 line of sight, Longbowmen and Woadraiders are hidden in the editor (as they had no longer been part of the game).

A truly small change, but towards more consistency and cleanness.

Reply Good karma+6 votes
VaRaMir
VaRaMir

Hi is it for balance reasons that the monster and angry monster can't get blacksmith upgrades ? Also they can't be garrisoned to heal. And since they don't get impaled bodies they have to rely a lot on maids for food which I spend on it a lot more than other supernatural factions, making a it a bit hard to gather food when I have to spend a lot of food in the first place. Thanks.

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Ivacula Creator
Ivacula

Yes, this is for balance reasons, the monsters get one armor upgrade at the laboratory, however. The lack of fast, ranged units is compensated by the faster-moving, self-repairing Scorpions. Those also counter Dragons.

Reply Good karma+2 votes
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Highest Rated (4 agree) 10/10

It's great.
the style is beautiful.

i recommend it for people too.

Nov 29 2011 by JuSTiNX

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