The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features.

While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects.

The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was...

Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward. While that feature is...odd, to say the least, I have no doubt it is possible to implement.

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The Perfect Dark mod files have a temporary home:
Zerohour-productions.net

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0 comments by mrbond113 on Aug 18th, 2008 digg this super bookmark


Greetings.

So, much as I'd like to say that the Perfect Dark mod is progressing nicely, that would be a bald-faced lie.  In fact, I have not done a lick of work with it since I last announced I would be working on it again.

Don't get me wrong, I'd love to work on it again right now, but things being what they are (i.e., college, work, life) it simply does not work that way.  Will I finish it?  Yes.  Will it be finished soon?  No.

In that regard, I'd like to speak briefly on Project Omega.  Project Omega is the end-all final push to make Zero Hour Productions a viable development / portfolio site.  This includes all "legacy" projects that had been in development at some time before Project Omega's inception.

Project Omega is currently standing at a 2.5-year timeline.  With ten three-month phases, it is slated to be completed by the end of 2010.  The final phase includes integrating "legacy" projects with the new infrastructure.

How does this affect the Perfect Dark mod?  Well, as Project Omega is intended to totally revamp ZHP as a solid development network, the success of Project Omega will dictate the success of the Perfect Dark mod.  Simply put, when Project Omega is done and over, the Perfect Dark mod will once again be placed on the long list of pending projects.  Right now, that list is constrained to one and only one item...Project Omega.

My sincerest apologies for any hopes that may have been dashed in the passing years.

Mr. Bond, signing off.

Comments  (60 - 69 of 69)
kdark1701a
kdark1701a Nov 9 2003, 3:32pm says:

I wish the best to this mod and your team, and i can't wait for this to come out. Please don't stop half way through like the alien nations team did.

+1 vote     reply to comment
deathmedic3rd
deathmedic3rd Nov 9 2003, 6:07am says:

if you put cheese in remeber it has to have the metal bullet decal when shot. other wish it's not perfect dark. :)

+1 vote     reply to comment
ReD*FoX
ReD*FoX Sep 21 2003, 3:42pm says:

We would be very good at getting the maps together and make them how they should be. One of our online friends who does almost everything...said he'll only help with making the maps.

+1 vote     reply to comment
mrbond113
mrbond113 Sep 14 2003, 12:58pm says:

Whoa! Settle down people!

About 1.5 months until the first Beta, so be patient.

The maps are awesome....the bot pathing is awesome....hell, everything is AWESOME! I only wish I was a good coder...

If anybody can help with coding, please let me know!

+1 vote     reply to comment
Antiworld
Antiworld Sep 12 2003, 5:50pm says:

ROFL, UnrealGamer... yea...

YOU MUST PUT CHEESE ALL IN THIS SH*T

BTW, that screenie is some badass sh*t.

Also, can u PLEASE try and optimize the file size? Or, when ur done, make segments that one can download?

Any, GOOD LUCK AT THIS, this looks fuggin awesome already!!!!

+1 vote     reply to comment
UnrealGamer
UnrealGamer Sep 12 2003, 9:39am says:

damn bond you're fast!
man! just look at that map!!!!!!!!!!!!
agghghhrrr! i can't wait
/me turns on n64 and plays perfect dark

+1 vote     reply to comment
botham
botham Aug 31 2003, 9:24pm says:

god dam its looking good hope its not going 2 dissapoint and please get rid of jumping in this mod <hope u can>

+1 vote     reply to comment
mrbond113
mrbond113 Aug 15 2003, 8:56pm says:

Well, it'll sorta re-create PD from N64, but I couldn't put together something so good to be considered a copy...

Any help is great. I really need a coder, but anything else is good, too.

+1 vote     reply to comment
UnrealGamer
UnrealGamer Aug 15 2003, 10:31am says:

Mr.bond
it's me-DEADSOUL
first to post!
ok,enuff...so tell me,what are ya planning to do with this mod?
do u plan to re-create the original n64 title?
if so,ya gotta have some kind of permission from nintendo/rare you know
oh and if ya need any help just lemme know
im good at perfect dark and i can provide ya with plenty of info concerning the game...(are you going to have cheese in maps ;) )

+1 vote     reply to comment
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Released Oct 13, 2007
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