The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features.

While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects.

The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was...

Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward. While that feature is...odd, to say the least, I have no doubt it is possible to implement.

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The Perfect Dark mod files have a temporary home:
Zerohour-productions.net

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0 comments by mrbond113 on Aug 18th, 2008 digg this super bookmark


Greetings.

So, much as I'd like to say that the Perfect Dark mod is progressing nicely, that would be a bald-faced lie.  In fact, I have not done a lick of work with it since I last announced I would be working on it again.

Don't get me wrong, I'd love to work on it again right now, but things being what they are (i.e., college, work, life) it simply does not work that way.  Will I finish it?  Yes.  Will it be finished soon?  No.

In that regard, I'd like to speak briefly on Project Omega.  Project Omega is the end-all final push to make Zero Hour Productions a viable development / portfolio site.  This includes all "legacy" projects that had been in development at some time before Project Omega's inception.

Project Omega is currently standing at a 2.5-year timeline.  With ten three-month phases, it is slated to be completed by the end of 2010.  The final phase includes integrating "legacy" projects with the new infrastructure.

How does this affect the Perfect Dark mod?  Well, as Project Omega is intended to totally revamp ZHP as a solid development network, the success of Project Omega will dictate the success of the Perfect Dark mod.  Simply put, when Project Omega is done and over, the Perfect Dark mod will once again be placed on the long list of pending projects.  Right now, that list is constrained to one and only one item...Project Omega.

My sincerest apologies for any hopes that may have been dashed in the passing years.

Mr. Bond, signing off.

Comments  (20 - 30 of 69)
mrbond113
mrbond113 Dec 13 2004, 4:26pm says:

You shall see them eventually.... ;)

+1 vote     reply to comment
AdrianShephard
AdrianShephard Dec 12 2004, 9:27pm says:

It Would be Sweet to See the Callisto, Datadyne Shotgun, and Mauler Again.

+1 vote     reply to comment
GAMESOULjA
GAMESOULjA Nov 29 2004, 10:32pm says:

tru say tru say adrian

and hey darkcyde! u enjoyin it or what!

+1 vote     reply to comment
AdrianShephard
AdrianShephard Nov 28 2004, 4:56am says:

I Love this mod, it brings back the magic of PD in alot of ways. Good Job man. :D

+1 vote     reply to comment
mrbond113
mrbond113 Nov 24 2004, 4:42pm says:

I can't imagine... ;)

Congrats!

+1 vote     reply to comment
ImTheDarkcyde
ImTheDarkcyde Nov 23 2004, 10:16pm says:

GUESS WHO GOT WHAT YESTERDAY?!

+1 vote     reply to comment
mrbond113
mrbond113 Nov 17 2004, 9:02pm says:

Personally, I'd wait until BetaV3. It's gonna be so much more...

+1 vote     reply to comment
GAMESOULjA
GAMESOULjA Nov 17 2004, 8:26pm says:

what a damn shame Darkcyde tsk tsk tsk

+1 vote     reply to comment
ImTheDarkcyde
ImTheDarkcyde Nov 15 2004, 9:34pm says:

still waiting to get UT..

either gonna steal it from friend or store soon darnit!

+1 vote     reply to comment
GAMESOULjA
GAMESOULjA Nov 14 2004, 10:15pm says:

so how u ppl like the V2 so far?

+1 vote     reply to comment
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mrbond113
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Official Page
Zerohour-productions.net
Release Date
Released Oct 13, 2007
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First Person Shooter
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