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Use your Telekinesis to manipulate your environment to solve puzzles throughout a proving ground designed to test your skill, patience, and logic.
Something new to show that isn't from the demo itself, but is infact a test I did before I built the environments for the demo. These are some of the features and appearances I used, and mostly this was a test to try out some new atmospheric qualities that can be easily accomplished in SoHL.
This stuff looks excellent. A lot of detail in modeling, especially for the Goldsrc engine! I wonder how many more tricks you have up your sleeve! :)
I'm crossing my fingers to run around in this world real soon.
Keep up the great work!
What models? Thats all Hammer.
Heh, I confused mapping and modeling... What I meant to say was great job on the architecture!
Lovely stuff!