The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features.
While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects.
The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was...
Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward. While that feature is...odd, to say the least, I have no doubt it is possible to implement.
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The Perfect Dark mod files have a temporary home:
Zerohour-productions.net
0 comments by mrbond113 on Aug 18th, 2008 digg this super bookmark
Greetings.
So, much as I'd like to say that the Perfect Dark mod is progressing nicely, that would be a bald-faced lie. In fact, I have not done a lick of work with it since I last announced I would be working on it again.
Don't get me wrong, I'd love to work on it again right now, but things being what they are (i.e., college, work, life) it simply does not work that way. Will I finish it? Yes. Will it be finished soon? No.
In that regard, I'd like to speak briefly on Project Omega. Project Omega is the end-all final push to make Zero Hour Productions a viable development / portfolio site. This includes all "legacy" projects that had been in development at some time before Project Omega's inception.
Project Omega is currently standing at a 2.5-year timeline. With ten three-month phases, it is slated to be completed by the end of 2010. The final phase includes integrating "legacy" projects with the new infrastructure.
How does this affect the Perfect Dark mod? Well, as Project Omega is intended to totally revamp ZHP as a solid development network, the success of Project Omega will dictate the success of the Perfect Dark mod. Simply put, when Project Omega is done and over, the Perfect Dark mod will once again be placed on the long list of pending projects. Right now, that list is constrained to one and only one item...Project Omega.
My sincerest apologies for any hopes that may have been dashed in the passing years.
Mr. Bond, signing off.
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Your MOD is looking good so far, keep up the good work:)
wheeeee
Well then. That's that.
Chromius is off the team. For good. No takebacks.
I have taken over coding. Yes, another job for me. The way I see it, it's another valuable modding skill.
Basic 6 Weapon Slot Selection System is done, though there aren't enough weapons to fill it -yet- ^_^
wow those are nice models , more like the origional than some sort of fancy visual upgrade ;-)
I don't claim to be the best with graphics. There's only so good you can get with good-'ol UT.
And it's not ncessarily good that it's cancelled, either. All that shows is another dev-team didn't have enough motivation to see things through.
Now, I can't account for the rest of my team, but I intend to finish the mod to the bitter-sweet end.
well to be honest, the screens looks a good 5x as good as yours,
but far cry has bump mapping and good lighting and all those special things
and lucky for you its development is halted according to its thing
Infested?
I haven't played Far Cry, so I can't say if it's a good thing, or a bad thing.
gasp, yet another perfect dark mod has infested moddb... Dark Cry for Far Cry
but i dont have far cry ;)
And soon....the silenced and scoped version.
Not as cool as the original, but useful in their own right.