I mean they look good, they just dont fit in the are because the look too ''new'', while the wall looks fairly old and dusty. On other places the decal should look great, it's just wrong for the ''feel'' of the area here .
pupkin is correct. Because the graffiti is nice and colourful, it doesn't make sense from a story-wise or a gameplay sense. Why is there colourful graffiti? I don't know the full story, but if whatever's been going on has been as such for a while I don't think anyone who makes graffiti is going to make cheery things. In fact, I don't think they would anyways.
Also, unless the graffiti is by a key point in the game, it's going to distract the player and make them subtly think that there's something important nearby.
sorry? other then the fact it might be a bit too colourfull, over here in holland there's tons of graffiti. I don't mean it's new or fresh made, but seriously, since when is it bad to have graffiti in urban maps O_O ?? and how the heck is that gonna distract the player? it's just graffiti not really something to make such a fuss about.... The only thing that I'll do about this, what pupkin actually was refering to is saturate the colors a bit, and thats that. But if it does bother you somuch then im sorry mate.
Of course it isn't bad to have graffiti. But good level design has things that stand out, such as green against red. In Half Life 2, before you had the HEV suit, the green garbage bin stood out against the red brick wall, which is what caused you to jump over it. It's so subtle, but it's true. When something colourful, like this graffiti, stands out against such a bland colour, like the bricks, it's extremely noticable, and all of a sudden the player thinks there's something around here. If it's just a transitional area, the player is going to spend a lot of time around there before realizing there's nothing there.
Saturating the colours is a good idea. It's a nice decal, so it shouldn't just be removed.
Also: Sorry for responding so late to your comment. I have many other things and I don't really check for responses to comments I've made too often.
well, creating puzzles is tough, specially to come up with stuff that feels new, There's one small puzzle in the map which shouldn't be so hard to figure out but I am planning to have quite a few of them throughout the mod.
I'm going for action/puzzle based gameplay which is story driven. Also one of the tougher things to tackle is to come up with puzzles that actually make sense hehe. don't worry I love puzzles, and I do really want them in there, if anyone has ideas throw em at me. Although I got some nice ones planned already in the upcomming maps :D
nice to hear :) i'm not really good with puzzles actually, but without them, maps are really empty and only other choice to fill them is adding battles which i really don't prefer. but thats just me.
just now i had an idea. i played your second demo, and in first play i actually missed the key at the enterance and started to explore the exterior. actually i really tried hard to find something but found nothing as you expect. maybe you can put key somewhere different than enterance. it can be a puzzle to find the key too. something like that. you know exploring the exterior was actually fun by itself. and again maybe that's just me :D assume that i'm one of your testers :) action hating one :D
Thaks for the idea man, I already found quite a good solution for the key, I won't spoil it here, but I found a nice way to give the player the hint ;) and going outside is optional, I fet that players don't have to go outside, but I figured that most people would wander off on their own. ohh and for the battles, can;t be helped it just wouldn't fit half life, and I love a good mix of action and puzzling :D
It's hard getting int ospecifics here, since I'm not gonna spoil anything. If you do ave some more idea's please pm me, so I can talk more freely. :)
Yay, very nice graffiti, but I think that they dont fit there, dunno if they just seem too bright, or they have a too big contrast with the wall.
hmm, I kind of thought it looked nice. Maybe they are a bit too bright, I'll see what I can do.
I mean they look good, they just dont fit in the are because the look too ''new'', while the wall looks fairly old and dusty. On other places the decal should look great, it's just wrong for the ''feel'' of the area here .
I could saturise them a bit, make them more bleach-lookin. gonna have a go again with all thetextures mehhhhhhh :P
Just make another version of it, which is more.. BLEACH XD, and yea you can use this one in cleaner urban areas :D
pupkin is correct. Because the graffiti is nice and colourful, it doesn't make sense from a story-wise or a gameplay sense. Why is there colourful graffiti? I don't know the full story, but if whatever's been going on has been as such for a while I don't think anyone who makes graffiti is going to make cheery things. In fact, I don't think they would anyways.
Also, unless the graffiti is by a key point in the game, it's going to distract the player and make them subtly think that there's something important nearby.
sorry? other then the fact it might be a bit too colourfull, over here in holland there's tons of graffiti. I don't mean it's new or fresh made, but seriously, since when is it bad to have graffiti in urban maps O_O ?? and how the heck is that gonna distract the player? it's just graffiti not really something to make such a fuss about.... The only thing that I'll do about this, what pupkin actually was refering to is saturate the colors a bit, and thats that. But if it does bother you somuch then im sorry mate.
Of course it isn't bad to have graffiti. But good level design has things that stand out, such as green against red. In Half Life 2, before you had the HEV suit, the green garbage bin stood out against the red brick wall, which is what caused you to jump over it. It's so subtle, but it's true. When something colourful, like this graffiti, stands out against such a bland colour, like the bricks, it's extremely noticable, and all of a sudden the player thinks there's something around here. If it's just a transitional area, the player is going to spend a lot of time around there before realizing there's nothing there.
Saturating the colours is a good idea. It's a nice decal, so it shouldn't just be removed.
Also: Sorry for responding so late to your comment. I have many other things and I don't really check for responses to comments I've made too often.
I hope those maps are full of puzzles.
well, creating puzzles is tough, specially to come up with stuff that feels new, There's one small puzzle in the map which shouldn't be so hard to figure out but I am planning to have quite a few of them throughout the mod.
fair enough.
I'm going for action/puzzle based gameplay which is story driven. Also one of the tougher things to tackle is to come up with puzzles that actually make sense hehe. don't worry I love puzzles, and I do really want them in there, if anyone has ideas throw em at me. Although I got some nice ones planned already in the upcomming maps :D
nice to hear :) i'm not really good with puzzles actually, but without them, maps are really empty and only other choice to fill them is adding battles which i really don't prefer. but thats just me.
just now i had an idea. i played your second demo, and in first play i actually missed the key at the enterance and started to explore the exterior. actually i really tried hard to find something but found nothing as you expect. maybe you can put key somewhere different than enterance. it can be a puzzle to find the key too. something like that. you know exploring the exterior was actually fun by itself. and again maybe that's just me :D assume that i'm one of your testers :) action hating one :D
Thaks for the idea man, I already found quite a good solution for the key, I won't spoil it here, but I found a nice way to give the player the hint ;) and going outside is optional, I fet that players don't have to go outside, but I figured that most people would wander off on their own. ohh and for the battles, can;t be helped it just wouldn't fit half life, and I love a good mix of action and puzzling :D
It's hard getting int ospecifics here, since I'm not gonna spoil anything. If you do ave some more idea's please pm me, so I can talk more freely. :)
wtf
Looks great as it is. Don't change anything