Be prepared to create your own house and challenge the Seven Kingdoms in this adaptation of Game of Thrones.

A gritty world awaits you full of treachery and traitorous kings, lords and knights. Will you survive the slaughter and take the Iron throne, or will you succumb to the traitorous ways that goes forth in Westeros and Essos.

If you encounter any bugs or need any support regarding this mod please visit our forums:

You may also visit our wiki page:

Or our Patreon page:

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A World of Ice and Fire Dev Team.

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A World of Ice and Fire 3.0 Release

A World of Ice and Fire 3.0

Here is my little Christmas present to you all, i hope you have fun playing over your holiday period.

If you enjoy the modification, don't forget to vote for us in the Mod of The Year 2017.



Added a few more swords.
Added new wildling armours created by Kraggrim. (hat, boots, gloves and armour variations)
Added more optimised models by Marshal_157. These include lots of armours and all horse models.
Added new arakhs created by Kraggrim. (normal, long, short variations)
Added baratheon shields created by Kraggrim. (round and kite)
Added adjusted Dothraki women models adjusted by Kraggrim.
Changed some names of shields to be more generic across the board. No more old or heavy etc. These should be obvious from the stats and item information.
Added item information for crossbows.
Gave knights correct banners.
Items (mules, Camels) that give stat changes in foraging and inventory management, will now do so if they are in your inventory rather than just by being equipped.
Changed all Wildling gear.
Changed all Dothraki gear.
Changed lods for northern helmet. (optimisation)
Updated all wildling village, castle, towns npc's.
Changed Weapon Master to Weapon Mastery. This skill now has an effect in the speed at which weapons will break.
Slightly increased the stats of the Dire Wolf.
Added some new gauntlets and removed others.
Adjusted some trade prices.
Timber is now cheaper and more readily available, though it will take more to build your settlement.
Various lords or ladies are less likely to leave the safe haven of their homes. ie, Joffrey, Walder Frey, Lysa Arryn.
Hoof tracks (for tracking skill) are now much clearer to see.
Added some missing dialogues for some companions, plus expanded some others.
Updated dialogue for the Bridge of Bones quest to make directions a little clearer.
Tweaked textures of menus.
Redone how quests are counted for the main quests. This fixes issues with some being able to be completed or started twice.
Tripled the amount of looter parties on the map.
Wights can now lose their heads.
Added weather specific scenes depending on the party you are fighting.
Added new female body created by DtheHun .
Adjusted clothing for 'brothel dwellers'.
Added animated spectators at arenas.
Made brothels a bit more lively.
Towns will be more lively if a tournament is being held there.
Added some new npc's from the books and the show.
Added messenger system from VC - you can now send ravens.
Adjusted war systems.
Added Spanish language support. (Some lines still need translating)
Added new companions created by Tages Grey (Patreon pledges)

Ser Beron Grey
Mya Stone
Ser Shadrich the Mad Mouse
Lady Val
Hagen the Beautiful


Lys - Removed some floating objects. Added missing entry points. Removed lots of in-needed items hopefully this will help alleviate the crashing issues.
Added Chroyane created by Moose.
Added modified Highgarden siege scene by Moose.
Added modified Blackcrown siege scene by Moose.
Added updated Thenn Valley scene by Moose.
Fixed issue with Red Lake banners.
Added 18 new ambush scenes.
For some reason props were missing from the wall scene - this has been re-worked.
Fixed Kayce arena scene.
Fixed Duskendale arena scene.
Changes to Winterfell arena scene.
Fixed issues when exiting the lords hall at acorn hall.
Adjusted prison door in Saltpans.
Fixed prison at the Dreadfort.
Added weirwood trees to most northern locations required.
Modified several scenes, added extra animated agents.


Fixed issues with Volantis troop swords.
Fixed all issues with item information. Some were not showing at all, but now are. Some were incorrect and have been corrected.
Fixed some items that were not giving the correct stat changes.
Fixed issue with Volantis soldiers armour.
Added missing entry points to Frostfangs Camp.
Fixed crashes whilst trying to raid villages if you have the direwolf companion.
The Tickler and Varys Spy have had the incorrect flags removed and are exempt from realistic casualties. These 'should' now work as intended.
Companions no longer get annoyed if you fail the tournament quests. (for sure this time!)
Bridges and Bones quest will now correctly finish if you fail. Also removed the pointless extra quest and logs related to this.
No wars should start after completing the quest Bastards and Broken Things if the factions are already at war.
Added the correct entry point for the master at arms at the Twins.
Fixed some incorrect dialogues for companions.
Fixed issues with Syrio, Anguy and Barriston.
Dongo or Wun-Wun can no longer join tournaments. This will stop them being able to ride horses.
Fixed some issues regarding player feasts.
You should no longer be able obtain a quest book in anything other than the quest.
Wights and Whitewalkers can no longer drown.
Various text fixes and changes.
Fixed starting next to lord opponents when starting a duel.
Fixed issues with prison breaks.
Lady Selyse Florent is no longer bald.
Lady Maria Velaryon is now spelt correctly and has Valyrian features.
Fixed some coding errors.
Removed some unused global variables.
Fixed errors showing when using decapitation.
Switched armourer and weaponsmith positions at Lannisport.
Fixed horses sometimes spawning on chairs.
Fixed starting next to the enemy when in an ambush.
Some code changes to A Lannister always pays his debts quest. This should always succeed now.
Fixed multiple lord companions being spawned.

