Red alert 3 is a Total Conversion for CnC Generals - Zero Hour.

This TC is a fan-fiction continuation of the Red alert 2: Yuri's Revenge storyline.
It features 8 sides: The Allies (America, Germany, France and UK), the Soviets (USSR, Livia, Cuba and Yugoslavia) and Yuri, and a 5\6\5 singleplayer campaign.
If you want to try it out before downloading the full version, the demo is still available for download, it features only 2 sides, the Soviets and Yuri, and a 3-missions Demo Campaign.
Game version required to play this mod: Zero Hour 1.02 and higher
The mod is released and finished(from our perspective of view).

Red alert 3: The Third War Patch v.1.02 (for release version)
Download Mirrors:
1) RedSys.Ru (for Russia only)
2) Mod DB

Red alert 3: The Third War Full (Release version) v.1.0
Download Mirrors:
1) RedSys.Ru (for Russia only)
2) Mod DB

Red alert 3: The Third War OLD demo (spring 2006)
Download Mirrors:
1) RedSys.Ru (for Russia only)
2) ModDb

Image RSS Feed Latest Screens
End of the line for Yuri The Final Showdown Dreadnaught
Blog RSS Feed Report abuse Latest News: Mod is released

1 comment by -=DarkAlex=- on Nov 5th, 2006 digg this super bookmark


The full version of this mod is now available to download!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Red alert 3 ModDb Promo Trailer

Red alert 3 ModDb Promo Trailer

Nov 16, 2006 Movies 5 comments

Red alert 3 ModDb Promo Trailer

Red alert 3 Patch 1.02

Red alert 3 Patch 1.02

Nov 16, 2006 Patch 9 comments

Patch 1.02

Red alert 3: The Third War Full v.1.0

Red alert 3: The Third War Full v.1.0

Nov 04, 2006 Full Version 62 comments

Full version of mod Red alert 3: The Third War for CnC: Generals - Zero Hour

Red alert 3: The Third War Demo v.1.0

Red alert 3: The Third War Demo v.1.0

Mar 02, 2006 Full Version 24 comments

Demo version of mod Red alert 3: The Third War for CnC: Generals - Zero Hour

RA3 Alpha Gameplay Video

RA3 Alpha Gameplay Video

Jan 04, 2006 Movies 8 comments

Standard video consist of many battle scenes and many units You can see Allied, Soviet and Yuri (Dominator)

Comments  (40 - 50 of 573)
RedChina
RedChina Sep 7 2008, 8:13pm says:

do anyone know where ZeroHour folder can be found??

+1 vote     reply to comment
mdplyr442
mdplyr442 Aug 24 2008, 1:15pm says:

can i ask u for a fav can u put an ospery in for the usa team

+1 vote     reply to comment
totya.aka.taz
totya.aka.taz Aug 17 2008, 12:22pm says:

need your help

have zero hour patched (1.4), have Third War full installed. tryin' to play with got an error message saying: Directx8.1 or higher required. what can that be? am using an asus f5sl with ati radeon hd3470.

any guess?

please help

+1 vote     reply to comment
Gabst
Gabst Aug 6 2008, 4:25pm says:

Another thing, maybe to help with the mindcontroling...

In the mod Destructive Forces, china has the ability to "Deflect", wich is actualy control an enemy unit... Maybe this could help you guys for the Yuri side...

+1 vote     reply to comment
Gabst
Gabst Aug 6 2008, 4:22pm says:

Hey,

Great mod guys, I fell in love with the menus as fast as I saw them!

But, Somehow I agree with Cod_Fish, mindcontroling which doesnt mindcontrol?

Other then that, great mod, cant wait for updates!

+1 vote     reply to comment
BigCheese256
BigCheese256 Aug 5 2008, 7:08am says: Online

ooh i found a bug with the siege chopper if you send it near an enemy and keep clicking deploy/undeploy the 6 siege choppers can level the enemy base in seconds coz they reload every time you click deploy.

i have v.1.0 so i dont know if this bug is fixed in 1.02 :)

+1 vote     reply to comment
HackMan
HackMan Jul 4 2008, 3:49pm says:

nice work guys
that conversion is good, great audio and good model of tanks... but the custom soldierswalk like IDIOTS
is not a form to fix that?
greetings~

+2 votes     reply to comment
aidas2
aidas2 Jun 29 2008, 9:23am says:

nice mod and teh soundtrack is awesome

+2 votes     reply to comment
AvatarExtremist
AvatarExtremist Jun 17 2008, 8:47pm says:

I like the mod alot, but I'd like even more if I knew how to mess with a couple things, like my favorite unit in any game is the IFV, second is the Avatar. With the IFV only certain units can alter its weapon and don't go inside the vehicle, and become a rocket trooper when they finish upgrading/degrading the IFV's weapon. A tactic of mine is to have apocalypse tanks with repair IFV's behind them, and I can't do that here.
I'm trying to make a map where EMP patriot missiles (ZH) and tesla coils (mod) line supplies, but the original ZH AI seems to have been overwritten by the mod. Is it possible for me to mess with things I wanna try to change, and if so, how?

+2 votes     reply to comment
pyrohamster
pyrohamster Jul 4 2008, 4:08am replied:

I agree with Mruiz525 a little, but its true that modeling and coding is hard work, i really injoy the storyline of this game, Mental Omega mod does not make at much sence at this(even though it is a great mod). Great work! Oh and BTW i think that its kinda funny that you used the epsilon ore refinery from Mental Omega as Yuri's in this mod.

+2 votes     reply to comment
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Icon
C&C Generals: Zero Hour Icon
Platform
PC
Developed By
Froniki
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Official Page
Redsys.ru
Release Date
Released Dec 23, 2006
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Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
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Last Update
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