Cool, but looks somehow a bit unsharp, and empty. Put some props in pls, and make the textures a bit sharper maybe? :D But brushwork's fine as always. :D
I only edited the bumpmaps on these picks, I havent updated the map's themselves. and about the props, I will add more, but I'll end up with my first opinion bout this part, is the fact sewers arent as cramped with stuff as in the halflife 2 ones. I will ad props, just not at every passage and hallway.
Ohh and i've tried somany variations by now, that these ones came out the best without overdoing the grain-look of them.
Cool, but looks somehow a bit unsharp, and empty. Put some props in pls, and make the textures a bit sharper maybe? :D But brushwork's fine as always. :D
I only edited the bumpmaps on these picks, I havent updated the map's themselves. and about the props, I will add more, but I'll end up with my first opinion bout this part, is the fact sewers arent as cramped with stuff as in the halflife 2 ones. I will ad props, just not at every passage and hallway.
Ohh and i've tried somany variations by now, that these ones came out the best without overdoing the grain-look of them.
One suggestion: don't use pure black for the grout around the bricks; use a darker shade of the color you used for the bricks' base.
hmmm, ok, I'll see what I can do. I kind of liked them this way ^_^
looks nice,no complaints here