The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features.
While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects.
The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was...
Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward. While that feature is...odd, to say the least, I have no doubt it is possible to implement.
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The Perfect Dark mod files have a temporary home:
Zerohour-productions.net
0 comments by mrbond113 on Aug 18th, 2008 digg this super bookmark
Greetings.
So, much as I'd like to say that the Perfect Dark mod is progressing nicely, that would be a bald-faced lie. In fact, I have not done a lick of work with it since I last announced I would be working on it again.
Don't get me wrong, I'd love to work on it again right now, but things being what they are (i.e., college, work, life) it simply does not work that way. Will I finish it? Yes. Will it be finished soon? No.
In that regard, I'd like to speak briefly on Project Omega. Project Omega is the end-all final push to make Zero Hour Productions a viable development / portfolio site. This includes all "legacy" projects that had been in development at some time before Project Omega's inception.
Project Omega is currently standing at a 2.5-year timeline. With ten three-month phases, it is slated to be completed by the end of 2010. The final phase includes integrating "legacy" projects with the new infrastructure.
How does this affect the Perfect Dark mod? Well, as Project Omega is intended to totally revamp ZHP as a solid development network, the success of Project Omega will dictate the success of the Perfect Dark mod. Simply put, when Project Omega is done and over, the Perfect Dark mod will once again be placed on the long list of pending projects. Right now, that list is constrained to one and only one item...Project Omega.
My sincerest apologies for any hopes that may have been dashed in the passing years.
Mr. Bond, signing off.
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anyone here?
any news on this? Oo has there been any progress made?
about time you resumed developement of this mod.
Or what.
so people have expressed interest in seeing this mod get released, but is there actually anyone working on this mod?
pssh i think this will be the best mod ever, good job so far guys.
:ninja: :thumbsup:
I dunno, there was a post at BU inregards to this so looks like people are still intrested in the idea...
I will wait for this one. I liked the old game.
The one PD mod that looks like it has what it takes :D
i didnt try it yeat but it looked mad fun:duck: