Be prepared to create your own house and challenge the Seven Kingdoms in this adaptation of Game of Thrones.


A gritty world awaits you full of treachery and traitorous kings, lords and knights. Will you survive the slaughter and take the Iron throne, or will you succumb to the traitorous ways that goes forth in Westeros and Essos.





If you encounter any bugs or need any support regarding this mod please visit our forums: www.AWorldofIceandFire.co.uk/Forums

You may also visit our wiki page: www.AWorldofIceandFire.co.uk/wiki

Or our Patreon page: Patreon.com

Extra links and info can be found on our webpage: Aworldoficeandfire.co.uk




Regards,
A World of Ice and Fire Dev Team.


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RSS Articles

Progress Report

News 7 comments

Progress Report

I have been fairly quiet recently regarding news and updates. Including the update of the 2.51 build.


A World of Ice and Fire 2.51


But as they say 'no news is good news' and in this particular case, it is pretty good news.



Updated Website


I have decided to update the website. Before it was unfinished and never used, so I would like to use it as a hub to view information and news of this mod and any other mod I create in the future.

Please feel free to visit and share any feedback.

www.aworldoficeandfire.co.uk

websitepic



I had recently started posting some pictures of items that made it into the last updates but were not shown here.





I had originally planned to release the next update in Feb next year, but instead I have decide to split the release into two and the first shall be out before xmas. Mainly due to the amount of bugs and issues fixed. You can see the current changelog below:

Changes

Added a few more swords.
Added new wildling armours created by Kraggrim. (hat, boots, gloves and armour variations)
Added more optimised models by Marshal_157. These include lots of armours and all horse models.
Added new arakhs created by Kraggrim. (normal, long, short variations)
Added baratheon shields created by Kraggrim. (round and kite)
Added adjusted Dothraki women models adjusted by Kraggrim.
Changed some names of shields to be more generic across the board. No more old or heavy etc. These should be obvious from the stats and item information.
Added item information for crossbows.
Gave knights correct banners.
Items (mules, Camels) that give stat changes in foraging and inventory management, will now do so if they are in your inventory rather than just by being equipped.
Changed all Wildling gear.
Changed all Dothraki gear.
Changed lods for northern helmet. (optimisation)
Updated all wildling village, castle, towns npc's.
Changed Weapon Master to Weapon Mastery. This skill now has an effect in the speed at which weapons will break.
Slightly increased the stats of the Dire Wolf.
Added some new gauntlets and removed others.
Adjusted some trade prices.
Timber is now cheaper and more readily available, though it will take more to build your settlement.
Various lords or ladies will no longer leave the safe haven of their castles. ie, Joffrey, Walder Frey, Lysa Arryn.
Hoof tracks (for tracking skill) are now much clearer to see.
Added some missing dialogues for some companions, plus expanded some others.
Updated dialogue for the Bridge of Bones quest to make directions a little clearer.
Tweaked textures of menus.
Redone how quests are counted for the main quests. This fixes issues with some being able to be completed or started twice.

Added new companions created by Tages Grey (Patreon pledges)

  • Ser Beron Grey
  • Mya Stone
  • Ser Shadrich the Mad Mouse
  • Lady Val
  • Hagen the Beautiful
  • Sylva

Scenes

Lys - Removed some floating objects. Added missing entry points. Removed lots of in-needed items hopefully this will help alleviate the crashing issues.
Added Chroyane created by Moose.
Added modified Highgarden siege scene by Moose.
Added modified Blackcrown siege scene by Moose.
Added updated Thenn Valley scene by Moose.
Fixed issue with Red Lake banners.

Fixes

Fixed issues with Volantis troop swords.
Fixed all issues with item information. Some were not showing at all, but now are. Some were incorrect and have been corrected.
Fixed some items that were not giving the correct stat changes.
Fixed issue with Volantis soldiers armour.
Added missing entry points to Frostfangs Camp.
Fixed crashes whilst trying to raid villages if you have the direwolf companion.
The Tickler and Varys Spy have had the incorrect flags removed and are exempt from realistic casualties. These 'should' now work as intended.
Companions no longer get annoyed if you fail the tournament quests. (for sure this time!)
Bridges and Bones quest will now correctly finish if you fail. Also removed the pointless extra quest and logs related to this.
No wars should start after completing the quest Bastards and Broken Things if the factions are already at war.
Added the correct entry point for the master at arms at the Twins.
Fixed some incorrect dialogues for companions.
Fixed issues with Syrio, Anguy and Barriston.
Dongo or Wun-Wun can no longer join tournaments. This will stop them being able to ride horses.
Fixed some issues regarding player feasts.
You should no longer be able obtain a quest book in anything other than the quest.
Wights and Whitewalkers can no longer drown.
Various text fixes and changes.
Fixed starting next to lord opponents when starting a duel.
Fixed issues with prison breaks.

