Red alert 3 is a Total Conversion for CnC Generals - Zero Hour.

This TC is a fan-fiction continuation of the Red alert 2: Yuri's Revenge storyline.
It features 8 sides: The Allies (America, Germany, France and UK), the Soviets (USSR, Livia, Cuba and Yugoslavia) and Yuri, and a 5\6\5 singleplayer campaign.
If you want to try it out before downloading the full version, the demo is still available for download, it features only 2 sides, the Soviets and Yuri, and a 3-missions Demo Campaign.
Game version required to play this mod: Zero Hour 1.02 and higher
The mod is released and finished(from our perspective of view).

Red alert 3: The Third War Patch v.1.02 (for release version)
Download Mirrors:
1) RedSys.Ru (for Russia only)
2) Mod DB

Red alert 3: The Third War Full (Release version) v.1.0
Download Mirrors:
1) RedSys.Ru (for Russia only)
2) Mod DB

Red alert 3: The Third War OLD demo (spring 2006)
Download Mirrors:
1) RedSys.Ru (for Russia only)
2) ModDb

Image RSS Feed Latest Screens
End of the line for Yuri The Final Showdown Dreadnaught
Blog RSS Feed Report abuse Latest News: Mod is released

1 comment by -=DarkAlex=- on Nov 5th, 2006 digg this super bookmark


The full version of this mod is now available to download!

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Red alert 3 ModDb Promo Trailer

Red alert 3 ModDb Promo Trailer

Nov 16, 2006 Movies 5 comments

Red alert 3 ModDb Promo Trailer

Red alert 3 Patch 1.02

Red alert 3 Patch 1.02

Nov 16, 2006 Patch 4 comments

Patch 1.02

Red alert 3: The Third War Full v.1.0

Red alert 3: The Third War Full v.1.0

Nov 04, 2006 Full Version 48 comments

Full version of mod Red alert 3: The Third War for CnC: Generals - Zero Hour

Red alert 3: The Third War Demo v.1.0

Red alert 3: The Third War Demo v.1.0

Mar 02, 2006 Full Version 18 comments

Demo version of mod Red alert 3: The Third War for CnC: Generals - Zero Hour

RA3 Alpha Gameplay Video

RA3 Alpha Gameplay Video

Jan 04, 2006 Movies 8 comments

Standard video consist of many battle scenes and many units You can see Allied, Soviet and Yuri (Dominator)

Comments  (0 - 10 of 527)
HackMan
HackMan Jul 4 2008, 3:49pm says:

nice work guys
that conversion is good, great audio and good model of tanks... but the custom soldierswalk like IDIOTS
is not a form to fix that?
greetings~

+2 votes     reply to comment
aidas2
aidas2 Jun 29 2008, 9:23am says:

nice mod and teh soundtrack is awesome

+2 votes     reply to comment
AvatarExtremist
AvatarExtremist Jun 17 2008, 8:47pm says:

I like the mod alot, but I'd like even more if I knew how to mess with a couple things, like my favorite unit in any game is the IFV, second is the Avatar. With the IFV only certain units can alter its weapon and don't go inside the vehicle, and become a rocket trooper when they finish upgrading/degrading the IFV's weapon. A tactic of mine is to have apocalypse tanks with repair IFV's behind them, and I can't do that here.
I'm trying to make a map where EMP patriot missiles (ZH) and tesla coils (mod) line supplies, but the original ZH AI seems to have been overwritten by the mod. Is it possible for me to mess with things I wanna try to change, and if so, how?

+2 votes     reply to comment
Mruiz525
Mruiz525 Jun 2 2008, 1:51pm says:

This mod sucks. The models and textures are totally unlike Ra2, and you do not base a mod on a game that you cannot recrate. Second, if you were too stupid to simply ask C&C All Stars how they got Construction Yards to actually work.. then please get off moddb. This mod is boring and an eye sore.

0 votes     reply to comment
Anubis_the_Dark
Anubis_the_Dark Jun 12 2008, 11:41am replied:

And you are an asshole for making such comments. If you had the ligtest ideea about modding you'd probably hold your stupid mouth, but ignorance is what makes people say stupid things all the time. It's because of idiots like you that mods die, and many hours of hard work go to waste. They used the red alert universe, not create a red alert 3. Sage engine is incompatible with RA3. As for the All Stars mod ... so they found out a way to do a similar buo;d style to cnc games. Belive me ... the codding they did is verry difficult and not many people could of thought about it. But then again if you are such a brilliant modder go make your own mod. If not, then shut the %&ck up and stop bashing other people's work.

+2 votes     reply to comment
pyrohamster
pyrohamster Jul 4 2008, 4:08am replied:

I agree with Mruiz525 a little, but its true that modeling and coding is hard work, i really injoy the storyline of this game, Mental Omega mod does not make at much sence at this(even though it is a great mod). Great work! Oh and BTW i think that its kinda funny that you used the epsilon ore refinery from Mental Omega as Yuri's in this mod.

+1 vote     reply to comment
abbasfreeman
abbasfreeman May 27 2008, 6:22am says:

Hello guys I test this mod on three computer that all of them have Nvidia Geforce 6600 GTX but i have problem with the textures in the game. Please help me !!!

+1 vote     reply to comment
ruby92
ruby92 May 13 2008, 11:14pm says:

this mod is good but too bad the models are not very alike from RA2

+1 vote     reply to comment
Cod_Fish
Cod_Fish Apr 11 2008, 3:49pm says:

Dispite comments I have read your mod is very good and i believe it is the product of manny hours of hard work.
my only concirn is the yuri faction, its mindcontrol does damage instead of...um...well..mindcontroling..
otherwise this is an exelant mod.good job!

+1 vote     reply to comment
slavic75
slavic75 Apr 13 2008, 2:06pm replied:

i agree kagran.

+1 vote     reply to comment
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C&C: Generals Zero Hour Icon
Platform
PC
Developed By
Froniki
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Official Page
Redsys.ru
Release Date
Released Dec 23, 2006
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7.5

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Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
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