If a single picture is worth a thousand words, then what's a video worth...?
For this SM team, it's a few minutes that represent over 14 months worth of work! Enjoy.
Looking backward, we're proud of what we've accomplished and excited to keep moving forward.
You can also visit stridermountain.com to preview 9 maps, over 90 screenshots, 3 video trailers and the latest news updates.
Looks awesome!
Looks great, can't wait for it!
Thanks and we're looking forward to CombineDestiny2!
It looks incredible, the combat looks intense, the weapons are cool, and the environments are very detailed! I'll sure be downloading this when it releases! Keep up the great work! Also, are there any plans for multiplayer?
Hi. Sorry no plans for MP at this time.
looks really good, interesting ;)
The clips where the player isn't unloading into waves of soldiers looks like a lot of fun - but the ones where he is really don't. Less is more! :-)
If you upgrade to the Orange Box game code you get access to significantly improved Combine AI, which ought to counteract a drop in numbers quite nicely.
Duly noted, thanks.
Yup looks very interesting!!!!!
HOLLY ****! I was thinking why was this trailer taking so long to make?! And now i finally it here, the first time, NICE JOB LEON, MUCH BETTER THEN THE LAST ONE'S (Would even say, more interesting then Black Mesa has). Cant wait to play on your new maps, but i also hope it wont be as long as C to A ;P
-Felipe "martinsfontes" Martins Fontes (Dark-Life)
Thanks for the positive comments. The SM team reads them all!
Nice maps! i love the new gun models but what about the shotgun?
hey.. that does look pretty cool.
plenty of action. that's what i like to see.
personally there are already too many MP mods that I'm watching, and that others are; what that translates to is less active players and servers; which means I and others won't get to actually play the mod at all. plus there's also the lesser fact that players' attention is divided between mods.
so i like that you've focused on creating a quality single-player mod.
Damn, great work! I noticed the combine seemed very aggressive in close combat, did you make them so or it just seems that way? Also the only thing i would recommend is please, please make the sniper not bolt! Its more satisfying to sniper someone 300 meters away and not have to worry about them moving before the bullet gets there, but besides that awesome work, ill def be looking out for this one!
I will look into the sniper "bolt", with no programmers on the team Im not sure if that will be possible to change but I will do my best.
Very nice!
The Level Design in this looks AMAZING!
To be honest? :P I think those are the most useless safety rails I've ever seen before. But other than that? I like the level design, the fact that the Combine are actually semi-aggressive, and the overall atmosphere. Hopefully when I play it, I'll get chills down my spine from the...snowyness of the place.
looking extremely nice maps and skins are realistic
but im surprise that there doesnt seem to be an ironsight
but otherwise those giant maps are lookin great
Thanks guys for all the great support!
am glad the movie does it so well with all of you, and no, you all don't need to wait much longer, (and for sure not as long as it took us to release CtoA, although these 11 sp-maps also took about 1+ year to make).
and about MP maps, i personaly don't like to play MP, therefore i also never have made one mp map, all my sp-mappacks and mods are sp.
that the maps are huge is right, in fact, i tried to make them as large as possible, and with some maps i couldn't add anything else without the change that they would make some not so powerull computers crash,lol.
so, there as big as possible. and about the action of the combines. we didn't change anything to there behavior, and the maps where played on Normal difficultie setting while i recorded the gameplay for this movie. I placed the combines and there attack points in such a way that it would give hard action, but not to hard, (and there is always the option of walking backwards when there to hard to handle straight on.
beside this all i did play in a very agressive way while i recorded it, as you will see in the movie did i run towards the enemies while shoot at them, what makes that i trigger many combines in a short time, what makes that they come in small waves. normaly you will not play like this but attack them in a slower tempo.
we're about to finish the mods production, were now fixing bugs and taking care of small things that we didn't take care of yet.
so, the release will not take that long anymore. were talking in weeks instead of months. for more release info please check from time to time on out site.
thank you all!!
leon(SPY-maps)
Can't wait for it!
The weapons look nice, but they're just reskins of hl2 weapons. Any uniqueness in later builds?