The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features.

While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects.

The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was...

Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward. While that feature is...odd, to say the least, I have no doubt it is possible to implement.

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The Perfect Dark mod files have a temporary home:
Zerohour-productions.net

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0 comments by mrbond113 on Aug 18th, 2008 digg this super bookmark


Greetings.

So, much as I'd like to say that the Perfect Dark mod is progressing nicely, that would be a bald-faced lie.  In fact, I have not done a lick of work with it since I last announced I would be working on it again.

Don't get me wrong, I'd love to work on it again right now, but things being what they are (i.e., college, work, life) it simply does not work that way.  Will I finish it?  Yes.  Will it be finished soon?  No.

In that regard, I'd like to speak briefly on Project Omega.  Project Omega is the end-all final push to make Zero Hour Productions a viable development / portfolio site.  This includes all "legacy" projects that had been in development at some time before Project Omega's inception.

Project Omega is currently standing at a 2.5-year timeline.  With ten three-month phases, it is slated to be completed by the end of 2010.  The final phase includes integrating "legacy" projects with the new infrastructure.

How does this affect the Perfect Dark mod?  Well, as Project Omega is intended to totally revamp ZHP as a solid development network, the success of Project Omega will dictate the success of the Perfect Dark mod.  Simply put, when Project Omega is done and over, the Perfect Dark mod will once again be placed on the long list of pending projects.  Right now, that list is constrained to one and only one item...Project Omega.

My sincerest apologies for any hopes that may have been dashed in the passing years.

Mr. Bond, signing off.

Comments  (30 - 40 of 69)
Lord_Draco
Lord_Draco Nov 13 2004, 12:50am says:

Your MOD is looking good so far, keep up the good work:)

+1 vote     reply to comment
ImTheDarkcyde
ImTheDarkcyde Nov 12 2004, 9:19pm says:

wheeeee

+1 vote     reply to comment
mrbond113
mrbond113 Oct 9 2004, 11:57pm says:

Well then. That's that.

Chromius is off the team. For good. No takebacks.

I have taken over coding. Yes, another job for me. The way I see it, it's another valuable modding skill.

+1 vote     reply to comment
Chromius
Chromius Aug 21 2004, 9:23am says:

Basic 6 Weapon Slot Selection System is done, though there aren't enough weapons to fill it -yet- ^_^

+1 vote     reply to comment
ImTheDarkcyde
ImTheDarkcyde Jul 20 2004, 11:40am says:

wow those are nice models , more like the origional than some sort of fancy visual upgrade ;-)

+1 vote     reply to comment
mrbond113
mrbond113 Jun 25 2004, 5:01pm says:

I don't claim to be the best with graphics. There's only so good you can get with good-'ol UT.

And it's not ncessarily good that it's cancelled, either. All that shows is another dev-team didn't have enough motivation to see things through.

Now, I can't account for the rest of my team, but I intend to finish the mod to the bitter-sweet end.

+1 vote     reply to comment
ImTheDarkcyde
ImTheDarkcyde Jun 24 2004, 4:09pm says:

well to be honest, the screens looks a good 5x as good as yours,

but far cry has bump mapping and good lighting and all those special things

and lucky for you its development is halted according to its thing

+1 vote     reply to comment
mrbond113
mrbond113 Jun 24 2004, 2:46pm says:

Infested?

I haven't played Far Cry, so I can't say if it's a good thing, or a bad thing.

+1 vote     reply to comment
ImTheDarkcyde
ImTheDarkcyde Jun 24 2004, 11:01am says:

gasp, yet another perfect dark mod has infested moddb... Dark Cry for Far Cry

but i dont have far cry ;)

+1 vote     reply to comment
mrbond113
mrbond113 Jun 20 2004, 9:29pm says:

And soon....the silenced and scoped version.

Not as cool as the original, but useful in their own right.

+1 vote     reply to comment
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Released Oct 13, 2007
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