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your_evil_twin Mar 29 2014, 8:15pm replied:

Hah, thanks for answering. Yeah at the time I asked the question I did not yet realise that there were anomaly detectors later in the game.

+1 vote     mod: Old Good STALKER Evolution
your_evil_twin Mar 27 2014, 8:29am says:

I am really enjoying the mod! :) The new beginning to the game was very interesting and well-done. Lots of extra dialogue with the STALKERS, having to do tasks to get them to trust you, new stories and jokes... very impressive.

But I am wondering, is there a way to make the anomalies more visible, like in the original game? I know they are almost invisible to make them more dangerous, but I really liked the distortion effects. STALKER just doesn't seem the same without those heat hazes and distortions.

+2 votes     mod: Old Good STALKER Evolution
your_evil_twin Nov 18 2013, 5:26pm replied:

I've removed the compass arrow at the top of the screen, not the map. You do still have a map when you are in the town of Isenstadt. You have to press a button to bring up your map, then you can see where you are, and where you need to go is marked on your map with a star. And if you are a mission, well they are mostly linear, there's not much choice where to go anyway.

0 votes     mod: Retrostein
your_evil_twin Jun 3 2013, 6:36pm replied:

The expansion of the crosshair is supposed to be representative of the spread of the weapon, I don't think there is a way to reduce crosshair expansion without reducing weapon spread. (Personally I usually play on the hardest "uber" difficulty setting, where there is no crosshair at all.)

0 votes     mod: Retrostein
your_evil_twin Jun 3 2013, 6:27pm replied:

I'm afraid that I was not able to find a way to remove the grenade indicator or the medallion.

That said, enemies like to throw grenades pretty frequently on the high difficulty settings, without the indicator I'm sure it would lead to lots of unexpected deaths, so I do not think it is too big a problem. Similarly, the Thule Medallion is a bit obtrusive on the HUD, but without it you would be unable to see how much energy you had (it would be nice if it was something smaller and less elaborate). Doesn't seem to be any way to change it though.

0 votes     mod: Retrostein
your_evil_twin Mar 31 2013, 7:14pm says:

It is great to see that your Half Life Revisioned is going to include stuff for Sweet Half-Life, one of my all time favourite mods. Making the grey aliens look like the Martians from Mars Attacks is genius!

I've been thinking of replaying Sweet Half-Life, is there any chance you could send me just that Martian alien model, rather than waiting for the full release of Half Life Revisioned?

(Also, in case you didn't realise, Valve have updated Half-Life again, there is now a button in the options menu for enabling or disabling the HD pack, and another button for enabling and disabling custom content.)

+1 vote     member: m3luck3ycharms
your_evil_twin Feb 18 2013, 5:46pm replied:

Ah, looks like you named that folder "binares" intentionally, since it is the same in the dx10 version as well. :) Dx10 version worked fine first time, but second time it caused game to crash during the intro movies. I've gone back to using the first version of dx10 since that worked OK for me.

+1 vote     mod: AliensDX10 and 11 NEW UPDATE 08.18.2013
your_evil_twin Feb 18 2013, 4:52pm says:

I previous used the first Dx10 version, that worked great. I then tried the Dx11 Beta, it worked fine once, but next time the game would crash on startup. Eventually I ended up resinstalling the game from the disc to fix it (I have retail version so at least I don't have to download it).

Then I saw you had released Dx11 Final version, tried that, discovered that the Binaries folder has been misspelt as "binares". I fixed that but the game crashes on startup immediately. I'm now reinstalling it from the disc again.

+1 vote     mod: AliensDX10 and 11 NEW UPDATE 08.18.2013
your_evil_twin Nov 15 2012, 9:03am replied:

The bosses remain unchanged for the time being. In theory I might be able to increase the health of the Queen Geist (for the last part of the battle where she is on the ground), but the config files for the bosses are rather complicated and strange.

I've tested the boss fights and the changes I've made to the weapons and powers do not make the fights any easier or any tougher, due to the way that the boss fights are divided into stages, and they have some special rules regarding how much damage you can do to a boss in one-go.

+1 vote     mod: Retrostein
your_evil_twin Dec 27 2005, 6:00pm says:

Never mind - when looking left, randomly at some point a section of wall tore itself off. No idea why though, cause I was staring at all the walls for ages and nothing happened before. But it's done now.

+1 vote     mod: Mistake Of Pythagoras
your_evil_twin Dec 27 2005, 5:40pm says:

I am also stuck at the bit where you are being attacked by manhacks and blocked from going forwards, when you have no weapons only telekinetic powers. Says "Keep looking makes arms" - erm, what the? If I stare at the combine walls, they start sparking, but they don't move or do anything. N_Neko said "Look right, use it. And follow the arrow." Erm, I'm looking right, but there is nothing there to use!

+1 vote     mod: Mistake Of Pythagoras
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