A World of Ice and Fire 2.0 Release

A World of Ice and Fire 2.0 Release

News 52 comments

Information regarding the release of A World of Ice and Fire 2.0.

A World of Ice and Fire v2.0 Information

A World of Ice and Fire v2.0 Information

News 55 comments

You all keep asking me for information on the release of the next big update A World of Ice and Fire 2.0, so here it is.

A World of Ice and Fire v1.3

A World of Ice and Fire v1.3

News 50 comments

News regarding the release of A World of Ice and Fire v1.3.

A World of Ice and Fire v1 2

A World of Ice and Fire v1 2

News 33 comments

Information regarding the release of A World of Ice and Fire 1.2 Warband modification.

RSS Files
AWOIAF non map shaders - ALPHA

AWOIAF non map shaders - ALPHA

Patch 4 comments

If you have a mac and have issues with the map shaders then try this patch to remove them.

A World of Ice and Fire 2.51

A World of Ice and Fire 2.51

Full Version 169 comments

A World of Ice and Fire V2.5. This is a full version so you can go ahead and delete your old module folder. This is not savegame compatible with saves...

A World of Ice and Fire Hotfix 2.2

A World of Ice and Fire Hotfix 2.2

Patch 119 comments

Another hotfix for A World of Ice and Fire 2.0. This contains all the fixes from 2.1 so only this one is needed.

A World of Ice and Fire 2.1

A World of Ice and Fire 2.1

Patch 21 comments

Hotfix for A World of Ice and Fire 2.0. Your 2.0 saves should still work here. PLEASE INSTALL 2.0 FIRST.

A World of Ice and Fire 2.0

A World of Ice and Fire 2.0

Full Version 97 comments

A World of Ice and Fire 2.0. The changelog can be found over at my forums. Please see the description for info.

A World of Ice and Fire v1.3 Patch

A World of Ice and Fire v1.3 Patch

Patch 132 comments

Please install this over your 1.2 folder overwriting everything it asks. If you have issues or bugs please report to www.aworldoficeandfire.co.uk/Forums

Comments  (0 - 10 of 9,914)
gorilaaa41
gorilaaa41

hey,so i got latest update but sometimes(random) my game crashes(stopped working), can anyone help me?
Thanks <3

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Washington+
Washington+

For me greyworms face is black, but his body is white, can you fix that for next update pls?

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Harrowe
Harrowe

Still waiting for fix on ferry updates.Caravans villagers and lords getting stuck between the next city port and ferry location.There is really 15 caravans stranded on the sea between pyke and nearest ferry lol.

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produno Creator
produno

This is quite a difficult fix as it has a lot to do with ai code, so unfortunately it will not be worked on until after the update on Sunday.

Reply Good karma+2 votes
zMastroo
zMastroo

Updates on Sunday? Good to know

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Guest
Guest

Dude, the mod looks awsome, keep up the good work. Valar Morghulis.

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zMastroo
zMastroo

Hey so I got married, had a hold and then nothing. Isn't the child meant to become my companion? And even if, can the child at least be viable? I'm just confused as to how children works in this mod. Hopefully there's plans to improve this system as I see a lot of potential

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AussieBoy69
AussieBoy69

Hey how did you have a child? My wife relation is at 72 but every time I want to get her drunk or bang her, she gives me some bs that she is too tired or is busy.. wtf

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zMastroo
zMastroo

It just required ridiculously high relation. You may have to get higher

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Keshash
Keshash

Child will become your companion once it grows old enough. This is the most customisable companion, as he starts at level 1.

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zMastroo
zMastroo

Alright, that makes sense. It would be cool to see the child in the court at least till hes old enough to join. My kid must have still been too young but there was no sign of him which seems weird

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Highest Rated (81 agree) 10/10

great fun mod. It just needs more places and villages

Feb 23 2014 by Rometotalwar11

Style
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Role Playing
Theme
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