This mod pack uses Agamemnon's Skeleton mod, dark_blade's bats mod and ROR_Sir_Williams Dragon mod. Detailed credits are provided.

What if vampires had empires? This is the idea that started it all. Since then I have been mixing modern Horror Cliché with traditional Slavic mythology and hints towards the dark chapters of Romanian history. The result is something like an Eastern European Age of Mythology. With a bit of black humour...

Warning: (This I should have done earlier) the depiction of violence in Age of Vampires borders on cynical and exceeds that in the original game. If you feel offended by the depiction of humiliated human beings, even only in a game, do not download. I do not favor any kind of violence in real life, the brutality depicted here is however an accurate match of the traditional vampire-mythology.

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2 comments by Ivacula on Oct 5th, 2013

-new unit:

A ranged, axe-throwing vampiric knight replaces the cavalry

archer for the Bathory Clan. Slightly stronger than a regular mounted

archer and causing damage in a radius, but unfortunately, due to some

incomprehensive bug does not damage buildings.

-new building:

The Transsylvanian peasants have an own unique wonder

now. A hide-out/fortress that was originally intended to shelter

people and shoot arrows, unfortunately that didn't work, because this

piece of data-edit crashes the game, but still nice to look at.

-new graphics:

The forest-spirit, Leshy, which torments your villagers

comes with a new look, distinguishable from the Viking Berserk. The

Witchhunter is less stiff when standing (the torch-flame moves a bit)

and in regicide the Vrkolak have a new appearance for their king (and

a different name).

-new data edits:

To keep up with the other strongly over-powered

fractions, the Transsylvanians and Vrkolak have received some new extra

bonus. The Transsylvanians can shelter villagers in churches, which

then shoot arrows and their spearmen cost 50% less. The Vrkolak pay

50% less for villagers and their female nature spirits (Samodiva) have

+1 range, as to compensate for the otherwise poor quality of ranged

units. Overall female spirits now have an attack-bonus against siege

weapons and those of the Dracul Clan (Iele) have the strongest attack.

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Age of Vampires - Bloodreign in Transsylvania

Age of Vampires - Bloodreign in Transsylvania

Nov 28, 2011 Full Version 23 comments

Transforms the Age of Empires Conquerors Expansion into a Vampire Expansion. The Maya, Aztecs, Koreans, Huns and Spanish become the Dracul Clan, Vrkolak...

Post comment Comments  (10 - 20 of 74)
Ahmedhassan5555 Aug 16 2013, 7:34am says:

I great game. Enjoyed a lot

+1 vote     reply to comment
Darknessimmortal669 Aug 16 2013, 5:42am says:

If you do a new update Id recommend adding vampiric houses for Bathory clan and draculeans,you can also keep the graves as one of the models of a vampires civ,It seems really strange to have a bunch of randomly placed graves around buildings,and also maybe use wooden yurts for vrkolak as well?

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Guest Aug 9 2013, 1:45pm says:

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Ivacula Aug 10 2013, 7:47am replied:

working on it... but very slowly :(

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Guest Aug 4 2013, 5:17pm says:

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Ivacula Aug 4 2013, 5:56pm replied:

Admittedly, I am increasingly getting friends with the idea to add another sword-wielding unit, but cannot promise.

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Guest Aug 2 2013, 5:39pm says:

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Ivacula Aug 4 2013, 6:57am replied:

Yes, you are right. There are some spooky units that fight hand-to-hand already, but I think what some people are disapointed with is that the unit that looks most like a classic vampire count shoots arrows. For some reason this does not fit with the image they have of vampires. Frankly, I can't relay to that, because the crossbow has been a central weapon in many recent vampire fictions, including 'Underworld' and 'Van Helsing'. I don't mean disrespect to the fans, but I also don't like to comply to everyone's particular expectation. The ideas and clichés about vampires are many and I have to make a selection anyway. If ranged vampires are a bit odd and unexpected, this is ok, because it promotes the originality.

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Guest Aug 2 2013, 5:36pm says:

I think the supernaturals having auras of unreachability is a good idea since it adds a little eeriness to It,But maybe a zombie/undead creature with a sword would be a nice idea.

+2 votes     reply to comment
Ivacula Aug 2 2013, 9:10am replied:

I am seriously considering your suggestion these days, because I am working on an update right now that will add a few more units... however, you have to understand that there is an idea behind me giving most supernatural units a ranged attack. The vampires and spooks fighting from a distance gives them an aura of being unreachable. Ofcourse you can already find a sword-wiedling vampire on horseback... as for a vampiric footknight... I'll fairly consider it :)

+1 vote     reply to comment
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Age of Empires II: The Conquerors Icon
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Released Dec 1, 2010
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Highest Rated (4 agree) 10/10

It's great.
the style is beautiful.

i recommend it for people too.

Nov 29 2011, 7:46pm by JuSTiNX

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