Perfect Dark ModUnreal Tournament mod | Released Oct 13, 2007The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward. While that feature is...odd, to say the least, I have no doubt it is possible to implement. ---- The Perfect Dark mod files have a temporary home:
Latest News: Perfect Dark mod, meet Project Omega
0 comments by mrbond113 on Aug 18th, 2008 digg this super bookmark Greetings. So, much as I'd like to say that the Perfect Dark mod is progressing nicely, that would be a bald-faced lie. In fact, I have not done a lick of work with it since I last announced I would be working on it again. Don't get me wrong, I'd love to work on it again right now, but things being what they are (i.e., college, work, life) it simply does not work that way. Will I finish it? Yes. Will it be finished soon? No. In that regard, I'd like to speak briefly on Project Omega. Project Omega is the end-all final push to make Zero Hour Productions a viable development / portfolio site. This includes all "legacy" projects that had been in development at some time before Project Omega's inception. Project Omega is currently standing at a 2.5-year timeline. With ten three-month phases, it is slated to be completed by the end of 2010. The final phase includes integrating "legacy" projects with the new infrastructure. How does this affect the Perfect Dark mod? Well, as Project Omega is intended to totally revamp ZHP as a solid development network, the success of Project Omega will dictate the success of the Perfect Dark mod. Simply put, when Project Omega is done and over, the Perfect Dark mod will once again be placed on the long list of pending projects. Right now, that list is constrained to one and only one item...Project Omega. My sincerest apologies for any hopes that may have been dashed in the passing years. Mr. Bond, signing off.
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im just posting a comment to post a comment.
status report mr. bond?
And fully released it shall be....keep your UT for a long time, people, eventually it'll get done.
the siznit gone gitcha people! this mod is...Perfectly Unreal,wait till it gets fully released!!!!
SP maps, kewlage
w00tage
Actually, the Falcon 2 is the next planned weapon, so you should be satisfied soon!
whatever.. ill DL once i can use a falcon 2 ;-)
No, only from Rare. Rare own the copyrights and everything, Nintendo/Microsoft just have enough shares in the company to bring the games to their console (Well, Nintendo had).
If you want permission you'll need to get it off Nintendo, Rare Ware, and Microsoft, seeing as Microsoft has bought Rare for XBox
I have no intention of stopping the mod...so far, everybody on the team is working hard! Be sure to thank Chromius (the coder) and everybody else when you get a chance.