I live in Nijmegen, developing games is my hobby. Responses are very much appreciated, but I tend to forget to look on this page. To make sure I see your message, use the personal messaging system, or olvandgame [at] gmail.com

Comment History  (0 - 30 of 244)
Woseseltops
Woseseltops Jul 5 2014, 2:27am replied:

Yes, you can play the game singleplayer (you can start the server software from your local machine).

+1 vote     game: Olvand
Woseseltops
Woseseltops Jun 1 2014, 2:03am replied:

Thanks a lot, Twilly :)

+1 vote     article: It's bugfixing time again
Woseseltops
Woseseltops May 25 2014, 2:49am replied:

Haha, thanks, and you should indeed ;).

+2 votes     game: Olvand
Woseseltops
Woseseltops May 18 2014, 1:36pm replied:

Interesting. Was it on IndieDB?

+1 vote     game: Olvand
Woseseltops
Woseseltops May 8 2014, 2:35am replied:

Hi YellowGaming, thanks for your interest, and sorry for the late response - I was on holiday. I'm going to send you a personal message on Desura to talk about this :).

+1 vote     game: Olvand
Woseseltops
Woseseltops May 8 2014, 2:33am replied:

It's actually 'Alot and buggy', but yeah :).

+1 vote     article: Carts are coming to Olvand, pt. I
Woseseltops
Woseseltops Apr 28 2014, 6:26am replied:

Thanks, I will!

+1 vote     article: Carts are coming to Olvand, pt. I
Woseseltops
Woseseltops Apr 21 2014, 1:33pm replied:

Hi gamer110199! Sorry, I missed your comment here. Please use the forums Desura.com or contact at me olvandgame@gmail.com for help. Also, this page Desura.com could be useful to you.

+1 vote     game: Olvand
Woseseltops
Woseseltops Apr 21 2014, 1:30pm replied:

Haha, in my imagination ;). I do all coding, pixel art and music myself.

+1 vote     article: Olvand and a leveling system?
Woseseltops
Woseseltops Apr 12 2014, 6:10pm replied:

Wow, thanks for the compliments and the like! I'm thinking of pricing the game as a 'cheap indie' (around E10,- ?) in the end, but I don't want to ask money at all before I succeed in making players play the game for longer periods of time.

+1 vote     article: Olvand at night
Woseseltops
Woseseltops Mar 2 2014, 1:41am replied:

Depends a bit on what you mean by 'released', but you probably mean: when will I stop inviting people, and open to game to everybody. I will do that once I succeed in making people play more than just an hour or two. That is, when I have something 'addictive'.

+1 vote     article: Repairing Glux
Woseseltops
Woseseltops Feb 22 2014, 4:31pm replied:

And thank you for your compliment!

+1 vote     article: My email adventure
Woseseltops
Woseseltops Feb 10 2014, 6:52am replied:

Thanks! I defintely will.

+1 vote     article: Aiming circles and the Big Book About Crafting
Woseseltops
Woseseltops Feb 2 2014, 12:57pm replied:

Hi, thanks for your tips, o pre-check or something might be a good idea! But then still I need to find out which versions OpenGL won't work ;/.

+1 vote     article: OpenGL problems and OpenGL fun
Woseseltops
Woseseltops Jan 29 2014, 2:47am replied:

Hi Kaytavo, super-sorry to hear that. I'll try to help you out on the forums :/

+1 vote     article: The new testing round and town signs
Woseseltops
Woseseltops Jan 22 2014, 3:31pm replied:

Would be awesome; let me know!

+1 vote     article: Some delays and new features
Woseseltops
Woseseltops Jan 20 2014, 2:16pm replied:

Thanks! *eats waffles*

+1 vote     article: Some delays and new features
Woseseltops
Woseseltops Jan 18 2014, 4:53pm replied:

Thanks man!

+1 vote     article: Prerelease video and changelog
Woseseltops
Woseseltops Jan 18 2014, 4:52pm replied:

Everyone who already had access to the game keeps that access, and gets all future updates as well. In fact, 'older' testers are encouraged to join in again :).

+1 vote     article: Prerelease video and changelog
Woseseltops
Woseseltops Jan 12 2014, 1:52am replied:

I'd never heard of Fantasy Online, but you're right! I see the similarities too. There are a lot of differences as well, though.

+1 vote     article: Prerelease video and changelog
Woseseltops
Woseseltops Jan 5 2014, 6:34am replied:

It is not only allowed, it is encouraged! In fact, you get your key a lot faster when you can prove you are willing to make a video.

+3 votes     game: Olvand
Woseseltops
Woseseltops Jan 4 2014, 3:15pm replied:

I will, thanks!

+1 vote     article: The plan before and after the new release
Woseseltops
Woseseltops Jan 4 2014, 3:15pm replied:

Thanks!

+1 vote     article: The plan before and after the new release
Woseseltops
Woseseltops Dec 31 2013, 4:55am replied:

(http://www.youtube.com/watch?v=28f1c60b5gY)

+2 votes     article: Almost finished for the next update!
Woseseltops
Woseseltops Dec 28 2013, 1:15pm replied:

Thanks :)

+1 vote     article: Almost finished for the next update!
Woseseltops
Woseseltops Nov 24 2013, 4:30am replied:

Thank you, that's very good to know :)

+1 vote     article: Showing the GUI with Glux
Woseseltops
Woseseltops Nov 17 2013, 4:47am says:

The next beta group will be invited once I finish implementing my new graphics and lighting engine. It's hard to say when that will be (I don't know where the problems will be beforehand), but I expect within a few weeks.

+2 votes     game: Olvand
Woseseltops
Woseseltops Nov 16 2013, 1:47pm replied:

Yeah, of course, there must be other people with my problem; I didn't even think about that. Also, thanks for your pointer, I'm definitely going to look into that!

+1 vote     article: Fixing performance issues
Woseseltops
Woseseltops Oct 6 2013, 2:59am replied:

By requesting an invite at olvand.com :).

+2 votes     game: Olvand
Woseseltops
Woseseltops Sep 28 2013, 4:46pm replied:

Google tells me that ETA can mean hundreds of things, but I guess you mean 'Estimated Time of Arrival'. My estimate (which is almost meaningless, because they are rarely true, in both the positive and negative way) is that it will take me 4-6 weeks to finish the first version of Glux, and implement it in the game.

+2 votes     game: Olvand
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