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Use your Telekinesis to manipulate your environment to solve puzzles throughout a proving ground designed to test your skill, patience, and logic.
There are a few Gameplay modes available now!
Story Mode!
Adventure through the eyes of a mischievious and powerful outcast who uses his powers to pirate treasures from hard-to-get places and people, but a new race arrives to his world with lots of things he plans to take for himself, and meets heavy resistance along his journey.
Classic Mode!
A Tetris Similar mode that involves rotating and moving large floating blocks to move the player from start to finish without falling off or getting killed. Easier to describe than it really is! This mode is just for fun, the puzzles are easy to create so there will be many to try.
Challenge Mode!
All of the absurdly difficult and retardedly rediculous puzzles scrapped from the other modes will end up in this category. A lot of crazy and incredibly advanced stuff is possible using the features available in this mod. This mode is designed to make you angry.
0 comments by Rimrook on Nov 26th, 2007
With the advent of new features and a higher resolution of graphics, as well as new monsters and characters, the mod is beginning to refine into a shape that is distinct enough to scream "This is 6D!" But as far as the work goes, more of it is required, and very few details are being spared from the project since the amount of quality being poured delicately into the mod, exempting the details harms the potency of this mod's overall feel.
So ontop of the multitude of cool effects and side stuff I wouldn't normally consider, the coding part is to be finished hopefully by the end of the year 2007. Which leads light into a final demo before the rest of the mod is completed. Much has been added, and much of it.
My extremely talented coder has implemented several new elements and features to the Goldsource engine that this should be deemed Spirit 1.6, but its not. A wealth of new tools is available to accomadate the new features. So mapping will be quick and painless, and much of it is designed for mappers who decide to use this mod as a base for their own after it comes out.
6D's current progress is an estimate of 32.7% based on completed tasks and finished assets.
As far as the media that had been posted in the downloads section, the game has changed far from those examples. However, a seperate game mode will be added so you can't forget about wondering how the classic 6D puzzles were like, just for fun. Plus with the newer features available, the classic puzzles will be exactly what the first thesis of the project once was. Like hitting two stones with one bird, or so they say.
Stay Faithful.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
are you dead now ? if not update this mod.
PLAEASE UPDATE THIS MOD.nOW I'M STARTING TO THING THEAT IT IS DEAD OR DIENG
This looks like Portal-ish architecture.
Nice!
ещё один подохший мод
Thanks, although its not all in the graphics. Gameplay is where it will always be at...
I hope I read that right o_O
In time (a lot of time) this will be released, and the source code with it. However, a bunch of us will make a variety of maps to example how the game is played in our own image and style. The story mode will be cut out completely, but there will be a variety of maps to play by the time of its release. It's turning into a kit of sorts. All of the tools, models, prefabs, and documentation will go with it so no one will be in the dark when creating new content. This isn't meant to rival Portal, but many say its the Portal of Goldsource. That being said, we'll focus more on expanding the experience past what it already is and make things more interesting.
We're not dead.
Honestly this mod has hit some serious problems in the last few months. Still, it may be salvagable. If not, my apologies.
Release source code?
ahhh, you changed your personal avatar to a different.
eye... thing.
is it a new model.
It's a new turret model if I remember rightly.