The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features.

While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects.

The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was...

Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward. While that feature is...odd, to say the least, I have no doubt it is possible to implement.

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The Perfect Dark mod files have a temporary home:
Zerohour-productions.net

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0 comments by mrbond113 on Aug 18th, 2008 digg this super bookmark


Greetings.

So, much as I'd like to say that the Perfect Dark mod is progressing nicely, that would be a bald-faced lie.  In fact, I have not done a lick of work with it since I last announced I would be working on it again.

Don't get me wrong, I'd love to work on it again right now, but things being what they are (i.e., college, work, life) it simply does not work that way.  Will I finish it?  Yes.  Will it be finished soon?  No.

In that regard, I'd like to speak briefly on Project Omega.  Project Omega is the end-all final push to make Zero Hour Productions a viable development / portfolio site.  This includes all "legacy" projects that had been in development at some time before Project Omega's inception.

Project Omega is currently standing at a 2.5-year timeline.  With ten three-month phases, it is slated to be completed by the end of 2010.  The final phase includes integrating "legacy" projects with the new infrastructure.

How does this affect the Perfect Dark mod?  Well, as Project Omega is intended to totally revamp ZHP as a solid development network, the success of Project Omega will dictate the success of the Perfect Dark mod.  Simply put, when Project Omega is done and over, the Perfect Dark mod will once again be placed on the long list of pending projects.  Right now, that list is constrained to one and only one item...Project Omega.

My sincerest apologies for any hopes that may have been dashed in the passing years.

Mr. Bond, signing off.

Comments  (40 - 50 of 69)
ImTheDarkcyde
ImTheDarkcyde Jun 18 2004, 11:47am says:

yey, falcon 2!
(the ultimate pistol in any FPS i've played)

+1 vote     reply to comment
mrbond113
mrbond113 Jun 17 2004, 9:38pm says:

If you read the about page, you can see that slowdown is one of my beiggest annoyances from the N64 version. You could even say that it was the catalyst of the mod, but I wouldn't go that far.

You must know what it's like, then, to have that slowdown when there's only three explosions? Heh...twas the cause of many a death for me.

+1 vote     reply to comment
ImTheDarkcyde
ImTheDarkcyde Jun 16 2004, 2:24pm says:

you know what i like best about a perfect dark mod for PC?

you dont get those horrible slowdowns you got on the 64 playing 4 people and max perfectsims

haha.. it was like trying to run ut2k3 on the damn thing

+1 vote     reply to comment
mrbond113
mrbond113 Jun 14 2004, 10:47am says:

Ha....no way am I moving to HL2, after all this work has been done.

It is indeed a long way from true Perfect Dark....but it will get there.

+1 vote     reply to comment
ImTheDarkcyde
ImTheDarkcyde Jun 12 2004, 7:59pm says:

feedback?
move to hl2 like everyone else!
haha.. kidding

it looks nice, really does
but i think its a long ways from being called perfect dark

+1 vote     reply to comment
mrbond113
mrbond113 May 31 2004, 9:07pm says:

Feedback/suggestions goes for EVERYTHING on the mod. Tell us if there's a problem, give us ideas, suggestions, whatever...

Please, people, don't be scared to participate. This is as much your mod as it is our mod (figure of speech...).

+1 vote     reply to comment
Herpes
Herpes May 28 2004, 10:59pm says:

Progress. If you havent noticed anything different on this page go to the Image Gallery. Please notice a new item in there, a cloaking device! whoa! Check it out, its skinned. I need to tweak the colors and the blending of em but considering this is my first crack at skinning I consider it a success.

If you have any suggestions or ideas to improve my work always kick em in, I'm not shy to critisism, as long as it can improve the quality of the work :P

More to come...

+1 vote     reply to comment
mrbond113
mrbond113 May 28 2004, 8:25pm says:

Heh....well, scratch that, because now the mod DOES have a coder (maybe 2, but the second is unconfirmed for now)...

That said, things will DEFINETLY move along again. YAY!

+1 vote     reply to comment
mrbond113
mrbond113 May 24 2004, 9:00pm says:

It is my regretful duty to inform the public that the mod has no coder. I urge anyone who has knowledge of a coder for the UT engine (not 2k3/2k4....true UT) to come forward.

+1 vote     reply to comment
mrbond113
mrbond113 Apr 28 2004, 12:06pm says:

Things are slowly taking shape. I haven't heard from everybody in awhile, but that should change soon.

I know, it's getting longer in between updates, and I'm sorry for that...but times just ain't what they used to be.

+1 vote     reply to comment
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Released Oct 13, 2007
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