Progress Report

Progress Report

News 9 comments

Progress report and information regarding A World of Ice and Fire modification.

A World of Ice and Fire 2.0 Release

A World of Ice and Fire 2.0 Release

News 53 comments

Information regarding the release of A World of Ice and Fire 2.0.

A World of Ice and Fire v2.0 Information

A World of Ice and Fire v2.0 Information

News 54 comments

You all keep asking me for information on the release of the next big update A World of Ice and Fire 2.0, so here it is.

A World of Ice and Fire v1.3

A World of Ice and Fire v1.3

News 50 comments

News regarding the release of A World of Ice and Fire v1.3.

RSS Files
AWOIAF non map shaders - ALPHA

AWOIAF non map shaders - ALPHA

Patch 12 comments

If you have a mac and have issues with the map shaders then try this patch to remove them.

A World of Ice and Fire 3.0

A World of Ice and Fire 3.0

Full Version 134 comments

A World of Ice and Fire 3.0. This is a full release so you can go ahead and delete your old folder. This is not save game compatible with older versions.

A World of Ice and Fire 2.51

A World of Ice and Fire 2.51

Full Version 169 comments

A World of Ice and Fire V2.5. This is a full version so you can go ahead and delete your old module folder. This is not savegame compatible with saves...

A World of Ice and Fire Hotfix 2.2

A World of Ice and Fire Hotfix 2.2

Patch 119 comments

Another hotfix for A World of Ice and Fire 2.0. This contains all the fixes from 2.1 so only this one is needed.

A World of Ice and Fire 2.1

A World of Ice and Fire 2.1

Patch 21 comments

Hotfix for A World of Ice and Fire 2.0. Your 2.0 saves should still work here. PLEASE INSTALL 2.0 FIRST.

A World of Ice and Fire 2.0

A World of Ice and Fire 2.0

Full Version 86 comments

A World of Ice and Fire 2.0. The changelog can be found over at my forums. Please see the description for info.

Comments  (0 - 10 of 10,575)

Would be really nice if you give us a oportunity to become a kingsguard or Lord's guard , etc.

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Hi! I have a few questions:
Recently had a son with Sansa Stark and she told me it was a boy and that he should stay with his mother. a few days have passed and I still have no news of this son.

-Do you know if there's any notification when he is ready to join my group?

-Do you know how many days it will take?

Thanks in advance.

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For me it took probably 200 days in total for my son to join me.

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Can you please post some news?

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some news

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luka_mijic IN AN OPEN FIELD!!!!!!!!!!

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This mod is frustratingly difficult even when adjusting the settings down in the options menu. There aren't any good ways to earn money or XP without a ton of obnoxious grind, and the increased cost for troop upgrades means that you will need to grind a lot.

I don't have the time or the patience to grind through it all and just want an easier way to jump into the experience without cheating. Is there something I'm missing here? It seems like selling prisoners to the Night's Watch would make a good source of revenue but my recruits get absolutely obliterated even when facing low-tier mountain clansmen and Wildlings.

Enemies also seem to be able to take far more damage than the PC. Even with iron flesh and strength leveled quite high, I always seem to die in two or three hits while some low level enemies can take 5 or 6. I adjusted the incoming damage to the player down to the easiest setting and it makes things a little more fair, but making money is still a problem.

It just feels a lot more grindy than Native, and I don't really care for grind or obscene difficulty. I don't play games to get stressed and angry, I play them to have fun. I get enough stress in my daily life and I don't need every game to kick my ***.

Still, I can't stop coming back to this mod, even though it usually just results in me rage quitting. The craftsmanship here is superb, but I wish the developers had made it less difficult.

Reply Good karma Bad karma0 votes

Dude... turn down the difficulty. If youre having trouble still turn on cheats and regen your hp or export/import npcs to level them up and yourself. To make money, fight in tournaments and have enterprises in every city. You can have prisoners at mines to mine gold for you as well. If you want to start out, you can join a lords army, one that is in war a lot like the westerlands or riverlands.

Reply Good karma Bad karma+2 votes

Find a lord who give you the "collect taxes" mission and after that look around in the reach for a deserter party of archers and bribe them, it's the same with every single mod if you still have problems just lower the combat difficult and play with a sword and a shield on horse.
You can also look for a lords fight and join the victory side and just auto-resolve and save-load until you get a lord.

I don't have time or the patience to read "It's frustrating, difficult, the mod isn't good because i don't like this" It's an amazing mod and you are just bad, don't blame the devs.

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What I did was look for all the bandit spots until I found the right places to train, this is one of those mods where you'll find yourself getting frustrated and then out of nowhere you will find some luck and start really moving forward. After awhile bandits will be everywhere and non stop money.

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You can also adjust your troop damage...

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Highest Rated (83 agree) 10/10

great fun mod. It just needs more places and villages

Feb 23 2014 by Rometotalwar11

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