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Placeholder means that it is an icon that is going to be replaced in the future with a better one
Basically you could say they do since dow II is canon :-)
Well when you cast invul when playing tzeench chaos sm it works for a limited time on all units - it even says so in the description ;-)
The changelog - all the wincondition - changed into blah blah. I'm just curious what happened in the background, there is even a partial explanation of the winconditions being from another mod or smth...?
check your soulstorm folder. If there is another soulstorm folder located within the first, take everything from it, cut and paste into the true ss folder. You made an error when installing 1.86.3
I have met this error before it was only related to multiplayer and would only crash for the first run, after running the game again it would not crash. Reinstall fixed it - base game thing.
What is with the winconditions? Someone sent you a copyright notice?
No probs, as long as you take it into account and either eventually put it in or dismiss it on some rational grounds, I'll be happy... Ehm I forgot. Thank you for your hard work and dedication. This mod has changed over the years from something I really hated and couldn't bring myself to play to the only mod I actually play ;-)
pls pls pls give us attachable warlocks... pls... Ok enough whining. But I've seen that concept and loved it so much. Like chaos gets attachable priests and marines get their apothecaries and such, eldar get the grav platforms and warlocks, it's so much more pleasing to have a dire avenger squad led by a warlock... Also jump ability for the corsairs or correct the description (they jump on table originally...)
You don't. You need the soulstorm datadisk/addon
Have you tried again? Also try some of the moddb mirrors. Had trouble as well, but all ok now.
Probably servers thing. Had trouble as well. All good now.
You need others separately - namely you need to manually download and install the Inquisition Demonhunt mod.
(you also need others but this installer should do that automatically)
That to my knowledge is not possible as it would violate the rules that these mod creators set i.e. that noone should "distribute" their mods
should any of the faction mods be updated? For example I think that daemons mod was used under different version in the past right?
I agree about the spellcasters. What about the elven factions and winter/summer recruitment, do you plan on keeping that in? Honestly it could be one of the scripts to get rid of. Just give them high training times... ;-)
Yay for the blood god of the skinks!
Hi, it seems promising!
Do you plan any rebalancing in the unit stats apart from the new factions?
And that is how chaos has worked for several versions of the tabletop rules and how it should basically work. Otherwise, undivided chaos would have to be so Op...
Hi I|m loving this mod and looking forward to angmar and misty mountains especially with smaug (especially with four legs)
I have a question are there any guides or general tips?
For example I have had a hard time countering elven archers playing isengard. And generally I seem to be doing something wrong having a hard time keeping up with the ai...
A crash report here.
Unfortunately I am afraid that it was caused by the blackops mod.
Allright I srsly need help testing this:
Disclaimer: "I did a complete fresh install with 1.2 patch to rule out faulty servers stuff".
I have got two identical installs. One is on Win 7 machine one on Win 8.1 machine. Whenever I put them together in a multiplayer game everything runs fine. HOWEVER!
When the multiplayer includes AI and one AI plays the necrons, the game reports a sync error right after loading and kicks the guest player. Doesn't matter which one of the computers is host.
Example setup to test:
At least 2 human players with at least 1 AI
Ai standard, start location fixed, team fixed, resource sharing on,
Map any apocalyzed map 3 players and up.
At least one AI player is necron
Wincondition annihilate and apocalypse rules
I'd say 5-6 players and up is "Large Battles"
Especially if it crashes on the loading screen during the second half/ last third of the loading bar...
You can try and do a complete redownload/reinstall to rule out corrupted files or first try the suggestions for large battles.
Also since it is just the necrons....
Could it be the three carcasses that it spwans at the beginning? Those are hardcoded, right?
Also in case you wondered it the Tau do not have simillar problems. So it is not an expansion race thing.
I have an idea. It seems that an action performed by one player right at the start of a multiplayer match when the other player doesn't have his game fully loaded and running is prone to causing sync errors. Could it be that the necron AI just starts doing stuff quicker than any other and thus brakes the game?
Also a hint might be in console reports as whenever the game loads with a sync error at the start the console says: "player x finished loading (-1)" While with the game running well it is "player x finished loading (xxxxxxxxxxxxxx)" the X being numbers. And "ignoring corrupt packet"
Before I read your post, I tried to run it without anny addons on annihilate wincondition.
Sync error right of the bat. It must have something to do with the necron AI as playing as them does not produce the error, while giving them to the AI does.
Can pls somebody help me recreate this sync error?
Play THB with new races multiplayeer at least two players, play on apocalyzed larger map (size 513) and have at least two NECRON medium AIs against you.
If this setting holds, try throwing in FOW disabled addon. You should get a sync error right from the start. Please submit feedback on whether the sync error occurs.
Question to the mod team: I have narrowed down the sync error to occur under these circumstances if others dont have it, what do you suggest?
You either have a dual steam library: i. e. you have another place that steam stores your gamedata, or you have botched the file placement (usually happens when extracting from archive that the extraction puts everything into folders while it should be out of them) - the .module file has to be in the same folder as your SS exe and the rest of the mod is supposed to go in one folder deeper.
If these two are not the case, you might have a damaged archive. Try redownloading
Hi... been playtesting a bit with a friend and have a bit of feedback:
Necrons armor increase ability seems bugged. Shows the efect (fx) and description (taskbar unit window: light vehicle) much longer than the ability works for some reason...