Use your Telekinesis to manipulate your environment to solve puzzles throughout a proving ground designed to test your skill, patience, and logic.
There are a few Gameplay modes available now!
Story Mode!
Adventure through the eyes of a mischievious and powerful outcast who uses his powers to pirate treasures from hard-to-get places and people, but a new race arrives to his world with lots of things he plans to take for himself, and meets heavy resistance along his journey.
Classic Mode!
A Tetris Similar mode that involves rotating and moving large floating blocks to move the player from start to finish without falling off or getting killed. Easier to describe than it really is! This mode is just for fun, the puzzles are easy to create so there will be many to try.
Challenge Mode!
All of the absurdly difficult and retardedly rediculous puzzles scrapped from the other modes will end up in this category. A lot of crazy and incredibly advanced stuff is possible using the features available in this mod. This mode is designed to make you angry.
0 comments by Rimrook on Nov 16th, 2006 digg this super bookmark
After a preliminary demo and a few format tests, 6 - D is now a concrete project that will continue until completion. That date is unknown but it will be some day.
Since the demo, a lot of feedback was suggested and bugs were reported. All of which is taking into account. Many of the bugs are being fixed and new features are being added to the mod to give it more risk, excitement, and depth. Much of the media content needs to be updated which will take some time. After then, a new demo will be released. Hopefully it will have less bugs and be more than just rotating and sliding pieces.
Also, concept art is being done for sections of the actual game. These will eventually make it into the picture gallery.
On a non-development note: 6 - D already has a good fan base. I'm surprised.
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I friend is working on the coding task for the project now, so hopefully it can be pulled off. When he finishes, a demo will be the focus. A new Training Area will be the setting for examplifying whats new.
Stay faithful.
awesome sexy mapping :O you can't go wrong using a giant column as a weapon either XD
Release dates are yet unknown. I need my resources covered first which is nearly done besides a few tweaks. As of implementing a simple new feature, I need a coder.
when will be released?
Lots of changes have been made for the better. 6D is more stable, but will require a lot more work, but in the end will prove itself in more playability, gameplay, and depth.
Screenshots are on the way once some can be done.
I've been working on this consistantlly.
I thinks its a rounded 20% done!!!!
Also there are still bugs to fix and media to gather.
Stay Faithful.
"Rahr Rahr Rahr!!
Despite the HUD and main menu screenshots, i shall proclaim this to be a HL2 mod! Get it in the right section! Omgz loloollo"
:)
6-D is win.
This mod isn't dead or anything, I'm just focusing my effort on my resources, getting all of the necessary sounds, graphics, texture sets and so on. When each is ready, there will be a crazy amount of puzzles being made. Also, a developers kit will be released, as well as a guide to using the prefabs and the resources available.
When the time comes, I will not recieve custom maps to be added as part of the game itself. This is mostly a solo project with help from a few people doing minor yet vital tasks.
Patients is the key. I do not give in to hype very often and usually never rush with things. This mod will be done when it is done.
...it IS HL1!
I get the HL2 thing alot. Not to gloat or anything...
its Half-life 1
and there is no water, thats a skybox