Creatures came out of what seemed to be thin air. Animated and alive. They came without a warning and swept the world ...
Another very small update here from me.
I've been very busy the last couple of weeks with you know, real life stuff ;)
Progres has been quite slow but I'm still making time to either update the mod itself which I will go fully into once the time is right, and also I've been at work with the upcoming DLC.
I finished the new hand/arm/body skin for the player. The Rogue Train campaign map will have you play as one of the dutch soldiers.
Plus we're introducing a new weapon that you can wield during the new campaign : the Colt handgun. The colt was already coded into the main game but was cut because it would cause balancing issues.
Since Dave did his best on it, I couldn't let it go to waste. The colt is more powerfull then the Beretta (which it will replace during the campaign, but will not replace the Beretta during the normal game, it's a sepperate coded weapon) but it also is more acurate then the pcc. Because of that, the weapon handles much smoother then either the beretta or the ppc, so it should come in handy.
Expect a full news update sometime soon.
Joure
I'm loving the look of this train map. I can't wait to play it, it looks very fun.
Could you make the dark places less darker too? This is a nice mod but still the places are kinda too dark and disturbs me, I can't play it from where I am (Residence Evil part).
Well, keep up the good work :P
C'mon now...the dark is your friend.
I love the gun model