The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features.

While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects.

The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was...

Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward. While that feature is...odd, to say the least, I have no doubt it is possible to implement.

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The Perfect Dark mod files have a temporary home:
Zerohour-productions.net

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0 comments by mrbond113 on Aug 18th, 2008 digg this super bookmark


Greetings.

So, much as I'd like to say that the Perfect Dark mod is progressing nicely, that would be a bald-faced lie.  In fact, I have not done a lick of work with it since I last announced I would be working on it again.

Don't get me wrong, I'd love to work on it again right now, but things being what they are (i.e., college, work, life) it simply does not work that way.  Will I finish it?  Yes.  Will it be finished soon?  No.

In that regard, I'd like to speak briefly on Project Omega.  Project Omega is the end-all final push to make Zero Hour Productions a viable development / portfolio site.  This includes all "legacy" projects that had been in development at some time before Project Omega's inception.

Project Omega is currently standing at a 2.5-year timeline.  With ten three-month phases, it is slated to be completed by the end of 2010.  The final phase includes integrating "legacy" projects with the new infrastructure.

How does this affect the Perfect Dark mod?  Well, as Project Omega is intended to totally revamp ZHP as a solid development network, the success of Project Omega will dictate the success of the Perfect Dark mod.  Simply put, when Project Omega is done and over, the Perfect Dark mod will once again be placed on the long list of pending projects.  Right now, that list is constrained to one and only one item...Project Omega.

My sincerest apologies for any hopes that may have been dashed in the passing years.

Mr. Bond, signing off.

Comments  (10 - 20 of 69)
abomb211
abomb211 Dec 9 2005, 6:53am says:

i didnt try it yeat but it looked mad fun:duck:

+1 vote     reply to comment
Lord_Draco
Lord_Draco May 18 2005, 6:39am says:

We didn't do anything with it...yet. It should make an appearance in the version after the one I'm wrapping up right now

+1 vote     reply to comment
SnoopCatt
SnoopCatt May 14 2005, 1:41am says:

Welcome back.

+1 vote     reply to comment
mrbond113
mrbond113 May 9 2005, 4:41pm says:

Many thanks to all those who still wait. Real life takes a toll, what little of it I have left.

Speaking of PD mods, did you manage to get that knife to work, Lord_Draco?

+1 vote     reply to comment
Lord_Draco
Lord_Draco May 7 2005, 3:58am says:

yes, welcome back Mr Bond. Another active PD mod to show 'Perfect Dark2' who's boss. I look forward to playing some more UT PD:) I will give your mod a plug on my mod's site too ;)

+1 vote     reply to comment
AdrianShephard
AdrianShephard May 5 2005, 11:47am says:

w00t!

+1 vote     reply to comment
AdrianShephard
AdrianShephard Feb 24 2005, 5:08am says:

well Quoted. ;)

+1 vote     reply to comment
mrbond113
mrbond113 Jan 14 2005, 1:54pm says:

Never say never.

I will come back to it sometime.

+1 vote     reply to comment
Kakulin
Kakulin Jan 14 2005, 2:04am says:

I guess we will never see this mod.
What a shame! Perfect Dark was my favorite fps of all time!

+1 vote     reply to comment
AdrianShephard
AdrianShephard Dec 13 2004, 8:13pm says:

w00t! Sweet. :D

+1 vote     reply to comment
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mrbond113
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Zerohour-productions.net
Release Date
Released Oct 13, 2007
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First Person Shooter
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